This mod fixes the contradiction created by the book titled: Ruins of Kemel-Ze that claims Steam Centurions are weak to frost and magicka. Frost resistance from all Steam Centurions and frost and magicka weakness of 25 added.
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Creator: cloudncali
Tools used: TES Construction Set
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Changelogs
Version 1.0
Initial Release
This mod is a small fix for a continuity error I found in Morrowind.
The book Ruins of Kemel-Ze states that the frost is effective against the Steam Centurions.
The ice cracked above me. The giant golden king stood before me, the shell of ice falling away, his head swiveling towards me in triumph. Was there no stopping this Dwarven monstrosity?! But then the light faded from his eyes, and his arms dropped to his sides. The magical frost had worked, cooling its steam-driven energy.
However Vanilla Morrowind has Steam Centurions resistant to fire, frost and shock. Annoyed by this, and the fact that I was playing a mage who kept running into these metal killing machines. I made a mod that has the following changes
Steam Centurions Added: Weakness to Frost 25 Weakness to Magic 25 Removed: Resist Frost 75
This should apply to all Steam Centurions including unique ones. Let me know if you have any suggestions!