Is their a description somewhere of what exactly this mod does? The original doesn't actually exist, and though I presume it retextures rocks? It would be frigging awesome to know 100% what exactly the mod changes lol.
-Stones without additional effects, I believe, are a little less demanding on PC resources. -The one can make these stones compatible with TR by changing the shape of the stones to vanilla - repeating the original. -If the one will give these stones new IDs, remove the vanilla stones and then place the Taddeus' stones in the landscapes - which is very painstaking work, however.
The CS has a search and replace feature which allows one to replace objects by id in a cell (or even all cells) with other objects through a simple click, in other words, it's feasible and doable in a reasonable amount of time, you don't have to place the "new" rocks by hand.
Compatibility with other mods (other than Tamriel Rebuilt) would still be a problem however, hence a modular approach is preferred.
Good day, all. qwertyquit, thank you for the mod. I understand, I engage the new assets just by coping them over to the correct destination. Question: What is the ESP for, then?
Not essential, then. Thanks for the help. ESP-wise, you might want to tell about it on the description because it didn't seem obvious that the assets alone would work without it
I personally do not mind. Unfortunately, I could not contact Taddeus to clarify this issue. In any case, for my part, I give the green light, but if the author of the meshes ever appears and will be against it, you will have to exclude them from you work, and I will delete the mod.
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The original doesn't actually exist, and though I presume it retextures rocks? It would be frigging awesome to know 100% what exactly the mod changes lol.
-The one can make these stones compatible with TR by changing the shape of the stones to vanilla - repeating the original.
-If the one will give these stones new IDs, remove the vanilla stones and then place the Taddeus' stones in the landscapes - which is very painstaking work, however.
Compatibility with other mods (other than Tamriel Rebuilt) would still be a problem however, hence a modular approach is preferred.
qwertyquit, thank you for the mod.
I understand, I engage the new assets just by coping them over to the correct destination.
Question: What is the ESP for, then?
ESP-wise, you might want to tell about it on the description because it didn't seem obvious that the assets alone would work without it
Btw could I have your permission to use these?
Cheers
Thanks again.