Checking in regarding a landmass conflict. This mod and Legend of Chemua. I'm using Abot's esp which moves Chemua so it does not conflict with the TR landmass.
Have you tried with this mod? https://abitoftaste.altervista.org/morrowind/index.php?option=downloads&Itemid=50&task=info&id=93&-Legend-of-Chemua-Moved
Had a weird conflict between this mod and Sheath Your Weapon -MWSE (https://www.nexusmods.com/morrowind/mods/54117), the dead Ordinators kept telling me to sheath my weapon as I was fighting the Land Dreugh, had to disable Sheath Your Weapon - MWSE otherwise I would end up with a bounty.
* Got no helpful rumors in Vivec city (possibly a mod conflict with "Mixed cantons of Vivec" ?) Solution: talk with Berel Sala (ordinator leader) in the Hall of Justice to start the quest. * The shipmaster taking me to the spires was located on the south side of the Temple Canton next to the gondolier and not near any ship. * The dark water, no levitating and no water walking felt like a bug when first encountered. Some kind of notification about magic not working properly would have reduced the confusion. * Some of the fog rich interiors drop fps noticeably from 60 fps to ~45 and possibly lower. This was with OpenMW 0.46, macOS 10.14.6, AMD Vega64 eGPU, Mac mini 2018 - 3.2 GHz Core i7 (I7-8700B). * The fog also caused "banding", presumably due to having lots of fog layers. It appears that this may be less of an issue with the upcoming OpenMW 0.48 version.
Is an update coming to this? Reading old comments and it seems like the devs wanted to update it, but they never did... But, honestly, if this mod had more content it would easily be my favorite mod *ever* because this is just... unbelievable, honestly. This mod has SO MUCH potential it's insane.
I would be particularly interested in a long questline that eventually made you the lord/owner of this place, with your own quarters and teleport ring and all that jazz. I'm imaging something dug out of the rock with magnificent ocean views, like the Eyrie Prison in GoT except, you know, not a prison. Or maybe a prison, that would work too, lol.
Hey, I'm glad you enjoy what's already there. We did have an extensive storyline planned, but sadly had to cut most of it due to MMM's time constraints. I'm definitely interested in revisiting this mod, but also preoccupied with other things at the moment.
Well I'm considering getting into modding (again, but this time feels different) and learning how to do it and this is the mod that's triggered that desire. Its so inspirational.
I'd be very interested in contributing to this mod, but you probably don't want a novice on your team
48 comments
As a result though, it now conflicts here.
I hope you all come bnack to this, someday!
* Got no helpful rumors in Vivec city (possibly a mod conflict with "Mixed cantons of Vivec" ?)
Solution: talk with Berel Sala (ordinator leader) in the Hall of Justice to start the quest.
* The shipmaster taking me to the spires was located on the south side of the Temple Canton
next to the gondolier and not near any ship.
* The dark water, no levitating and no water walking felt like a bug when first encountered.
Some kind of notification about magic not working properly would have reduced the confusion.
* Some of the fog rich interiors drop fps noticeably from 60 fps to ~45 and possibly lower.
This was with OpenMW 0.46, macOS 10.14.6, AMD Vega64 eGPU, Mac mini 2018 - 3.2 GHz Core i7 (I7-8700B).
* The fog also caused "banding", presumably due to having lots of fog layers.
It appears that this may be less of an issue with the upcoming OpenMW 0.48 version.
Hey, got me to download it.
I would be particularly interested in a long questline that eventually made you the lord/owner of this place, with your own quarters and teleport ring and all that jazz. I'm imaging something dug out of the rock with magnificent ocean views, like the Eyrie Prison in GoT except, you know, not a prison. Or maybe a prison, that would work too, lol.
Lots of ideas for this place.
I'd be very interested in contributing to this mod, but you probably don't want a novice on your team