Morrowind
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RandomPal

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RandomPal

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  1. RandomPal
    RandomPal
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    GHF is currently broken, so here's a temporary link for ST_alchemy:

    - 1.4 (present on GHF)
    - 1.5 (only released on discord)

    https://drive.google.com/open?id=1PQQ3EIyh_03VZysuLtsSZySoAOT442lq
  2. RogiVagel18
    RogiVagel18
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    Great mod idea. I have found some issues with items added by levelled lists not being removed by the script, thus items tending to accumulate. This seems to happen when the script is targetting an NPC, but seems to work fine within the container.

    The basic mechanic here can be used to alter the restocking of any item. It just needs the appropriate scripts creating and placing. Quite a big job to do for the whole game, so it would be better done with changing the way restocking with a code patch.

    I've posted a Vanilla friendly version.
  3. myppveryhard
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    Tested on OpenMW 0.47.0, works perfectly so far. Hopefully we can get a non-ST_Alchemy dependent version, I prefer my mods modular/standalone, but that's just me.
  4. nrot
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    I'm not sure if I have somehow missed it, but I don't think so...

    How, exactly, should I install ST_Alchemy in combination with "Scripted Alchemy Vendors Restock Re-Balance"?

    I have read, and re-read both descriptions of both mods, both of the readmes, and all the posts here, but nothing I am seeing covers the actual installation method for either mod. For reference, ST_Alchemy has 11 (eleven!) different ESPs (many of which are mutually exclusive) and a bunch of folders. I'm not sure which one(s) I'm suppose to have in my load order, and which I'm not, or in which order they are supposed to be (I hope mlox has ST_Alchemy in its database).

    I'm not even sure if your mod requires all the data folders, some of them, or none of them. One of the ESPs is a modder's resource (ST_Alch_Resource), while the others aren't. I'm not sure if you just need that ESP, or the just the ST_Alchemy_Replacer, or both, etc... I have Graphic Herbalism, so I suspect ST_Alchemy_GH_addon is needed there, unless your ESP includes code from it.

    RandomPal (or someone who is knows what they are doing in this scenario), could you please provide a step-by-step installation guide? I've been modding for years and have about 150+ mods in my current install, and I can't make heads or tails on the proper way to go about this. The only thing I'm trying to do is make it so alchemist inventories don't immediately restock, and instead do so on a normal schedule to avoid the temptation to abuse Bethesda's oversight, that's it. If other things are required for that to work, I'll begrudgingly add them as needed, but I'm trying to keep the changes as bare bones as possible. 

    If it matters, I am using a manual install of Morrowind and this is being applied mid-playthrough. On that note, are there any known bugs, crashes, or save file corruption related to either of these mods?

    Thanks in advance.
  5. AetherSeraph9
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    Can something like this be done for magic merchants too? (scrolls, soul gems, etc.)

    On that note, we really need a lua mod that prevents ALL vendors from restocking immediately.
    1. nrot
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      "we really need a lua mod that prevents ALL vendors from restocking immediately."

      This.  ... Exactly this.
  6. I'm using Graphic Herbalism - MWSE and OpenMW Edition, which makes use of Lua-Scripts and MWSE. I prefer this new version over the old one. A problem arises when I try to use ST Alchemy 1.5's ST_Alchemy_GH_Addon_1.2.esp. Graphic Herbalism - MWSE doesn't set a global variable called "MU_GH_DaysToRegen". (It doesn't add an esp at all.) The game crashes, of course.

    I didn't  spot any plant/stack-replacers for St Alchemy's new ingredients ingame so far, to check if their behavior is affected by GH-MWSE or not and if ST_Alchemy_GH_Addon_1.2.esp is necessary to begin with. (If you could point me to a location near Seyda Neen or Balmora or anywhere else in the near of Mage Guild teleporter locations, I'd be glad.)

    If the replacers turn out to behave like containers, how big are the chances of an ST_Alchemy_GH_MWSE_Addon_1.x.esp to come to be as a patch? And if it looks bleak on that hindsight, I'd actually welcome a vanilla friendly version of Scripted alchemy vendors restock re-balance.
  7. waterwaterfart
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    This mod needs way more recognition, I've looked at almost every other mod and currently this mod is the only true fix that solves the direct root problem to the infinite vendor issue.

    Kudos to you RandomPal and I would also highly recommend to make a version that doesn't use ST alchemy. Some added ingredients are fine but others need to be reworked (like how eating a bone supposedly summons a skeleton for a few seconds??). Bit of a nitpick but I am not a fan of how the new ingredients don't have any lore friendly flavor text on them.
    1. RandomPal
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      Hi! Thanks for your feedback! I'm considering making a non ST version, it's just a bit boring since I'd need to edit a lot of scripts.
      But yeah since it's been requested multiple times I think I'll get to it one of these days.
  8. nucek12
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    Does this mod work with the rebirth mod ? Rebirh makes vendors never restock, and i dont like it.
    1. RandomPal
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      I don't use Rebirth so I can't be 100% sure but it should be compatible.
  9. Tukka
    Tukka
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    The mod doesn't seem to be working for me with the OpenMW 0.46.0 nightly (rev d5ccc5aca9). Ajira still instantly restocks comberry, black anther, willow anther and I'm assuming everything else. She seems to start with 5 comberry without the mod installed, but 15 comberry with it installed so the mod is having some kind of effect. With or without the mod installed, she instantly restocks to 5 comberry. I also tested it on a new game and found that Arrille restocks corkbulb. Not sure what the issue could be.

    I have ST_Alchemy 1.5 installed, with ST_Alch_Economy loaded last.

    Full load order:

    Spoiler:  
    Show
    content=Morrowind.esm
    content=Tribunal.esm
    content=Bloodmoon.esm
    content=CarryOn.omwaddon
    content=BetterRegen.omwaddon
    content=ncgdMW-3.2.omwaddon
    content=MBSP ncgdMW edit.omwaddon
    content=Patch for Purists.esm
    content=Tamriel_Data.esm
    content=TR_Mainland.esm
    content=Patch for Purists - Book Typos.ESP
    content=Patch for Purists - Decimal Errors.ESP
    content=Better Expansion Implementations.ESP
    content=Commonly Used Containers Nerfed.ESP
    content=Container Ownership.ESP
    content=Protective Masks Redux.ESP
    content=Outdoor Banners With Sound.ESP
    content=Rarer Scrap Metal.ESP
    content=Services Restored.ESP
    content=Unofficial Morrowind Official Plugins Patched.ESP
    content=TR_Factions.esp
    content=TR_Travels.esp
    content=bound greaves and pauldrons.ESP
    content=ST_Alchemy_Base_1.5.esp
    content=ST_Alchemy_Balance_Sri_1.5.esp
    content=ST_Alchemy_GHE_Addon_1.2.esp
    content=ST_Alch_Economy.esp
    content=Mashed Lists.esp
    1. RandomPal
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      Hi, I dind't write the script and I don't use OpenMW so I can't tell you if the issue depends on loard order or incompatibility with OpenMW.
      That being said, since this is designed to be compatible with everything, my guess is that OpenMW is just not compatible with the mod as from what I've read somewhere it changes the way merchants restock.
  10. LexieLys
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    Thank you so much dude. This saved my immersion >_>
    I know the original script isn't yours, but without you uploading it here, I would never have found it.
  11. SuperQuail
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    Hi. Is this basically an update of ST_Alch_Economy_Alpha_1.0.esp? A plugin bundled with ST Alchemy? Thanks.
    EDIT: Mod seems to work nicely. Endorsed. Still a few people not covered, found one in the Balmora Temple with replenishing ingredients still.
    1. RandomPal
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      Yes, I picked up her project and completed it. In the original idea, it was supposed to also work for potions and the ingredient selection should have been ever more specific, but I think the way I implemented it works well enough.

      So, about the fact that some npcs are not covered: it should not happen so if you find any please report it here so I can update the mod.
      Edit: fixed it
    2. SuperQuail
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      Will do. Thanks.
    3. EliasT
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      Playing with those right now (thank you!) and I can still buy infinite Marshmerrow + Wickwheat from the vendor to the right after entering Balmora Temple. Could it be a conflict with Economy Adjuster? Because I use the full mod in addition to the RV edit plugin.