Morrowind
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ZWolol

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32 comments

  1. StyvV
    StyvV
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    any chance of revealing the positions? ;)
    1. ZWolol
      ZWolol
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      If you are interested in a list of fixed stone positions, they are listed in the mod text file.
  2. Egaru
    Egaru
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    Hi! What is the difference between this mod and a similar one made by Nicholiathan (https://mw.modhistory.com/download-56-12003)? Which one should I install?
    1. ZWolol
      ZWolol
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      • 36 kudos
      I added some lower parts to some stones.
      This eliminates the slits in the ground with a poor arrangement of stones (more than 450 places).
    2. Egaru
      Egaru
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      thanks!
  3. kote3
    kote3
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    there are two "R" in the title, because of it it can not be found by searching for word "rocks"
    1. ZWolol
      ZWolol
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      Thanks
  4. DissidentRage
    DissidentRage
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    Repackaged for Vortex (it automatically installs to the Data Files directory).

    46104 Correct UV Rocks v1.5.7z
    1. Wolfrann
      Wolfrann
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      A huge thanks!
    2. Battlemage69
      Battlemage69
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      Dude, thanks!
  5. Dellmizzle
    Dellmizzle
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    For some reason my rocks are all blurry and low quality in my game... I have normal map mods and texture mods etc. so idk why they are looking worse than vanilla morrowind. Please help. Up close they are all blurry and ugly. Are they supposed to be this way? 
    1. ZWolol
      ZWolol
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      The screenshot for In_Lava_Rock_14 shows the sweep correction on the models.
      This mod does not change the size of the textures.
  6. Wubbledee
    Wubbledee
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    Terrain_ashland_rock_06.nif still has a pretty awful seam, the whole top of the rock is very stretched.
    1. DarkSunnySols27
      DarkSunnySols27
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      OmGe NoOooOoOo
  7. clort81
    clort81
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    16.5k downloads so far and only two people said 'thanks'.   Two others gave compliments.

    Well make it three.  Thanks ZWolol.
  8. C3pa
    C3pa
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    Could you combine shapes on all Terrain_Rocks_ meshes?
    1. papill6n
      papill6n
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      I did, here is the meshes from this mod that needed it:
      http://www.mediafire.com/file/gxsrourx10p1om8/Correct_UV_Rocks_1.5+-+Combined+Trishapes+by+Papill6n.zip/file
    2. SAJNM
      SAJNM
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      @papill6n Thanks for posting this here.
    3. C3pa
      C3pa
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      Cool, thanks
  9. FunkyD35
    FunkyD35
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    Hi ZWolol,
    Thanks for the UV fixes!
    I was wondering what are the differences with the Rock UV fixes from Pherim (https://www.nexusmods.com/morrowind/mods/44321, originally from Nicholiathan). Do they overlap? Are they complimentary?
    Best regards!
    1. ZWolol
      ZWolol
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      The difference in the number of polygons.
      Pherim has 3 times more.
    2. User_58354911
      User_58354911
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      Should I install this before or after Pherim's?
    3. ZWolol
      ZWolol
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      If you need to increase the polygons, then install Pherim after.
      If fixes are more important to you, then install Pherim before.
      If you need everything at once, then install Pherim after, and then replace the files from the list: Rock_Errors.txt
    4. Pherim
      Pherim
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      This reply comes a bit late, I know, but yes, my mod doesn't include any fixes from this mod after 1.0. Adding lower parts to some of the rocks to solve floating issues is a great idea, though.

      My mod also doesn't cover any meshes from the /i folder. However, there are some rocks in /f and /x that are not covered by this mod because they don't have uv issues. Installing this mod after mine will give you detailed version of these, but only these, so it doesn't really make much sense. If you install mine after this you will get detailed meshes for all rocks except those in /i, and uv fixes for the rest.
    5. ZWolol
      ZWolol
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      I was asked to make the lower parts for your stones, but I do not have time for this.
    6. Pherim
      Pherim
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      I see. I also noticed that the lower parts are in separate NiTriShapes, which means it is possible that there is a (probably very small) FPS loss because of the additional draw calls. This could easily be solved in NifSkope by combining the shapes. It is always best to have only one NiTriShape per texture in a static mesh.
  10. Pushkatu
    Pushkatu
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    Making Morrowind better one mod at a time. Thanks for sharing this friend and keep up the good work. Will endorse ASAP!