Hi! What is the difference between this mod and a similar one made by Nicholiathan (https://mw.modhistory.com/download-56-12003)? Which one should I install?
For some reason my rocks are all blurry and low quality in my game... I have normal map mods and texture mods etc. so idk why they are looking worse than vanilla morrowind. Please help. Up close they are all blurry and ugly. Are they supposed to be this way?
I did, here is the meshes from this mod that needed it: http://www.mediafire.com/file/gxsrourx10p1om8/Correct_UV_Rocks_1.5+-+Combined+Trishapes+by+Papill6n.zip/file
Hi ZWolol, Thanks for the UV fixes! I was wondering what are the differences with the Rock UV fixes from Pherim (https://www.nexusmods.com/morrowind/mods/44321, originally from Nicholiathan). Do they overlap? Are they complimentary? Best regards!
If you need to increase the polygons, then install Pherim after. If fixes are more important to you, then install Pherim before. If you need everything at once, then install Pherim after, and then replace the files from the list: Rock_Errors.txt
This reply comes a bit late, I know, but yes, my mod doesn't include any fixes from this mod after 1.0. Adding lower parts to some of the rocks to solve floating issues is a great idea, though.
My mod also doesn't cover any meshes from the /i folder. However, there are some rocks in /f and /x that are not covered by this mod because they don't have uv issues. Installing this mod after mine will give you detailed version of these, but only these, so it doesn't really make much sense. If you install mine after this you will get detailed meshes for all rocks except those in /i, and uv fixes for the rest.
I see. I also noticed that the lower parts are in separate NiTriShapes, which means it is possible that there is a (probably very small) FPS loss because of the additional draw calls. This could easily be solved in NifSkope by combining the shapes. It is always best to have only one NiTriShape per texture in a static mesh.
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This eliminates the slits in the ground with a poor arrangement of stones (more than 450 places).
46104 Correct UV Rocks v1.5.7z
This mod does not change the size of the textures.
Well make it three. Thanks ZWolol.
http://www.mediafire.com/file/gxsrourx10p1om8/Correct_UV_Rocks_1.5+-+Combined+Trishapes+by+Papill6n.zip/file
Thanks for the UV fixes!
I was wondering what are the differences with the Rock UV fixes from Pherim (https://www.nexusmods.com/morrowind/mods/44321, originally from Nicholiathan). Do they overlap? Are they complimentary?
Best regards!
Pherim has 3 times more.
If fixes are more important to you, then install Pherim before.
If you need everything at once, then install Pherim after, and then replace the files from the list: Rock_Errors.txt
My mod also doesn't cover any meshes from the /i folder. However, there are some rocks in /f and /x that are not covered by this mod because they don't have uv issues. Installing this mod after mine will give you detailed version of these, but only these, so it doesn't really make much sense. If you install mine after this you will get detailed meshes for all rocks except those in /i, and uv fixes for the rest.