About this mod
Adds gloves that hide various parts of arms for roleplay purposes.
- Requirements
- Permissions and credits
This mod does not change animations (for now). Expect phantom limbs if the character is animated often,
Due to the nature of the mod, it can be a little buggy. You might have to play around with equipping it to get it to work.
Use
Needs to be added through console.
player->AddItem amputated_arm_left 1
IDs
amputated_arm_left
amputated_arm_right
amputated_forearm_left (nude in vanilla, bandaged in BC)
amputated_forearm_right (nude in vanilla, bandaged in BC)
amputated_forearm_left_bandage (bandaged in vanilla, not available in BC)
amputated_forearm_right_bandage (bandaged in vanilla, not available in BC)
Flavors
OpenMW Vanilla - .omwaddon, works with vanilla and Better Bodies. Two types of forearms. No benefit for now.
Legacy Vanilla - .esp, works with vanilla and Better Bodies. Two types of forearms.
Legacy BetterClothing - .esp, only works with Better_Clothing. One type of forearms.
Notes
- Clothing/limbs meshes aren't sealed shut in Better_Clothing like they are in vanilla. Due to this, there is no unbandaged forearms with BetterClothing (it would be see-through in certain angles.).
- With OpenMW NewScript, it might be possible to filter out animations or use new ones depending on the clothing equipped. This will be looked into when NewScript is working.
- Robes don't cut off the forearm like other armor, as they're technically just a cuirass. It seems this can't be fixed without replacing each model.
Changelog
v1.1 - Separated forearms into bandaged/non-bandaged versions, adding more notes.
v1.01 - correcting flavor name, adding notes
v1.00 - initial commit