Morrowind
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385 comments

  1. PooYA110
    PooYA110
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    Hi everyone. I'm new to mwse modding. Does any body know what are these lines? (I mean these hexadecimal values)
    local MenuServiceSpells_Spell_Click = 0x616690
    orlocal MenuSpellmaking_Effect_Click = 0x621990
    Are these values point to some functions?
    Tks for helping.
    1. NullCascade
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      Those are addresses of functions that are found in Morrowind.exe.
    2. PooYA110
      PooYA110
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      Thanks
  2. CosmicCrisis69
    CosmicCrisis69
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    New to MWSE/mod configuration, when I go to barter something, it grabs a whole stack of items (like arrows) instead of letting me choose how many I want to buy. I can't figure out how to specify the value or turn off grabbing a whole stack.

    Edit: It was Morrowind Code Patch doing that was doing this, not UI Expansion.
    1. Massas8967
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      how did you fix this
    2. CosmicCrisis69
      CosmicCrisis69
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      If you have Morrowind Code Patch, make sure 'shortcut key improvements' in the 'Interface changes' section is ticked off in the .exe.
      There's a few other settings in there which may conflict with this mod, so make sure to read all the interface option descriptions.
  3. Massas8967
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    I'm not sure if this is UI expansion or another mod conflict but my "Weapons" tab randomizes the item order, with my equipped item never occupying the top.

    edit: it seems to happen when there are multiple types of weaponry in my inventory.

    by default i have longswords in my inventory.

    Each additional type on their own does not disrupt the orders, but in combination of what appears to be 4 total types they do. Shortblade + Longbow + axe, longbow + arrow + axe, axe + arrow + shortblade, etc. (all including long blade as held item).

    AFAIK this only affects the weapons order, no other tabs are affected by multiple types being within them.
  4. Fant1k72
    Fant1k72
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    Doesn't work - no settings and everything
    MWSE 2.1
    MGE XE 0.15.0
    1. aazman1974
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      The same problem.
    2. vgcatsfan
      vgcatsfan
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      i can't get mge to work for me because it thinks blood moon is not installed when i'm useing goty
    3. MCHAMMER187
      MCHAMMER187
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      I also don´t have any MCM entry for this mod anymore, none of the features are working ...
      Could that be caused by the updated version of MGE XE 0.15.0.?
      For me this mod is essential !

      EDIT > returned to version 1.5.2, quite ok for me for now ...
  5. blahh
    blahh
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    If you use spell services menu component, mousewheel scrolling in the spell vendor menu no longer works while the cursor is hovering over a spell you don't have enough money for.

    I fixed it by commenting out the line
    label.disabled = true
    in MenuServiceSpells.lua
  6. Vizaru
    Vizaru
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    For those who are also having the problem of containers auto-focusing on the search bar regardless of the MCM option:

    1) navigate to ...\Morrowind\Data Files\MWSE\mods\UI Expansion
    2) open MenuContents.lua
    3) find the line contentsFilters:focusSearchBar()
    4) delete it, or comment it out with two dashes "--".

    this will prevent auto-focusing on the search bar of the container you opened. this also fixes compatibility with the MCP shortcuts, since pressing "ready weapon" to take all was superseded by the search bar, and thus never worked.

    thank you moraelyn64 for identifying the fix in an earlier comment.
    1. ChadBalthier
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      Thank you so much dude, this worked. I was about to unninstal this great mod cause I couldn't loot all with the ready weapon key. Your comment should be pinned while this ins't fixed.
      Also, nice dog.
  7. vgcatsfan
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    edit nvm found out why it won't work. mge does not work
  8. Savire321
    Savire321
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    I found myself having a quite huge fps drop in the magic menu on my mage char. And its fixed by disabling the magic menu segment.
    Im assuming the culprit is the icons next to the spells.
  9. WizardSpy
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    Love this mod, works well with MCP shortcuts like R to take all. Only thing I would change is the option to have containers not default to the search bar like you can with the inventory and magic menu. Cant seem to take all items with R when holding down crouch to sneak or use the MCP shortcut spacebar to close containers.
    1. Miral
      Miral
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      I was just about to ask for this same thing. Let us turn off the auto-focus on searchbar for the contents window and this'll be pretty much perfect. Until then I think I'll be just disabling the search bars... The rest of it is nice!
    2. NullCascade
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      There's already an option for this in the MCM. You can change the search to auto focus to nothing, the inventory search bar, or the magic search bar.
    3. moraelyn64
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      The MCM option only works when opening the inventory, not containers unfortunately.

      Currently, the quick and dirty way to fix search bar auto-focus for containers is to open the MenuContents.lua file, find the line:

      contentsFilters:focusSearchBar()

      and delete it.
    4. Vizaru
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      thank you moraelyn64 the fix worked great
  10. Lionswar
    Lionswar
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    Hello, can you make it for OpenMW?
    1. Sprocketz
      Sprocketz
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      I want to say a similar UI mod exists that is compatible with OpenMW. I've used it in the past. If I dig it up, I'll update this comment.