Hi everyone. I'm new to mwse modding. Does any body know what are these lines? (I mean these hexadecimal values) local MenuServiceSpells_Spell_Click = 0x616690 orlocal MenuSpellmaking_Effect_Click = 0x621990 Are these values point to some functions? Tks for helping.
New to MWSE/mod configuration, when I go to barter something, it grabs a whole stack of items (like arrows) instead of letting me choose how many I want to buy. I can't figure out how to specify the value or turn off grabbing a whole stack.
Edit: It was Morrowind Code Patch doing that was doing this, not UI Expansion.
If you have Morrowind Code Patch, make sure 'shortcut key improvements' in the 'Interface changes' section is ticked off in the .exe. There's a few other settings in there which may conflict with this mod, so make sure to read all the interface option descriptions.
I'm not sure if this is UI expansion or another mod conflict but my "Weapons" tab randomizes the item order, with my equipped item never occupying the top.
edit: it seems to happen when there are multiple types of weaponry in my inventory.
by default i have longswords in my inventory.
Each additional type on their own does not disrupt the orders, but in combination of what appears to be 4 total types they do. Shortblade + Longbow + axe, longbow + arrow + axe, axe + arrow + shortblade, etc. (all including long blade as held item).
AFAIK this only affects the weapons order, no other tabs are affected by multiple types being within them.
I also don´t have any MCM entry for this mod anymore, none of the features are working ... Could that be caused by the updated version of MGE XE 0.15.0.? For me this mod is essential !
EDIT > returned to version 1.5.2, quite ok for me for now ...
If you use spell services menu component, mousewheel scrolling in the spell vendor menu no longer works while the cursor is hovering over a spell you don't have enough money for.
I fixed it by commenting out the line label.disabled = true in MenuServiceSpells.lua
For those who are also having the problem of containers auto-focusing on the search bar regardless of the MCM option:
1) navigate to ...\Morrowind\Data Files\MWSE\mods\UI Expansion 2) open MenuContents.lua 3) find the line contentsFilters:focusSearchBar() 4) delete it, or comment it out with two dashes "--".
this will prevent auto-focusing on the search bar of the container you opened. this also fixes compatibility with the MCP shortcuts, since pressing "ready weapon" to take all was superseded by the search bar, and thus never worked.
thank you moraelyn64 for identifying the fix in an earlier comment.
Thank you so much dude, this worked. I was about to unninstal this great mod cause I couldn't loot all with the ready weapon key. Your comment should be pinned while this ins't fixed. Also, nice dog.
I found myself having a quite huge fps drop in the magic menu on my mage char. And its fixed by disabling the magic menu segment. Im assuming the culprit is the icons next to the spells.
Love this mod, works well with MCP shortcuts like R to take all. Only thing I would change is the option to have containers not default to the search bar like you can with the inventory and magic menu. Cant seem to take all items with R when holding down crouch to sneak or use the MCP shortcut spacebar to close containers.
I was just about to ask for this same thing. Let us turn off the auto-focus on searchbar for the contents window and this'll be pretty much perfect. Until then I think I'll be just disabling the search bars... The rest of it is nice!
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local MenuServiceSpells_Spell_Click = 0x616690
orlocal MenuSpellmaking_Effect_Click = 0x621990
Are these values point to some functions?Tks for helping.
Edit: It was Morrowind Code Patch doing that was doing this, not UI Expansion.
There's a few other settings in there which may conflict with this mod, so make sure to read all the interface option descriptions.
edit: it seems to happen when there are multiple types of weaponry in my inventory.
by default i have longswords in my inventory.
Each additional type on their own does not disrupt the orders, but in combination of what appears to be 4 total types they do. Shortblade + Longbow + axe, longbow + arrow + axe, axe + arrow + shortblade, etc. (all including long blade as held item).
AFAIK this only affects the weapons order, no other tabs are affected by multiple types being within them.
MWSE 2.1
MGE XE 0.15.0
The same problem.
Could that be caused by the updated version of MGE XE 0.15.0.?
For me this mod is essential !
EDIT > returned to version 1.5.2, quite ok for me for now ...
I fixed it by commenting out the line
label.disabled = true
in MenuServiceSpells.lua
1) navigate to ...\Morrowind\Data Files\MWSE\mods\UI Expansion
2) open MenuContents.lua
3) find the line contentsFilters:focusSearchBar()
4) delete it, or comment it out with two dashes "--".
this will prevent auto-focusing on the search bar of the container you opened. this also fixes compatibility with the MCP shortcuts, since pressing "ready weapon" to take all was superseded by the search bar, and thus never worked.
thank you moraelyn64 for identifying the fix in an earlier comment.
Also, nice dog.
Im assuming the culprit is the icons next to the spells.
Currently, the quick and dirty way to fix search bar auto-focus for containers is to open the MenuContents.lua file, find the line:
contentsFilters:focusSearchBar()
and delete it.