What may be the reason for map extension part being broken? The existing toggles don't do anything and i suspect that some are missing. I am trying to use it for Home of the Nords and installed it with MO2. Everything else seems to work without problems
Love this mod, works well with MCP shortcuts like R to take all. Only thing I would change is the option to have containers not default to the search bar like you can with the inventory and magic menu. Cant seem to take all items with R when holding down crouch to sneak or use the MCP shortcut spacebar to close containers.
I was just about to ask for this same thing. Let us turn off the auto-focus on searchbar for the contents window and this'll be pretty much perfect. Until then I think I'll be just disabling the search bars... The rest of it is nice!
I love this mod and I'd especially also love to use the map exapansion feature. But I don't want to lose all my map exploration progress. Is there some way to quickly reveal the world map? Kind of like a reverse function of the reset map region function? Or is there some mod that will reveal the whole map or a part of it?
Only thing I can think of is "fillmap" command, but that just shows all the town names and whatnot on the world map and doesnt add the "graphics" of the land.
Great mod, but I'm unable to make menu filters look like icons, they appear verbose regardless of the setting. Tried updating MGE, MWSE, which did nothing. Mod works flawlessly otherwise, but it really bothers me, help please
NVM figured it out, just have to restart game after this setting change, I think it would be helpful to mention it somewhere in the options category description.
AMAZING. I love this, not only did you make the UI filters a lot better you actually implemented a way to make the in game map as big as the modded playable world. I thank you for this!
great mod!! so many useful features, even just the option to gray out dialogue options alone is fantastic but going through the configuration menu, I was amazed at how many things were implemented!
however, I also would second the questions about if there's any plans for an update to revert the mouse-over descriptions (both for items and for NPC "name tags" for lack of a better word) to vanilla? the larger text box is a little clunky and the two icons (the coin and the iron weight) stand out a bit since they're very bright, especially since they're separated by the red bar - and I don't use enchanting personally so if there could be a way to disable the "enchant capacity" too to make the description boxes even smaller it would be great! otherwise, this is a perfect mod and a fantastic addition to the game! :)
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I am trying to use it for Home of the Nords and installed it with MO2. Everything else seems to work without problems
edit: nevermind, resetting the "automatic map expansion" option in features and restarting the game got it working.
Currently, the quick and dirty way to fix search bar auto-focus for containers is to open the MenuContents.lua file, find the line:
contentsFilters:focusSearchBar()
and delete it.
ππ
however, I also would second the questions about if there's any plans for an update to revert the mouse-over descriptions (both for items and for NPC "name tags" for lack of a better word) to vanilla? the larger text box is a little clunky and the two icons (the coin and the iron weight) stand out a bit since they're very bright, especially since they're separated by the red bar - and I don't use enchanting personally so if there could be a way to disable the "enchant capacity" too to make the description boxes even smaller it would be great! otherwise, this is a perfect mod and a fantastic addition to the game! :)