Does this still require the experimental 2.1 build in order to function?
I'm running the latest MGE XE and the Tamriel Rebuilt set of mods, and I would like to finally see the rest of the map, but the experimental Script Extender kinda makes me a bit wary of potential bricks going on me : (
Did you figure this out or try it? I'm also running Tamriel Rebuilt, but I'm afraid this whole game breaks down if I start updating the 2.0.0.1 to 2.1.
Dude, this mod is a lifesaver. You have no idea the amount of little annoyances that are solved by installing this, including something so simple as to use the mouse wheel to zoom in and out the map. Thank you so much.
Hello, I have a problem during looting Let me explain: When I loot an NPC (cruch and steal) his inventory is not displayed in full, it seems random, if he has a key on him I click on OTHER several times before making it appear, same for the other sets, WEAPON, TOOLS etc And if I do TAKE ALL, it only takes what is displayed (I even have the impression that the weight is not taken into account in my inventory) I disabled everything in CONFIG MODS and the persite problem, but only for the steal, for the containers no worries Thank you for your help
Amazing mod but I'm having a frustrating issue... The map disappears almost as soon as I open the menu... I have to switch to "local" and back to "world" for it to reappear. Just to be clear, the map window stays open but it's blank (I can see through it).
Anyone else have this issue? I'm using Wrye Mash but I've installed the uiexp_map_extension.dll file in MWSE\lib and updated MWSE...
Edit: Nevermind, I'm super stupid. Turned out to be an issue with Immersive Maps.
map expansion crashes any save i enable it on. The world map goes blank and then moving to a new cell causes a CTD. Disabling map expansion removes the crash. I can find no mention of it in my mwse.log. Any ideas? mod conflict potentially?
installed Tamriel Rebuilt + Cyrodill + Skyrim trying UI Expansion to make it display full map with other lands, but for some reason it shows only Vvardenfel and Mainland also when I click Redraw map region in MCM of UI Expansion, an error logs in MWSE.logLua error encountered during UI event from uiElement Button:.\Data Files\MWSE\mods\ui expansion\mcm.lua:233: attempt to call field 'createMapRedrawMenu' (a nil value) stack traceback: .\Data Files\MWSE\mods\ui expansion\mcm.lua:233: in function 'callback' .\Data Files\MWSE\core\mcm\components\settings\setting.lua:56: in function 'update' .\Data Files\MWSE\core\mcm\components\settings\button.lua:34: in function 'update' .\Data Files\MWSE\core\mcm\components\settings\button.lua:38: in function 'press' .\Data Files\MWSE\core\mcm\components\settings\button.lua:45: in function <.\Data Files\MWSE\core\mcm\components\settings\button.lua:44> i've got a feeling that something installed wrong, but don't know where to look used Morrowind Sharp guide tried to turn off all my other mods and leave only those from guide - same error MWSE is of latest version
Are you using Wrye Mash to install mods? If so, don't. Or, if you're going to, know that you have to manually install certain files, like DLLs, because Mash doesn't support them.
No, no, ModOrganizer2 is used in Morrowind Sharp Only thing which Mash is used is to make multipatch, but as far as I know it's not needed anymore with TES3merge
Fixed my issue, thanks to NullCascade in Discord After all it was my fault - I didn't turned on map extension plugin (MCM -> UI Expansion -> "Components" tab -> Enable map extension components? -> set to Yes and restart game)
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I'm running the latest MGE XE and the Tamriel Rebuilt set of mods, and I would like to finally see the rest of the map, but the experimental Script Extender kinda makes me a bit wary of potential bricks going on me : (
Let me explain: When I loot an NPC (cruch and steal) his inventory is not displayed in full, it seems random, if he has a key on him I click on OTHER several times before making it appear, same for the other sets, WEAPON, TOOLS etc
And if I do TAKE ALL, it only takes what is displayed (I even have the impression that the weight is not taken into account in my inventory)
I disabled everything in CONFIG MODS and the persite problem, but only for the steal, for the containers no worries
Thank you for your help
But how to? Just drag the files in the Morrowind data files folder won´t work. Can´t find the ModOrganizer2 neither.
As for Mod Organiser 2, you can find it here: https://www.modorganizer.org/
Anyone else have this issue? I'm using Wrye Mash but I've installed the uiexp_map_extension.dll file in MWSE\lib and updated MWSE...
Edit: Nevermind, I'm super stupid. Turned out to be an issue with Immersive Maps.
trying UI Expansion to make it display full map with other lands, but for some reason it shows only Vvardenfel and Mainland
also when I click Redraw map region in MCM of UI Expansion, an error logs in MWSE.log
Lua error encountered during UI event from uiElement Button:.\Data Files\MWSE\mods\ui expansion\mcm.lua:233: attempt to call field 'createMapRedrawMenu' (a nil value)
stack traceback:
.\Data Files\MWSE\mods\ui expansion\mcm.lua:233: in function 'callback'
.\Data Files\MWSE\core\mcm\components\settings\setting.lua:56: in function 'update'
.\Data Files\MWSE\core\mcm\components\settings\button.lua:34: in function 'update'
.\Data Files\MWSE\core\mcm\components\settings\button.lua:38: in function 'press'
.\Data Files\MWSE\core\mcm\components\settings\button.lua:45: in function <.\Data Files\MWSE\core\mcm\components\settings\button.lua:44>
i've got a feeling that something installed wrong, but don't know where to look
used Morrowind Sharp guide
tried to turn off all my other mods and leave only those from guide - same error
MWSE is of latest version
Only thing which Mash is used is to make multipatch, but as far as I know it's not needed anymore with TES3merge
After all it was my fault - I didn't turned on map extension plugin (MCM -> UI Expansion -> "Components" tab -> Enable map extension components? -> set to Yes and restart game)