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Ekonk

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Ekonk

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9 comments

  1. SirRikiRaccoon
    SirRikiRaccoon
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    THIS, this is what I wanted, just a nice reasonably fast swim speed, without altering everything else. Simple, to the point, and just... good! 
  2. qwertyquit
    qwertyquit
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    How about scripted abilities for argonians? Then this will work with existed saves.
    1. Ekonk
      Ekonk
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      • 2 kudos
      I know too little of scripting to know how to go about this. As far as I know, scripts either run from the start of play or are attached to NPCs or objects. It would be quite messy to have a script running all the time to see if the player is Argonian.

      Although maybe the script could run on start, give the player the ability once, and then disable itself. I might check that out.
    2. qwertyquit
      qwertyquit
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      That would be great. I hope it will affect also the NPCs.
    3. eristophanes
      eristophanes
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      Ability can be added midgame through the console: Player->addspell "mt_argonianswiftswim"
      I added it midgame and so far haven't experienced any problems.
  3. moonharvey
    moonharvey
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    I cant install this for some reason
  4. OffworldDevil
    OffworldDevil
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    Considering how Argonians are restricted from wearing shoes, boots and masked helms, it's mods like this that really balance out their shortcomings. Perhaps a good equivalent for Khajiit would be a Jump/Slowfall ability since cats are good at jumping and landing?

    Also, some elemental ideas based on their anatomy: frost weakness for Argonians, since they're reptiles, with a balanced resistance to fire from their thick scales -- and frost resistance for Khajiit because of their fur, with an equal weakness to fire since hair is flammable.
    1. Ekonk
      Ekonk
      • supporter
      • 2 kudos
      I hadn't even thought of the balancing thing, I just did it because it broke my immersion when playing Argonian. I do like the idea of giving the beast races more capabilities because they're locked out of certain types of equipment...
  5. User_57218227
    User_57218227
    • account closed
    • 22 kudos
    This is a very sensible mod. I always wondered why a water based race would not be any faster at swimming.