Note that most of Tamriel Rebuilt's faces are higher resolution and are more detailed than vanilla Morrowind's. I personally prefer this, but I made a low-res face patch for those who would rather that all the faces reflect the vanilla resolution: https://drive.google.com/file/d/1pgrGsmIvc4KvjU0paAXavOhfbmi4E4du/view?usp=sharing?
I hope you all enjoy! Lucas9, please feel free to add these to the Files page if you feel that they meet your mod's quality standards. If there's any interest, I could try to take a stab at making OpenMW normal maps for these textures as well.
Thank you very much for doing this, my brother love to play with Morrowind Styled, and now he can try TR ! And the higher rez faces are great to see the character details.
Really like the look of this in Morrowind. I would like to limit the textures to landscape and architecture, but not have it applied to characters. Is there an easy way to identify which textures are which and exclude/include accordingly?
If you download this and unzip it and then go into textures you can search "TX_B_" it should come up with all the body/face/hair textures of characters. Just delete them.
Don't forget also, "TX_YA" for our dwemer friend. And possibly over named characters, but the above should cover 99% at least.
Excellent aesthetic mod - i love how it keeps the attitude & feel but improves so much. I regret installing the Better Heads and very cosmetic face mods .... this is perfect!
Dude this is the best texture overhaul for this game period. No matter what I downloaded the game still looked like ass, but this stylized look is awesome. endorsed big big time
looks great but the size is total overkill and kills the framerate hope you eventually release a version that's closer to vanilla for us VR users thanks for your work
Thank you for this mod that give a refreshing take on the aesthetics of Morrowind. I am trying to do a few patches to do a playtrough with it, but it seems that my result are not exactly in line with yours. To be sure, I tried to make a patch for Better Clothes, that you already patched, and compare my results. Here goes:
Your patch: https://i.imgur.com/LiwhmbC.jpg And mine: https://i.imgur.com/hYGe8eM.jpg
I use the exact process you described on your page: https://i.imgur.com/xQ1Em65.png
But as you can see, there are differences with my results and yours. Before continuing to patch, I would like to fix this issue. Do you have any idea on what could cause this ? Maybe the version of Photoshop ? I did with 2020, with the NVIDIA DDS plugin. Which one did you used, if you remember so ? Or did you change the formula along the way ? And also, I can't get Ordenador to compress the output to DXT1.
All in all, thank you very much for taking the time to do this.
Hi Vinditus, I'm glad to hear you like the mod. I'm using Photoshop CS6. I can't be certain, but my guess is something may have changed between versions which causes the instructions to lead to different results.
Thank you for your reply. Your guess was right. I tried using CS6, with the legacy Nvidia plugin, and the result are now way more in line ! Just sometimes a "splat" is not at the same exact place than yours, but the color palette is conserved. Albeit the application is slower, but that is a small tradeoff for visual fidelity to the base mod.
So glad you made this. It's right up my alley, and it looks amazing. Are you ever planning on making a patch for tamriel rebuilt at all? As you mentioned, it is massive. I was just curious if that's something I might look forward to seeing one day.
I've installed this and for some reason the change of textures isn't applying in game. Is there anything else I have to do? I'm using some mods but nothing that I think should overwrite anything here.
I have found a fix. This issue applies to people using the steam version.
Basically, your textures have an earlier "modified" date than the steam installation's bsa files do, so the .bsa's will override the texture changes. I followed these steps and fixed it: http://www.gamesas.com/texture-mods-not-working-t31524.html
30 comments
Note that most of Tamriel Rebuilt's faces are higher resolution and are more detailed than vanilla Morrowind's. I personally prefer this, but I made a low-res face patch for those who would rather that all the faces reflect the vanilla resolution: https://drive.google.com/file/d/1pgrGsmIvc4KvjU0paAXavOhfbmi4E4du/view?usp=sharing?
For those like me who prefer more detailed but still Stylized faces, I also created a patch for Facelift (which includes upscaled textures for Tamriel Rebuilt's faces): https://drive.google.com/file/d/1QLlka4ti2xXu2xFzVJERpdd2O-AN3au6/view?usp=sharing?
I hope you all enjoy! Lucas9, please feel free to add these to the Files page if you feel that they meet your mod's quality standards. If there's any interest, I could try to take a stab at making OpenMW normal maps for these textures as well.
And the higher rez faces are great to see the character details.
Don't forget also, "TX_YA" for our dwemer friend. And possibly over named characters, but the above should cover 99% at least.
Thank you for this mod that give a refreshing take on the aesthetics of Morrowind.
I am trying to do a few patches to do a playtrough with it, but it seems that my result are not exactly in line with yours.
To be sure, I tried to make a patch for Better Clothes, that you already patched, and compare my results.
Here goes:
Your patch:
https://i.imgur.com/LiwhmbC.jpg
And mine:
https://i.imgur.com/hYGe8eM.jpg
I use the exact process you described on your page:
https://i.imgur.com/xQ1Em65.png
But as you can see, there are differences with my results and yours. Before continuing to patch, I would like to fix this issue.
Do you have any idea on what could cause this ?
Maybe the version of Photoshop ? I did with 2020, with the NVIDIA DDS plugin. Which one did you used, if you remember so ?
Or did you change the formula along the way ?
And also, I can't get Ordenador to compress the output to DXT1.
All in all, thank you very much for taking the time to do this.
Your guess was right.
I tried using CS6, with the legacy Nvidia plugin, and the result are now way more in line !
Just sometimes a "splat" is not at the same exact place than yours, but the color palette is conserved.
Albeit the application is slower, but that is a small tradeoff for visual fidelity to the base mod.
Basically, your textures have an earlier "modified" date than the steam installation's bsa files do, so the .bsa's will override the texture changes. I followed these steps and fixed it: http://www.gamesas.com/texture-mods-not-working-t31524.html
Moreover, are the textures being installed inside Data Files\Textures\
?