Morrowind
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Merlord

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101 comments

  1. inpv
    inpv
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    Hm, it seems like Necrocraft's Corpse Preparation skill is no longer supported by the new version:
    ```
    [19:43:12.225] [Skills Module - SkillsModule_v1: ERROR] Skill NC:CorpsePreparation does not exist
    ```
  2. fgodbout
    fgodbout
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    in fact i sent me mwse log two times here already
    1. Merlord
      Merlord
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      You've sent me hundreds of comments by now, across many different mod pages, on a number of different issues. I want to help you, but doing it over Nexus comments is difficult. If you manage to log into Discord, let me know your Username so I can contact you and help you out. We can talk directly, step through each issue you're having and resolve it. It will be a lot less confusing for the both of us. 
  3. fgodbout
    fgodbout
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    1 month and no idea whats happening with my other skills ?
    1. Merlord
      Merlord
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      Can you please come to the Morrowind Modding Community Discord (https://discord.gg/A78xeDYw3g) and find me in the #troubleshooting channel? Send me a screenshot of your skills list before and after loading your game, and send me your mwse.log file after reproducing the bug.
    2. fgodbout
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      i already sent my mswe log, and told you the other skills dont show on character window...only fletching shows up i dunno why you want me to do all these things, and by the way satchel bug: if i put satchel on groun and pick it up it duplicates, with the content too

      and the discord place too comeplx dunno how report on it its too confusing (i'm almost 60 years old and get confused easily)

      i tired cannot add image or anything on discord i dont understand, my mwse log is somewhere here below
  4. fgodbout
    fgodbout
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    just saying, maybe removing link between other skills and stats is why the other skills dont appear in character window...
  5. fgodbout
    fgodbout
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    fletching acts strangely, when i make poisoned darts the mushrooms in my chest are used, not the one in my inventory...
  6. fgodbout
    fgodbout
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    and another bug, i made sack put some stuff in it and put another sack on ground first sack disappeared lost all that was in first sack...
  7. fgodbout
    fgodbout
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    2 hours reinstall morrowind with rechecking mods order and still other skills disappear with game reload from new game grrr heheheh

    mwse updated by the way

    mswe log:
    Morrowind Script Extender v2.1.0-3786 (built Mar  4 2024) hooked.
    Found MGE XE. Version: 0.17.0.0
    Morrowind Code Patch installed features: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 55, 56, 58, 64, 65, 68, 72, 73, 74, 75, 77, 79, 80, 81, 83, 85, 86, 88, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 109, 110, 112, 113, 115, 116, 118, 121, 122, 123, 124, 125, 126, 127, 128, 131, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 144, 145, 146, 147, 148, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 160, 163, 164, 168, 169, 170, 171, 172, 173, 175, 176, 177, 178, 179, 259, 261, 262, 267, 269, 271, 272, 273, 274, 275, 276, 277
    MWSE Lua interface initialized.
    [Animation Blending: INFO] Loaded blending rules from "data files\mwse\mods\animationBlending\animation-config.json"
    [Jay's Fletching for Go Fletch] New recipes registered succesfully!
    [Graphic Herbalism] Initialized Version 1.03
    [00:16:54.884] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Fishing:Harvest
    [00:16:54.899] [Ashfall - interop: INFO] Registering Wood Axes
    [00:16:54.899] [Ashfall - interop: INFO] as string
    [00:16:54.899] [Ashfall - interop: INFO] as string
    [00:16:54.899] [Ashfall - interop: INFO] as string
    [00:16:54.915] [Crafting Framework: Craftable: WARN] Found existing craftable ab_w_resinstaffdevouring, merging
    [00:16:54.915] [Crafting Framework: Craftable: WARN] Found existing craftable ab_w_resinstafffire, merging
    [00:16:54.915] [Crafting Framework: Craftable: WARN] Found existing craftable ab_w_resinstaffterror, merging
    [00:16:54.915] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: AB_Furn_StaffTable_a
    [Weapon Sheathing] Initialized Version 1.6
    Morrowind Script Extender mod config registered
    Just Drop It! mod config registered
    Ashfall mod config registered
    Graphic Herbalism mod config registered
    Expeditious Exit mod config registered
    The Midnight Oil mod config registered
    Ultimate Fishing mod config registered
    Crafting Framework mod config registered
    UI Expansion mod config registered
    Animation Blending mod config registered
    Clocks mod config registered
    [Clocks] MCM Registered
    Less Lame Leveled Spawns mod config registered
    Go Fletch mod config registered
    The Guar Whisperer mod config registered
    OAAB Glowbugs mod config registered
    Glow in the Dahrk mod config registered
    Kill Command mod config registered
    Skills Module mod config registered
    Auto Attack mod config registered
    Weapon Sheathing mod config registered
    [Pincushion] Loaded successfully.
    [Auto Attack: main: INFO] Initialised: v1.0.2
    [00:17:00.485] [Crafting Framework: CraftingFramework: INFO] Initialized v1.21.1
    Registering Fletching Recipes
    registering recipes for Fletching
    [00:17:00.579] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Ashfall:EquipChisel
    [00:17:00.594] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Ashfall:ActivateTanningRack
    [00:17:00.735] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Ashfall:ActivateBushcrafting
    =================================================Registering fletching kit
    Found menuActivator, adding recipe: Recipe: mer_fletch_kit
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_platform_01, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_platform_01 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_platform_01 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_steps_sm_01, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_steps_sm_01 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_steps_sm_01 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_steps_lrg_01, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_steps_lrg_01 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_steps_lrg_01 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_overhang_01, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_overhang_01 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_overhang_01 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_screen_fabric, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_screen_fabric is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_screen_fabric is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_fence_01, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_fence_01 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_fence_01 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_screen_leather, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_screen_leather is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_screen_leather is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_chest_02, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_chest_02 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_chest_02 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_stool_01, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_stool_01 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_stool_01 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_table_03, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_table_03 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_table_03 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_hammock, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_hammock is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_hammock is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_dummy_01, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_dummy_01 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_dummy_01 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_target_01, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_target_01 is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_target_01 is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_bed_fur, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_bed_fur is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_bed_fur is already registered
    [00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_cbroll_active, merging
    [00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_cbroll_active is already registered
    [00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_cbroll_active is already registered
    [00:17:00.766] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Ashfall:ActivateWorkbench
    Registering Fletching Kit
    [00:17:01.281] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: mer_fletch_kit
    [00:17:01.749] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: GoFletch:ActivateFletchingKit
    [00:17:01.764] [Ultimate Fishing - main: INFO] initialized 1.4.3
    [Clocks] Registered
    [00:17:01.764] [Crafting Framework: StaticActivator: WARN] Object ab_w_resinstafffire is already registered
    [00:17:01.764] [Crafting Framework: Indicator: WARN] Indicator.register: ab_w_resinstafffire is already registered
    [00:17:01.764] [Ashfall - Skills: INFO] Ashfall skills registered
    [00:17:01.873] [Ashfall - main: INFO] Initialized v3.18.8
    [The Guar Whisperer: INFO] v1.3.19 Initialised
    Crafting system initialized. Recipe memory impact: 0.60 KB
    [00:17:01.905] [Crafting Framework: StaticActivator: WARN] Object ab_w_resinstaffdevouring is already registered
    [00:17:01.905] [Crafting Framework: Indicator: WARN] Indicator.register: ab_w_resinstaffdevouring is already registered
    [00:17:01.905] [Crafting Framework: StaticActivator: WARN] Object ab_w_resinstaffterror is already registered
    [00:17:01.905] [Crafting Framework: Indicator: WARN] Indicator.register: ab_w_resinstaffterror is already registered
    [Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_common_window_01.NIF
    [Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_nord_win_01.NIF
    [Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_nord_win_02.NIF
    [Skills Module: INFO] Skills loaded successfully
    [Ashfall: INFO] Common Data loaded successfully
    [Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_nord_house_04.NIF
    [Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_common_window_02.NIF
    [Expeditious Exit] Forcing exit after confirmation!

    just in case: mods order

    GameFile0=Morrowind.esm
    GameFile1=Tribunal.esm
    GameFile2=Bloodmoon.esm
    GameFile3=Patch for Purists.esm
    GameFile4=Texture Fix 1.8.esm
    GameFile5=Texture Fix - Bloodmoon 1.1.esm
    GameFile6=abotWaterLife.esm
    GameFile7=SG-MW-ecology-BM.esm
    GameFile8=OAAB_Data.esm
    GameFile9=adamantiumarmor.esp
    GameFile10=Area Effect Arrows.esp
    GameFile11=bcsounds.esp
    GameFile12=EBQ_Artifact.esp
    GameFile13=entertainers.esp
    GameFile14=LeFemmArmor.esp
    GameFile15=master_index.esp
    GameFile16=Siege at Firemoth.esp
    GameFile17=Patch for Purists - Book Typos.ESP
    GameFile18=Particle Arrows.esp
    GameFile19=Sol-Weather Tweak.esp
    GameFile20=Slof's BB neck fix.esp
    GameFile21=Slof's Better Beasts a.esp
    GameFile22=Better Clothes Beta_1.4.esp
    GameFile23=IceBradyHurdyRobeReplacerPLUS.esp
    GameFile24=KS_Ren's_Oblivion_Hair_for_Morrowind_1.0.esp
    GameFile25=Better Bodies.esp
    GameFile26=BetterBooks_AlchFormfix.esp
    GameFile27=Book Jackets - Morrowind.esp
    GameFile28=Book Jackets - Tribunal.esp
    GameFile29=Book Jackets - Bloodmoon.esp
    GameFile30=MW_Public_Library.esp
    GameFile31=Clear Glass.esp
    GameFile32=VGreetings.esp
    GameFile33=VGreetings-Attack.esp
    GameFile34=VGreetings-Flee.esp
    GameFile35=VGreetings-Hit.esp
    GameFile36=VGreetings-Idle.esp
    GameFile37=VGreetings-Thief.esp
    GameFile38=abotWhereAreAllBirdsGoing.esp
    GameFile39=A_flock_of_seagulls.esp
    GameFile40=Better Solsthiem Creatures.esp
    GameFile41=SG-MW-ecology-BM-plugin.esp
    GameFile42=Seraphs - Water.esp
    GameFile43=bones.esp
    GameFile44=k_weather.esp
    GameFile45=Fliggerty's Fleeing Fetchers.esp
    GameFile46=Nymerias_Faster_Walk.esp
    GameFile47=Protective Guards.esp
    GameFile48=Barabus' fireplaces 2.esp
    GameFile49=Bloated Morrowind.esp
    GameFile50=Meteor.esp
    GameFile51=SpzInteriorDaylight.esp
    GameFile52=DXM_masterindex_journalfix.esp
    GameFile53=Better Heads.esm
    GameFile54=Better Heads Tribunal addon.esm
    GameFile55=Better Heads Bloodmoon addon.esm
    GameFile56=XE Sky Variations.esp
    GameFile57=MWZ 2.0.1.ESP
    GameFile58=MoreZombies.ESP
    GameFile59=Alex's +5 Per Attribute on Levelup.ESP
    GameFile60=Beware the Sixth House.ESP
    GameFile61=Bonemold weapons.esp
    GameFile62=D2Items.esp
    GameFile63=D.O. - Generic Dremora Replacer.ESP
    GameFile64=D.O. - Playable Dremora Race.ESP
    GameFile65=D.O. - Summonable Dremora Type 1.ESP
    GameFile66=D.O. - Summonable Dremora Type 2.ESP
    GameFile67=D.O. - Summonable Dremora Type 3.ESP
    GameFile68=D.O. - Summonable Dremora Type 4.ESP
    GameFile69=D.O. - Summonable Dremora Type 5.ESP
    GameFile70=D.O. - Summonable Dremora Type 6.ESP
    GameFile71=D.O. - Summonable Dremora Type 7.ESP
    GameFile72=D.O. - Unique Dremora Replacer.ESP
    GameFile73=Indoril Ronin Armor.ESP
    GameFile74=Sixth House Obisidian Weapon.ESP
    GameFile75=Veteran Dungeon Pack.ESP
    GameFile76=Ashfall.esp
    GameFile77=UltimateFishing.esp
    GameFile78=OAAB_Red&Violet_Glowbugs.ESP
    GameFile79=Go Fletch.ESP
    GameFile80=Go Fletch_Merged.esp
    GameFile81=correctUV Ore Replacer_respawning.esp
    GameFile82=Purist-friendly magicka regen.ESP
    GameFile83=mel_teleportPlugin_1_3.esp
    GameFile84=Deepest Chasm1.1.esp
    GameFile85=enchantment_multiplier_10.esp
    GameFile86=KB's hack-n-slash.esp
    GameFile87=LootWellUrned.ESP
    GameFile88=abotMoveOrTakeMyPlace.esp
    GameFile89=Tombs Expanded.esp
    GameFile90=Vader.esp
    GameFile91=solBiggerFish.esp
    GameFile92=DB_Attack_Mod.esp
    GameFile93=Enchanting_Realism_eng.esp
    GameFile94=PB_SignpostsRetextured.esp
    GameFile95=TheGuarWhisperer.ESP
    GameFile96=TheMidnightOil.ESP
    GameFile97=Mashed Lists.esp
  8. fgodbout
    fgodbout
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    got another bug maybe related, fletching doesnt use mushrooms when making poison darts... just saying maybe its related to my other skills going crazy
  9. fgodbout
    fgodbout
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    so, any idea why my other skills disappear when i load my saved game, its been a while...., like almost 2 weeks since i report it....
    1. Merlord
      Merlord
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      • 283 kudos
      Sorry, I've been very busy IRL. It's at the top of my list of things to look into. 
    2. fgodbout
      fgodbout
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      ok...
    3. fgodbout
      fgodbout
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      just ried ultimate fishing and cant even put bait on fishing rod, and tried on a fishing rod i just made...
    4. Merlord
      Merlord
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      Equip the rod then equip the bait
    5. fgodbout
      fgodbout
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      i know i had this mod for a year, just tried it with my new save where the other skills disappear and only thing happening is im eating the bait, with the new rod i just made equipped...
    6. fgodbout
      fgodbout
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      since i updated every mods related to zombie apocalypse and ashfall in end january my other skills are disappearing from the character skills list and now i cant go fishing, i can only fish by attacking the fishes and even then the fishes dont appear in inventory, all is going to hell hehehe

      and yes i created a new fishing rod but when i try equipping meat crab i can only eat it, no choice showns...

      also, when i attack a fish in water with fishing rod and get it, all other fish disappear...
    7. Merlord
      Merlord
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      You're mixing up mods here. This mod doesn't add any fish to the water. Try running mwse-update.exe, and make sure the fishing rod you have equipped has the id `mer_fishing_pole_01` (place it down, open the console with ~ and click on the rod to see the ID).
    8. fgodbout
      fgodbout
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      naaa i got abotwater, and i got the starting rod and one i made with ashfall i know the difference
    9. fgodbout
      fgodbout
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      fishing workd now, dunno if its that but i put beginner fishing rod of abot in a sack then with a rod i made i can fish: got a spoon, a fishing net and a fish hehehe

      other skills still disappear on my reload to
      and it was a new game....
  10. Starblast16
    Starblast16
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    I'm guessing having the Other Skills not have Governing Attributes anymore was a change made for balance.
    1. Merlord
      Merlord
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      Yeah governing attribute didn't make sense for other skills, as it is only supposed to add to your level progress if the skill is a major or minor one. 
    2. Starblast16
      Starblast16
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      Makes sense.
    3. Starblast16
      Starblast16
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      I hate to say it, but I think the ability to get attribute points from other skills made it more worth it to actually learn the skills. This is especially true for Morrowind Crafting.
      Edit: It added more of an incentive to raise those skills.
    4. fgodbout
      fgodbout
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      well, if raising other skills count in leveling, then i dont agree... i like staying lvl 1 and fishing going up in level...
    5. chumbaba285
      chumbaba285
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      AFAIK major and minor gets still faster progression and with other mods, the max it could have.. I think its narrowing roleplay if the player is stuck with his selection. Best roleplay is always the "learning by doing" thing for which TES is famous. So the old skill module was great.
      And yes, everything can always be exploited. The only viable thing against this is playing permadeath!