Hi, I have a request, could you look at the part of this mod that provides user feedback, specifically in relation to this message; [16:36:15.081] [Skills Module - SkillsModule_v1: ERROR] Skill NC:CorpsePreparation does not existas the code; logger:error("Skill %s does not exist", id)appears more than once, making it a little unclear if the message is because of updateSkill or incrementSkill. Yes I know both are depreciated methods/function calls? but some mods still use them. Oh and is; local logger = util.createLogger("SkillsModule_v1") local this = {}
this.version = 1.4sort of the wrong way around? as in version is no longer v1, but v1.4?
Just trying to work out what is happening with NecroCraft as I see these things; Necrocraft mod config registered NecroCraft: Necrocraft.esp is active. Mod content is enabledbefore the skill xx does not exist message and these after; NecroCraft: editSummonUndeadEffects: true NecroCraft: replaceSummonUndeadSpells: true I also see in game under other skills, corpse preparation 5, which suggests that the skill does exist, maybe the name is incorrect? Thanks.
Ashfall and it's prerequists as well as Tamriel Rebuilt, Provynce Cyrodil and Skyrim home of the nords, all of those being newest versions, I can try to get full list once I get home
I tried everything I could think of, but I can't figure out whats wrong with the Skill Modules. I have Ashfall and the Bard and the Fletching mod and they work no problem. I installed those a while ago to be fair. I've recently added The Joy of Painting and the Ultimate Fishing mod, but when I launch the game I get an error that the Skill Module dependencies are missing for both. I've updated MGE XE, Skill Modules and Crafting Framework too. I've also downloaded OAAB Data, since I didnt have that previously. Entirely possible I'm installing it incorrectly, I've just copied the stuff into the Data Files of Morrowind, like with all mods. Do I need to activate toml mods differently, or am I missing something?
I too am having the same problem and I use both The Crafting Framework and Skills Module. I use Mod Organizer 2 for installation. Individually the mods work great however when both are enabled the game crashes. After disabling meta data for one mod the game will load but include a missing error. Sorry for the issue I'm just really confused!
Opens and closes on Morrowind boot. It says no requirements but obviously MWSE is needed... it looks like a newer version of MWSE is on my system so i wonder if they changed something since the most recent update.
You've sent me hundreds of comments by now, across many different mod pages, on a number of different issues. I want to help you, but doing it over Nexus comments is difficult. If you manage to log into Discord, let me know your Username so I can contact you and help you out. We can talk directly, step through each issue you're having and resolve it. It will be a lot less confusing for the both of us.
Can you please come to the Morrowind Modding Community Discord (https://discord.gg/A78xeDYw3g) and find me in the #troubleshooting channel? Send me a screenshot of your skills list before and after loading your game, and send me your mwse.log file after reproducing the bug.
i already sent my mswe log, and told you the other skills dont show on character window...only fletching shows up i dunno why you want me to do all these things, and by the way satchel bug: if i put satchel on groun and pick it up it duplicates, with the content too
and the discord place too comeplx dunno how report on it its too confusing (i'm almost 60 years old and get confused easily)
i tired cannot add image or anything on discord i dont understand, my mwse log is somewhere here below
113 comments
[16:36:15.081] [Skills Module - SkillsModule_v1: ERROR] Skill NC:CorpsePreparation does not exist
as the code;logger:error("Skill %s does not exist", id)
appears more than once, making it a little unclear if the message is because of updateSkill or incrementSkill.Yes I know both are depreciated methods/function calls? but some mods still use them.
Oh and is;
local logger = util.createLogger("SkillsModule_v1")
sort of the wrong way around? as in version is no longer v1, but v1.4?local this = {}
this.version = 1.4
Just trying to work out what is happening with NecroCraft as I see these things;
Necrocraft mod config registered
before the skill xx does not exist message and these after;NecroCraft: Necrocraft.esp is active. Mod content is enabled
NecroCraft: editSummonUndeadEffects: true
NecroCraft: replaceSummonUndeadSpells: true
I also see in game under other skills, corpse preparation 5, which suggests that the skill does exist, maybe the name is incorrect?
Thanks.
Edit: It seems, that worked, might have had some old mods I couldn't remove easily before, so it's sorted
Could we somehow have the custom skills (damage/drain/fortify/restore effects) added to spellcrafting and enchanting?
and the discord place too comeplx dunno how report on it its too confusing (i'm almost 60 years old and get confused easily)
i tired cannot add image or anything on discord i dont understand, my mwse log is somewhere here below