Hm, it seems like Necrocraft's Corpse Preparation skill is no longer supported by the new version: ``` [19:43:12.225] [Skills Module - SkillsModule_v1: ERROR] Skill NC:CorpsePreparation does not exist ```
You've sent me hundreds of comments by now, across many different mod pages, on a number of different issues. I want to help you, but doing it over Nexus comments is difficult. If you manage to log into Discord, let me know your Username so I can contact you and help you out. We can talk directly, step through each issue you're having and resolve it. It will be a lot less confusing for the both of us.
Can you please come to the Morrowind Modding Community Discord (https://discord.gg/A78xeDYw3g) and find me in the #troubleshooting channel? Send me a screenshot of your skills list before and after loading your game, and send me your mwse.log file after reproducing the bug.
i already sent my mswe log, and told you the other skills dont show on character window...only fletching shows up i dunno why you want me to do all these things, and by the way satchel bug: if i put satchel on groun and pick it up it duplicates, with the content too
and the discord place too comeplx dunno how report on it its too confusing (i'm almost 60 years old and get confused easily)
i tired cannot add image or anything on discord i dont understand, my mwse log is somewhere here below
i know i had this mod for a year, just tried it with my new save where the other skills disappear and only thing happening is im eating the bait, with the new rod i just made equipped...
since i updated every mods related to zombie apocalypse and ashfall in end january my other skills are disappearing from the character skills list and now i cant go fishing, i can only fish by attacking the fishes and even then the fishes dont appear in inventory, all is going to hell hehehe
and yes i created a new fishing rod but when i try equipping meat crab i can only eat it, no choice showns...
also, when i attack a fish in water with fishing rod and get it, all other fish disappear...
You're mixing up mods here. This mod doesn't add any fish to the water. Try running mwse-update.exe, and make sure the fishing rod you have equipped has the id `mer_fishing_pole_01` (place it down, open the console with ~ and click on the rod to see the ID).
fishing workd now, dunno if its that but i put beginner fishing rod of abot in a sack then with a rod i made i can fish: got a spoon, a fishing net and a fish hehehe
other skills still disappear on my reload to and it was a new game....
Yeah governing attribute didn't make sense for other skills, as it is only supposed to add to your level progress if the skill is a major or minor one.
I hate to say it, but I think the ability to get attribute points from other skills made it more worth it to actually learn the skills. This is especially true for Morrowind Crafting. Edit: It added more of an incentive to raise those skills.
AFAIK major and minor gets still faster progression and with other mods, the max it could have.. I think its narrowing roleplay if the player is stuck with his selection. Best roleplay is always the "learning by doing" thing for which TES is famous. So the old skill module was great. And yes, everything can always be exploited. The only viable thing against this is playing permadeath!
101 comments
```
[19:43:12.225] [Skills Module - SkillsModule_v1: ERROR] Skill NC:CorpsePreparation does not exist
```
and the discord place too comeplx dunno how report on it its too confusing (i'm almost 60 years old and get confused easily)
i tired cannot add image or anything on discord i dont understand, my mwse log is somewhere here below
mwse updated by the way
mswe log:
Morrowind Script Extender v2.1.0-3786 (built Mar 4 2024) hooked.
Found MGE XE. Version: 0.17.0.0
Morrowind Code Patch installed features: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 55, 56, 58, 64, 65, 68, 72, 73, 74, 75, 77, 79, 80, 81, 83, 85, 86, 88, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 108, 109, 110, 112, 113, 115, 116, 118, 121, 122, 123, 124, 125, 126, 127, 128, 131, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 144, 145, 146, 147, 148, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 160, 163, 164, 168, 169, 170, 171, 172, 173, 175, 176, 177, 178, 179, 259, 261, 262, 267, 269, 271, 272, 273, 274, 275, 276, 277
MWSE Lua interface initialized.
[Animation Blending: INFO] Loaded blending rules from "data files\mwse\mods\animationBlending\animation-config.json"
[Jay's Fletching for Go Fletch] New recipes registered succesfully!
[Graphic Herbalism] Initialized Version 1.03
[00:16:54.884] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Fishing:Harvest
[00:16:54.899] [Ashfall - interop: INFO] Registering Wood Axes
[00:16:54.899] [Ashfall - interop: INFO] as string
[00:16:54.899] [Ashfall - interop: INFO] as string
[00:16:54.899] [Ashfall - interop: INFO] as string
[00:16:54.915] [Crafting Framework: Craftable: WARN] Found existing craftable ab_w_resinstaffdevouring, merging
[00:16:54.915] [Crafting Framework: Craftable: WARN] Found existing craftable ab_w_resinstafffire, merging
[00:16:54.915] [Crafting Framework: Craftable: WARN] Found existing craftable ab_w_resinstaffterror, merging
[00:16:54.915] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: AB_Furn_StaffTable_a
[Weapon Sheathing] Initialized Version 1.6
Morrowind Script Extender mod config registered
Just Drop It! mod config registered
Ashfall mod config registered
Graphic Herbalism mod config registered
Expeditious Exit mod config registered
The Midnight Oil mod config registered
Ultimate Fishing mod config registered
Crafting Framework mod config registered
UI Expansion mod config registered
Animation Blending mod config registered
Clocks mod config registered
[Clocks] MCM Registered
Less Lame Leveled Spawns mod config registered
Go Fletch mod config registered
The Guar Whisperer mod config registered
OAAB Glowbugs mod config registered
Glow in the Dahrk mod config registered
Kill Command mod config registered
Skills Module mod config registered
Auto Attack mod config registered
Weapon Sheathing mod config registered
[Pincushion] Loaded successfully.
[Auto Attack: main: INFO] Initialised: v1.0.2
[00:17:00.485] [Crafting Framework: CraftingFramework: INFO] Initialized v1.21.1
Registering Fletching Recipes
registering recipes for Fletching
[00:17:00.579] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Ashfall:EquipChisel
[00:17:00.594] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Ashfall:ActivateTanningRack
[00:17:00.735] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Ashfall:ActivateBushcrafting
=================================================Registering fletching kit
Found menuActivator, adding recipe: Recipe: mer_fletch_kit
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_platform_01, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_platform_01 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_platform_01 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_steps_sm_01, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_steps_sm_01 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_steps_sm_01 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_steps_lrg_01, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_steps_lrg_01 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_steps_lrg_01 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_overhang_01, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_overhang_01 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_overhang_01 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_screen_fabric, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_screen_fabric is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_screen_fabric is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_fence_01, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_fence_01 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_fence_01 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_screen_leather, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_screen_leather is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_screen_leather is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_chest_02, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_chest_02 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_chest_02 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_stool_01, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_stool_01 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_stool_01 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_table_03, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_table_03 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_table_03 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_hammock, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_hammock is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_hammock is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_dummy_01, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_dummy_01 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_dummy_01 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_target_01, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_target_01 is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_target_01 is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_bed_fur, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_bed_fur is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_bed_fur is already registered
[00:17:00.766] [Crafting Framework: Craftable: WARN] Found existing craftable ashfall_cbroll_active, merging
[00:17:00.766] [Crafting Framework: StaticActivator: WARN] Object ashfall_cbroll_active is already registered
[00:17:00.766] [Crafting Framework: Indicator: WARN] Indicator.register: ashfall_cbroll_active is already registered
[00:17:00.766] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: Ashfall:ActivateWorkbench
Registering Fletching Kit
[00:17:01.281] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: mer_fletch_kit
[00:17:01.749] [Crafting Framework: MenuActivator: INFO] Registered MenuActivator: GoFletch:ActivateFletchingKit
[00:17:01.764] [Ultimate Fishing - main: INFO] initialized 1.4.3
[Clocks] Registered
[00:17:01.764] [Crafting Framework: StaticActivator: WARN] Object ab_w_resinstafffire is already registered
[00:17:01.764] [Crafting Framework: Indicator: WARN] Indicator.register: ab_w_resinstafffire is already registered
[00:17:01.764] [Ashfall - Skills: INFO] Ashfall skills registered
[00:17:01.873] [Ashfall - main: INFO] Initialized v3.18.8
[The Guar Whisperer: INFO] v1.3.19 Initialised
Crafting system initialized. Recipe memory impact: 0.60 KB
[00:17:01.905] [Crafting Framework: StaticActivator: WARN] Object ab_w_resinstaffdevouring is already registered
[00:17:01.905] [Crafting Framework: Indicator: WARN] Indicator.register: ab_w_resinstaffdevouring is already registered
[00:17:01.905] [Crafting Framework: StaticActivator: WARN] Object ab_w_resinstaffterror is already registered
[00:17:01.905] [Crafting Framework: Indicator: WARN] Indicator.register: ab_w_resinstaffterror is already registered
[Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_common_window_01.NIF
[Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_nord_win_01.NIF
[Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_nord_win_02.NIF
[Skills Module: INFO] Skills loaded successfully
[Ashfall: INFO] Common Data loaded successfully
[Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_nord_house_04.NIF
[Glow in the Dahrk: INFO] Mesh successfully parsed: x\Ex_common_window_02.NIF
[Expeditious Exit] Forcing exit after confirmation!
just in case: mods order
GameFile0=Morrowind.esm
GameFile1=Tribunal.esm
GameFile2=Bloodmoon.esm
GameFile3=Patch for Purists.esm
GameFile4=Texture Fix 1.8.esm
GameFile5=Texture Fix - Bloodmoon 1.1.esm
GameFile6=abotWaterLife.esm
GameFile7=SG-MW-ecology-BM.esm
GameFile8=OAAB_Data.esm
GameFile9=adamantiumarmor.esp
GameFile10=Area Effect Arrows.esp
GameFile11=bcsounds.esp
GameFile12=EBQ_Artifact.esp
GameFile13=entertainers.esp
GameFile14=LeFemmArmor.esp
GameFile15=master_index.esp
GameFile16=Siege at Firemoth.esp
GameFile17=Patch for Purists - Book Typos.ESP
GameFile18=Particle Arrows.esp
GameFile19=Sol-Weather Tweak.esp
GameFile20=Slof's BB neck fix.esp
GameFile21=Slof's Better Beasts a.esp
GameFile22=Better Clothes Beta_1.4.esp
GameFile23=IceBradyHurdyRobeReplacerPLUS.esp
GameFile24=KS_Ren's_Oblivion_Hair_for_Morrowind_1.0.esp
GameFile25=Better Bodies.esp
GameFile26=BetterBooks_AlchFormfix.esp
GameFile27=Book Jackets - Morrowind.esp
GameFile28=Book Jackets - Tribunal.esp
GameFile29=Book Jackets - Bloodmoon.esp
GameFile30=MW_Public_Library.esp
GameFile31=Clear Glass.esp
GameFile32=VGreetings.esp
GameFile33=VGreetings-Attack.esp
GameFile34=VGreetings-Flee.esp
GameFile35=VGreetings-Hit.esp
GameFile36=VGreetings-Idle.esp
GameFile37=VGreetings-Thief.esp
GameFile38=abotWhereAreAllBirdsGoing.esp
GameFile39=A_flock_of_seagulls.esp
GameFile40=Better Solsthiem Creatures.esp
GameFile41=SG-MW-ecology-BM-plugin.esp
GameFile42=Seraphs - Water.esp
GameFile43=bones.esp
GameFile44=k_weather.esp
GameFile45=Fliggerty's Fleeing Fetchers.esp
GameFile46=Nymerias_Faster_Walk.esp
GameFile47=Protective Guards.esp
GameFile48=Barabus' fireplaces 2.esp
GameFile49=Bloated Morrowind.esp
GameFile50=Meteor.esp
GameFile51=SpzInteriorDaylight.esp
GameFile52=DXM_masterindex_journalfix.esp
GameFile53=Better Heads.esm
GameFile54=Better Heads Tribunal addon.esm
GameFile55=Better Heads Bloodmoon addon.esm
GameFile56=XE Sky Variations.esp
GameFile57=MWZ 2.0.1.ESP
GameFile58=MoreZombies.ESP
GameFile59=Alex's +5 Per Attribute on Levelup.ESP
GameFile60=Beware the Sixth House.ESP
GameFile61=Bonemold weapons.esp
GameFile62=D2Items.esp
GameFile63=D.O. - Generic Dremora Replacer.ESP
GameFile64=D.O. - Playable Dremora Race.ESP
GameFile65=D.O. - Summonable Dremora Type 1.ESP
GameFile66=D.O. - Summonable Dremora Type 2.ESP
GameFile67=D.O. - Summonable Dremora Type 3.ESP
GameFile68=D.O. - Summonable Dremora Type 4.ESP
GameFile69=D.O. - Summonable Dremora Type 5.ESP
GameFile70=D.O. - Summonable Dremora Type 6.ESP
GameFile71=D.O. - Summonable Dremora Type 7.ESP
GameFile72=D.O. - Unique Dremora Replacer.ESP
GameFile73=Indoril Ronin Armor.ESP
GameFile74=Sixth House Obisidian Weapon.ESP
GameFile75=Veteran Dungeon Pack.ESP
GameFile76=Ashfall.esp
GameFile77=UltimateFishing.esp
GameFile78=OAAB_Red&Violet_Glowbugs.ESP
GameFile79=Go Fletch.ESP
GameFile80=Go Fletch_Merged.esp
GameFile81=correctUV Ore Replacer_respawning.esp
GameFile82=Purist-friendly magicka regen.ESP
GameFile83=mel_teleportPlugin_1_3.esp
GameFile84=Deepest Chasm1.1.esp
GameFile85=enchantment_multiplier_10.esp
GameFile86=KB's hack-n-slash.esp
GameFile87=LootWellUrned.ESP
GameFile88=abotMoveOrTakeMyPlace.esp
GameFile89=Tombs Expanded.esp
GameFile90=Vader.esp
GameFile91=solBiggerFish.esp
GameFile92=DB_Attack_Mod.esp
GameFile93=Enchanting_Realism_eng.esp
GameFile94=PB_SignpostsRetextured.esp
GameFile95=TheGuarWhisperer.ESP
GameFile96=TheMidnightOil.ESP
GameFile97=Mashed Lists.esp
and yes i created a new fishing rod but when i try equipping meat crab i can only eat it, no choice showns...
also, when i attack a fish in water with fishing rod and get it, all other fish disappear...
other skills still disappear on my reload to
and it was a new game....
Edit: It added more of an incentive to raise those skills.
And yes, everything can always be exploited. The only viable thing against this is playing permadeath!