Good idea, but implementation and values need a lot of tweaking, or at least open that possibility to tailor each own's taste. Encumbrance penalty is too big, speed and athletics affect too little. It feels good on end-game characters to get rid of bunny hopping and having more natural movement, but it penalizes too much starting and mid-game characters, specially due to encumbrance ratio being higher. It also penalizes builds that have zero focus on strength a bit too much.
Plus, the values should be editable under the MCM, the lua only implements the sprinting, which also could use better in-game tweaking. Sprinting drain should be flat, but it feels like it scales UP with the max stamina.
I don't know if this was intended (so you have to walk to take a big leap, simulating a standing long jump), but I must agree, 0.2 seems a bit too much. 0.5-0.8 seems more reasonable. Amazing mod by the way. Could really benefit from a MCM addition, which lets you rebind the sprint key, modify stamina consumption while sprinting and other variables.
This mod is actually perfect for me... I maxed out my acrobatics and my speed got buffed REALLY high to the point where I started to feel really disconnected from everything just floating around jumping 50 ft in the air leaping and bounding around the world. This totally did everything I was looking for to bring me back in, feel more like a person than a superhero beyond the laws of physics and gravity lol. Thanks!
I was wondering, how would I change the fatigue drain rate for sprinting? At the moment, my character can sprint for like 3 seconds max before needing to wait ~30 to recover fatigue, which doesn't really make sense.
Open mwse\mods\sprinting\main.lua, and just modify the number 56 to both of those lines: event.register("keyDown", sprintKey, { filter = 56 }) event.register("keyUp", noSprintKey, { filter = 56 }) Here are the key codes for reference https://mwse.readthedocs.io/en/latest/lua/guide/scancodes.html
I'm not sure if this is just me, but it seems using the sprinting feature makes the game zoom in, both while playing and the loading screens for some reason. I have no idea why this happens, but I just wanted to let peeps know about the issue.
I seem to have the same issue been looking for a fix, but can't seem to find a camera mod to correct this. Also the link provided by the author to change the keybind of sprint does not work anymore.
Played with it for a bit, I have to say I really like it. One thing I was a bit worried about was the jump spell, but it seems to be ok, in the sense that you still jump high enough to make it useful and fun. One thing though, maybe I'm just nitpicking, but the scroll of Icarian flight needs to be buffed to keep its silliness and to justify the poor guy falling right there coming from who knows where.
Changed the Scroll of Icarian Flight to act more like in vanilla. Fixed some strange behavior in the sprinting script and added a small visual indicator.
I really like this but one thing that is really disappointing now is using the scroll of Icarian Flight. With this mod enabled you just do a short hop. And stuff like icarian flight is what makes morrowind really fun to play i think...
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Plus, the values should be editable under the MCM, the lua only implements the sprinting, which also could use better in-game tweaking. Sprinting drain should be flat, but it feels like it scales UP with the max stamina.
I tested it on a Breton, and a Khajiit acrobat, and it seems to scale well. The Morrowind's default value is 1.0.
Amazing mod by the way. Could really benefit from a MCM addition, which lets you rebind the sprint key, modify stamina consumption while sprinting and other variables.
Nah. Nope. What? Why?
event.register("keyDown", sprintKey, { filter = 56 })
event.register("keyUp", noSprintKey, { filter = 56 })
Here are the key codes for reference https://mwse.readthedocs.io/en/latest/lua/guide/scancodes.html
One thing though, maybe I'm just nitpicking, but the scroll of Icarian flight needs to be buffed to keep its silliness and to justify the poor guy falling right there coming from who knows where.