Morrowind

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StaticNation

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StaticNation

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23 comments

  1. lovefalso
    lovefalso
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    what mod are you using for balmora?....i see new things added :o
    1. StaticNation
      StaticNation
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      City of Balmora
  2. TheMarra
    TheMarra
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    This is simply great! What replacer are you using for the exterior door?

    Edit: Don't mind, i found out!
  3. Danae123
    Danae123
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    While AOF Hlaalu is not my fav atm, the Atlas project is stellar. Tried this morning in my stream, Balmora with Kilcunda's mod, 30+ fps looking at the whole city. Brilliant. Endorsed.
  4. EPIPHANESXLR
    EPIPHANESXLR
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    looks great, runs great; would endorse 10 times if i could
    1. StaticNation
      StaticNation
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      I really appreciate the positive feeds back and everyone who takes time to endorse mods they enjoy :D Thanks Epi
  5. Naufragous77
    Naufragous77
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    Waited all day to try these out and I must say - amazing! Balmora is running smoothly. I gained about 4-5 FPS out of it, and managed to stay between 25-30 FPS with shaders on. Awesome job! I can't wait for more AoF Atlas mods.
    1. StaticNation
      StaticNation
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      Thanks Corsair :D
  6. Lysol90
    Lysol90
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    This is great. A big problem with Morrowind is the millions of tiny textures for each mesh. I've for a long time wanted to make meshes with atlas textures like this. Where can I find Remiros' atlas project?
    1. StaticNation
      StaticNation
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      Discord for Project Atlas
      https://discord.gg/QkgWT2U
  7. Krschkr
    Krschkr
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    Ah, I missed clear and explicit credits recently. It's good to see that not everyone forgot how to give credits properly. :)
    1. Flash3113
      Flash3113
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      Refreshing, isn't it?
    2. Naufragous77
      Naufragous77
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      +1
  8. Pherim
    Pherim
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    Well, it works! With the mod I get 5-8 more FPS in Balmora. I haven't tried re-generating distant statics, yet.
    1. StaticNation
      StaticNation
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      awesome you shouldnt have any issues with distant land, if you do remove the hlaalu meshes during generation and replace them afterwards, the redundancy texture files will use the vanilla meshes in the bsa and give you correct distant land meshes. The files are also needed for several wall pieces iirc, and interriors. (The redundancy files are all the textures besides the atlas itself)
    2. Pherim
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      Why would I remove them? This should help distant land performance as well. My comment should merely imply that I haven't checked if it makes any difference with distant land as well.
    3. StaticNation
      StaticNation
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      that was only a suggestion if they crashed the distant land process, which they havent for me, but they are still alpha so its a work around if that were too happen too you or someone else.
  9. ArticusArt
    ArticusArt
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    Not sure if this compilation is a good idea.
    1. Pherim
      Pherim
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      It is, for performance. One large texture is much better than several small ones. Because of this, every house is only a single NiTriShape, and thus, only one object instead of several. This should help performance quite a bit. Because every object adds to the CPU overhead, reducing the amount of objects is meant to reduce CPU load and thus, increase FPS. As it is now, a heavily modded Morrowind is extremely CPU-limited, while the graphics card has not really that much to do most of the time. The CPU just can't keep up with it.
  10. Luj1
    Luj1
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    I still dont understand how these textures are different from AoFs... ELI5?
    1. StaticNation
      StaticNation
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      the atlas file is what is being applied to 99% of the meshes, the other files are there for redundancy, the edge files have been edited to better fit AoFs (AnOldFriend's) tone, the link on the main page explains what atlasing is.