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Author notes
You may make whatever alterations to the mod you would like, so long as it requires the original mod.
See my profile for more details.
File credits
All credit to Slartibartfast. He is the mastermind behind Texture Fix 2.0 and Texture Fix Bloodmoon. I love his work and this mod I made is just an edit that includes more fixes!
Donation Points system
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Changelogs
Version 1.22
Forgot about the No City Edit edition in the previous update. Woops!
Version 1.21
Fixed the seam just outside Balmora's entrance.
Version 1.2
Fixed a seam at Pelagiad.
Fixed a seam where the Bitter Coast meets the Ascadian Isles at a river.
Version 1.1
Fixed a seam north of Andasreth.
Hid a seam outside of Favel Ancestral Tomb.
Version 1.0
Fixed seams in Hla Oad.
Fixed seams around Dagoth Ur's citadel.
Fixed a seam outside of Tharys Ancestral Tomb.
Fixed a seam along the mountainside next to the road between Balmora and Caldera.
Adjusted Caldera landscape to look better and fit better with Ozzy's grass.
Adjusted Balmora landscape to look better and fit better with Vurt's Groundcover.
Texture Fix - Extended
Introduction
This mod adds new fixes to the fantastic Texture Fix mod by Slartibartfast. (See changelogs for specifics.)
Compatibility
If you have OpenMW you won't need this mod or the mod this is based on.
I edited Caldera and Balmora's landscape, thus there may be issues with town mods. To solve this I have included a version without city landscape edits.
There are a lot of texture seams that need fixing in Siege of Firemoth. Due to the fact that there are two major patches for this DLC, I'd rather leave it up to those authors to fix these issues.