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File credits
Max a.k.a. ~NOBODY~ & Marbred's Death II for the mod idea and assets.
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NOTE This is a heavily modified version of "Death II" by Max a.k.a. ~NOBODY~ & Marbred, I've been given permission to upload this.
REQUIREMENTS Tribunal, MWSE 2.0 or later.
HOW IT WORKS
Death will take Attribute points away from you if (when) killed, so it's better not die too much.
Youll be resurrected at the nearest Temple, temporarily much weaker, must return to where you got killed and pay attention not to die again (or penalty will be higher than in consecutive "normal" deaths) . You can also change your birthsign.
Penalty is configurable in-game opening the console and typing: "set dar_config to x", where "x" is the percentage of each Attribute that will be lost. Default is 2.5 (so a 50 pts attribute will lose 1.25 points).
KNOWN ISSUES Due to engine limitation you'll be asked to save and reload once. At the end of the resurrection phases you'll see your Level at 1. Don't be scared, your actual level is right, just not displayed properly. It will update itself with a further save/reload or when you level up.
Checked with Enchanted Editor and tes3cmd.
CREDITS Max a.k.a. ~NOBODY~ & Marbred's Death II for the mod idea and assets.
CHANGELOG 1.1 Removed the "Quit before reload" step. Save and reload are still required. Added a death counter.