Morrowind

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Petethegoat

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Petetehgoat

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27 comments

  1. Primaris82
    Primaris82
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    first off thank you creating this mod! I was wondering if a patch could be made for 3rd-Person Crosshair so it is visible in 3rd person view I mostly play in that it would be epic! I don't even know if it's possible but no mater I'm thankful for what we have here anyway.
    1. Diffuse3
      Diffuse3
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      You can actually modify the mod yourself relatively easily:

      • Once the mod is installed, there should be a folder named "ownership-indicator" inside "mods" inside  "MSWE" inside "Data Files" inside your Morrowind installation directory. If you use a mod managing program, the mod might instead have it's own (probably zipped) folder wherever the manager stores mods; in this case, "Data Files"  should be inside that folder (which, if zipped, you might have to re-zip when you're done).

      • Inside "ownership-indicator" is a file called "main.lua" which can be edited using notepad or a similar program.

      • Around halfway through the document (line 134 to be exact, I case your text editor displays line numbers) are three lines:
      if tes3.mobilePlayer.is3rdPerson then
      crosshair.main.visible = false
      end

      • As you can probably figure, this is the code that removes the crosshair from 3rd person view. Comment out the code by placing "--" in front of all three lines:
      --if tes3.mobilePlayer.is3rdPerson then
      --crosshair.main.visible = false
      --end

      • This part of the code will now be ignored, giving you a 3rd person crosshair (you could also simply delete the above lines from the code, but commenting stuff out makes it easier to revert the changes if a mistake is made).
      Keep in mind that this will also display the normal crosshair in 3rd person; unless you like walking around with a constant target on the back of your character's head, you should probably turn on the "autohide" option in the mod configuration menu.

      Do also note that the resulting 3rd person crosshair will be somewhat missaligned if you use mods that alter the 3rd person camera angle, such as the over-the-shoulder option in the Morrowind Code Patch.
  2. ulysses
    ulysses
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    'You've been a good friend to me. That means something.'

    :)
  3. ulysses
    ulysses
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    Suddenly doesn't work on owned beds anymore. Got a bounty on my head. :(

    Edit:
    Well, not beds but hammocks actually.

    Edit2:
    Well, I fixed it myself:

    Change:
    if target.object.objectType == tes3.objectType.activator and not ( string.find(target.object.name, '[Bb]ed') or string.find(target.object.name, '[Ss]leep') )to:
    if target.object.objectType == tes3.objectType.activator and not ( string.find(target.object.name, '[Bb]ed') or string.find(target.object.name, '[Ss]leep') or string.find(target.object.name, '[Hh]ammock') )and you're good to go...
    1. Petetehgoat
      Petetehgoat
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      Thank you for reporting this. Fixed in 1.2.
  4. ulysses
    ulysses
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    Well, it seems I fixed another bug. Not so sure about this one though. No guarantees!

    The book 'The Doors of the Spirits' was treated wrongly. Here's what I did:

    Change:
    if target.object.objectType == tes3.objectType.door or string.find(target.object.name, '[Dd]oor')to:
    if target.object.objectType == tes3.objectType.door or string.find(target.object.name, '[Dd]oor') and not string.find(target.object.name, '[Dd]oors')
    For me this seems to work.
    1. Petetehgoat
      Petetehgoat
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      Thank you for reporting this. Fixed in 1.2 (slightly differently, in a way that should be more generic)
  5. templeofninpo
    templeofninpo
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    Found that this mod is essential if 'Container Tooltips' is toggled off in Quickloot.
  6. pcusanb333
    pcusanb333
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    Please make one with OMW
  7. LinkIsEpic101
    LinkIsEpic101
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    I REALLY. REALLY. regret clicking on that Generation M link.

    Souls not lost as I, the veil of ignorance clouds you only because it loves you.
    Do please never lose faith in it, do not test it.
  8. Stiffkittin
    Stiffkittin
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    Here's an odd quirk. When I start a new game with this enabled I have no crosshair at all while on the ship, all the way to Socucius' office, where it reappears once I enter. Jiub and guards are all still highlighted as though the crosshair is active, it's just not visible. Took a while to track it to this, systematically disabling ui-related and MWSE mods. A bit disorienting but a very minor bug. Otherwise love the customization possibilities of this; was even inspired to make a cool icon for it.
    1. Petetehgoat
      Petetehgoat
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      Hm, I can't reproduce this. Do you have the MGE auto hide feature enabled? Might be a strange interaction with that happening.
    2. Stiffkittin
      Stiffkittin
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      Thanks for your reply. I'm sure it has nothing to do with MGE's ui tweaks, I disabled those and re-activated my crosshair with the in-game options pretty much immediately since your mod does this and more. I've also double-checked I have the latest script-extender build. This is on a pretty heavily modded install at this point though, so I suspect weird interactions will be the norm. For what it's worth I'll list my active plugins
      Spoiler:  
      Show

      Active Mods:
      001 Morrowind.esm
      002 Tribunal.esm
      003 Bloodmoon.esm
      004 Patch for Purists.esm
      005 Texture Fix 2.0.esm
      006 Texture Fix - Bloodmoon 1.1.esm
      007 MAO_Config.esm
      008 MAO_3d.esm
      009 Siege at Firemoth.esp
      010 master_index.esp
      011 EBQ_Artifact.esp
      012 adamantiumarmor.esp
      013 LeFemmArmor.esp
      014 AreaEffectArrows.esp
      015 entertainers.esp
      016 bcsounds.esp
      017 What Thieves Guild.ESP
      018 Yet Another Guard Diversity - Regular.ESP
      019 Silt Strider Animation Restored.ESP
      020 Container Ownership.ESP
      021 Diseases Restored.ESP
      022 Bloated Caves.esp
      023 mwse_PoisonCrafting.esp
      024 LowerFirstPersonSneak.ESP
      025 Steel Throwing Knife_fix.esp
      026 correctUV Ore Replacer_fixed.esp
      027 New Argonian Bodies - Clean.esp
      028 New Khajiit Bodies - Clean.esp
      029 More Argonian Hair.ESP
      030 Better Clothes_v1.1_nac.esp
      031 More Better Clothes.ESP
      032 Better Robes.ESP
      033 ANPC.esp
      034 Idle Talk.ESP
      035 The Publicans.ESP
      036 VoicedVivec.ESP
      037 YaketyYagrum.ESP
      038 The Sooner You Leave.esp
      039 abotMoveOrTakeMyPlace.esp
      040 Better Morrowind Armor DeFemm(a).ESP
      041 DaedricArmor.esp
      042 DaedricArmorGod.ESP
      043 UFR_v3dot2.esp
      044 MW Containers Animated.esp
      045 Glowing Flames - NoMoreLightlessFlames v1.1.ESP
      046 Better Skulls.ESP
      047 RR_Better_Ships_n_Boats_Eng.esp
      048 Vurt's BC Tree Replacer II.ESP
      049 aru_signs_en.esp
      050 Meteor.esp
      051 ABCs for Outlanders.ESP
      052 Illy's Hot Pots.ESP
      053 Clean_Mines & Caverns.esp
      054 DD_Caldera_Expansion.esp
      055 Meteorite Ministry Palace.ESP
      056 abotGondoliers.esp
      057 XE Sky Variations.esp
      058 MAO_Vanilla.esp
      059 Texture Fix - Extended.esp
      060 Patch for Purists - Book Typos.ESP
      061 Patch for Purists - Decimal Errors.ESP
      062 Better Expansion Implementations.ESP
      063 Morrowind Content Restoration - Merged.ESP
      064 MAO_Creatures.esp
      065 MAO_PCSound.esp
      066 multipatch.esp

      I also have a number of MWSE interface mods like enhanced security and name generator so I'll keep trying to figure out what is conflicting with your mod and let you know if I do.
    3. Dadinjo
      Dadinjo
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      I have the same thing. I figured it is because of the "Small Skyrim Crosshair" mod I'm also using. They work fine together, the only issue is this small walk to the Census office.
    4. Zhantrelic
      Zhantrelic
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      While reading elsewhere on another mod there is some kind of triggered status, either on the character capability or on the status of all objects, that changes once you get into the office, or at some moment in the office. So depending on scripting checks done when ownership is read from objects, that might be what's causing the issue.
  9. WSChase
    WSChase
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    Ownership Tooltip option is in included with MCP.
    1. halo131
      halo131
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      • 2 kudos
      That is true but this is different and I would say a bit more visual. The MCP option puts the word "Owned" on the tooltip for the item you are looking at while this mod either immediately changes the cursor to a red hand or turns the regular cursor red for a nice little immediate visual that the item is owned.
    2. Spartan117B01
      Spartan117B01
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      Can this still be used in conjunction with the MCP option?
    3. Petetehgoat
      Petetehgoat
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      Yes.
    4. lovefalso
      lovefalso
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      I will use this mod + the MCP option....i wonder what would hapen to the "owner: *insert any guild here and rank).
      EDIT: the "owner: *guild anme,rank* is still present lol.
  10. Jaiysaun
    Jaiysaun
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    I didn't think I'd ever need this, but with all the tooltips mods now the "Owned" from mcp really tends to gets buried. When I got myself kicked out of the Mages Guild by accident for the first time in years, this mod that I initially dismissed suddenly became a lot more appealing. Possibly essential. Thank you for making it.