Thanks for clarifying! I was just looking for a solution to show me ownership in any way on Android. Turns out there are more variations of OpenMW on Android than I thought. I just tried this one and it includes exactly that option that I meant - huzzah! reddit There are even more recent versions, I just tried 1.9.1.
first off thank you creating this mod! I was wondering if a patch could be made for 3rd-Person Crosshair so it is visible in 3rd person view I mostly play in that it would be epic! I don't even know if it's possible but no mater I'm thankful for what we have here anyway.
You can actually modify the mod yourself relatively easily:
Once the mod is installed, there should be a folder named "ownership-indicator" inside "mods" inside "MSWE" inside "Data Files" inside your Morrowind installation directory. If you use a mod managing program, the mod might instead have it's own (probably zipped) folder wherever the manager stores mods; in this case, "Data Files" should be inside that folder (which, if zipped, you might have to re-zip when you're done).
Inside "ownership-indicator" is a file called "main.lua" which can be edited using notepad or a similar program.
Around halfway through the document (line 134 to be exact, I case your text editor displays line numbers) are three lines:
if tes3.mobilePlayer.is3rdPerson then crosshair.main.visible = false end
As you can probably figure, this is the code that removes the crosshair from 3rd person view. Comment out the code by placing "--" in front of all three lines:
--if tes3.mobilePlayer.is3rdPerson then --crosshair.main.visible = false --end
This part of the code will now be ignored, giving you a 3rd person crosshair (you could also simply delete the above lines from the code, but commenting stuff out makes it easier to revert the changes if a mistake is made).
Keep in mind that this will also display the normal crosshair in 3rd person; unless you like walking around with a constant target on the back of your character's head, you should probably turn on the "autohide" option in the mod configuration menu.
Do also note that the resulting 3rd person crosshair will be somewhat missaligned if you use mods that alter the 3rd person camera angle, such as the over-the-shoulder option in the Morrowind Code Patch.
Suddenly doesn't work on owned beds anymore. Got a bounty on my head. :(
Edit: Well, not beds but hammocks actually.
Edit2: Well, I fixed it myself:
Change: if target.object.objectType == tes3.objectType.activator and not ( string.find(target.object.name, '[Bb]ed') or string.find(target.object.name, '[Ss]leep') )to: if target.object.objectType == tes3.objectType.activator and not ( string.find(target.object.name, '[Bb]ed') or string.find(target.object.name, '[Ss]leep') or string.find(target.object.name, '[Hh]ammock') )and you're good to go...
Well, it seems I fixed another bug. Not so sure about this one though. No guarantees!
The book 'The Doors of the Spirits' was treated wrongly. Here's what I did:
Change: if target.object.objectType == tes3.objectType.door or string.find(target.object.name, '[Dd]oor')to: if target.object.objectType == tes3.objectType.door or string.find(target.object.name, '[Dd]oor') and not string.find(target.object.name, '[Dd]oors') For me this seems to work.
Here's an odd quirk. When I start a new game with this enabled I have no crosshair at all while on the ship, all the way to Socucius' office, where it reappears once I enter. Jiub and guards are all still highlighted as though the crosshair is active, it's just not visible. Took a while to track it to this, systematically disabling ui-related and MWSE mods. A bit disorienting but a very minor bug. Otherwise love the customization possibilities of this; was even inspired to make a cool icon for it.
Thanks for your reply. I'm sure it has nothing to do with MGE's ui tweaks, I disabled those and re-activated my crosshair with the in-game options pretty much immediately since your mod does this and more. I've also double-checked I have the latest script-extender build. This is on a pretty heavily modded install at this point though, so I suspect weird interactions will be the norm. For what it's worth I'll list my active plugins
I also have a number of MWSE interface mods like enhanced security and name generator so I'll keep trying to figure out what is conflicting with your mod and let you know if I do.
I have the same thing. I figured it is because of the "Small Skyrim Crosshair" mod I'm also using. They work fine together, the only issue is this small walk to the Census office.
While reading elsewhere on another mod there is some kind of triggered status, either on the character capability or on the status of all objects, that changes once you get into the office, or at some moment in the office. So depending on scripting checks done when ownership is read from objects, that might be what's causing the issue.
That is true but this is different and I would say a bit more visual. The MCP option puts the word "Owned" on the tooltip for the item you are looking at while this mod either immediately changes the cursor to a red hand or turns the regular cursor red for a nice little immediate visual that the item is owned.
I will use this mod + the MCP option....i wonder what would hapen to the "owner: *insert any guild here and rank). EDIT: the "owner: *guild anme,rank* is still present lol.
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reddit
There are even more recent versions, I just tried 1.9.1.
if tes3.mobilePlayer.is3rdPerson then
crosshair.main.visible = false
end
--if tes3.mobilePlayer.is3rdPerson then
--crosshair.main.visible = false
--end
- This part of the code will now be ignored, giving you a 3rd person crosshair (you could also simply delete the above lines from the code, but commenting stuff out makes it easier to revert the changes if a mistake is made).
Keep in mind that this will also display the normal crosshair in 3rd person; unless you like walking around with a constant target on the back of your character's head, you should probably turn on the "autohide" option in the mod configuration menu.Do also note that the resulting 3rd person crosshair will be somewhat missaligned if you use mods that alter the 3rd person camera angle, such as the over-the-shoulder option in the Morrowind Code Patch.
:)
Edit:
Well, not beds but hammocks actually.
Edit2:
Well, I fixed it myself:
Change:
if target.object.objectType == tes3.objectType.activator and not ( string.find(target.object.name, '[Bb]ed') or string.find(target.object.name, '[Ss]leep') )
to:if target.object.objectType == tes3.objectType.activator and not ( string.find(target.object.name, '[Bb]ed') or string.find(target.object.name, '[Ss]leep') or string.find(target.object.name, '[Hh]ammock') )
and you're good to go...The book 'The Doors of the Spirits' was treated wrongly. Here's what I did:
Change:
if target.object.objectType == tes3.objectType.door or string.find(target.object.name, '[Dd]oor')
to:if target.object.objectType == tes3.objectType.door or string.find(target.object.name, '[Dd]oor') and not string.find(target.object.name, '[Dd]oors')
For me this seems to work.
Souls not lost as I, the veil of ignorance clouds you only because it loves you.
Do please never lose faith in it, do not test it.
Active Mods:
001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 Patch for Purists.esm
005 Texture Fix 2.0.esm
006 Texture Fix - Bloodmoon 1.1.esm
007 MAO_Config.esm
008 MAO_3d.esm
009 Siege at Firemoth.esp
010 master_index.esp
011 EBQ_Artifact.esp
012 adamantiumarmor.esp
013 LeFemmArmor.esp
014 AreaEffectArrows.esp
015 entertainers.esp
016 bcsounds.esp
017 What Thieves Guild.ESP
018 Yet Another Guard Diversity - Regular.ESP
019 Silt Strider Animation Restored.ESP
020 Container Ownership.ESP
021 Diseases Restored.ESP
022 Bloated Caves.esp
023 mwse_PoisonCrafting.esp
024 LowerFirstPersonSneak.ESP
025 Steel Throwing Knife_fix.esp
026 correctUV Ore Replacer_fixed.esp
027 New Argonian Bodies - Clean.esp
028 New Khajiit Bodies - Clean.esp
029 More Argonian Hair.ESP
030 Better Clothes_v1.1_nac.esp
031 More Better Clothes.ESP
032 Better Robes.ESP
033 ANPC.esp
034 Idle Talk.ESP
035 The Publicans.ESP
036 VoicedVivec.ESP
037 YaketyYagrum.ESP
038 The Sooner You Leave.esp
039 abotMoveOrTakeMyPlace.esp
040 Better Morrowind Armor DeFemm(a).ESP
041 DaedricArmor.esp
042 DaedricArmorGod.ESP
043 UFR_v3dot2.esp
044 MW Containers Animated.esp
045 Glowing Flames - NoMoreLightlessFlames v1.1.ESP
046 Better Skulls.ESP
047 RR_Better_Ships_n_Boats_Eng.esp
048 Vurt's BC Tree Replacer II.ESP
049 aru_signs_en.esp
050 Meteor.esp
051 ABCs for Outlanders.ESP
052 Illy's Hot Pots.ESP
053 Clean_Mines & Caverns.esp
054 DD_Caldera_Expansion.esp
055 Meteorite Ministry Palace.ESP
056 abotGondoliers.esp
057 XE Sky Variations.esp
058 MAO_Vanilla.esp
059 Texture Fix - Extended.esp
060 Patch for Purists - Book Typos.ESP
061 Patch for Purists - Decimal Errors.ESP
062 Better Expansion Implementations.ESP
063 Morrowind Content Restoration - Merged.ESP
064 MAO_Creatures.esp
065 MAO_PCSound.esp
066 multipatch.esp
I also have a number of MWSE interface mods like enhanced security and name generator so I'll keep trying to figure out what is conflicting with your mod and let you know if I do.
EDIT: the "owner: *guild anme,rank* is still present lol.