Morrowind
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Merlord

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Merlord

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45 comments

  1. smithha1
    smithha1
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    Does anyone know what the formula is?
    1. gypseros
      gypseros
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      You can read the main.lua file to see the formulas
    2. Herbmeister
      Herbmeister
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      I think I found it:

      damageMultiplier = multiMin + ( ( multiMax - multiMin ) * ( sneak / 100 ) * ( agility / 100 ) )

      The variables multiMin and multiMax are set to 1.5 and 3.0, respectively, by default.
      With 100 Agility and 100 Sneak, damageMultiplier = 1.5 + (1.5 * 1 *1) = 3.0.
      Starting out the game with 40 Agility and 30 Sneak, your damageMultiplier = 1.5 +(1.5 * .3 * .4) = 1.5 + .18 = 1.68.
      All told, your damageMultiplier range will start at a little over 1.5x damage, but will grow until maxed out at 3x damage.
      Pretty smart implementation IMO.

      That being said, I might turn it down a bit as I'm already playing with a mod or two that tweak crits. 
  2. Baconsama
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    Been using it on an assassin character, works perfectly! Can be used together with other sneak attack mods (change weapons multiplier and so on) and is customizable. All Hail MWSE!
  3. iodizedsalt
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    Can you make it so that successful sneak attacks with with melee and marksman increase your sneak skill like in Skyrim? The only way to increase your sneak skill in Morrowind is to either pay for it or get close to an actor and remain undetected. If you're playing a sneak archer, getting close to your target doesn't really make much sense.
    1. Spartacus2211
      Spartacus2211
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      Successful pickpocketing also increases your sneakskill. The vanilla max.chance for a pickpocket success is 75%. You can increase this value by simply editing the GMST iPickMaxChance.
  4. waterwaterfart
    waterwaterfart
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    hahaha someones been playing a dagger rogue in wow!
  5. Aenra2
    Aenra2
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    Thanks for this.. and two questions if i may :)
    i) According to the formula in line 113, if i set 'multi max' to equal 'multi min', the damage multiplier will always be a flat 'multi min', right? (am going for a reasonable 1.5 multiplier). Am i correct? :s
    ii) If so, why add two variables? Am probably missing something, aren't i. Could have been just one, and configurable from the MCM?
    1. Merlord
      Merlord
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      Well there's two variables because the multiplier scales with agility and sneak, so there is a range of values it could end up as. But that line was written before I knew about some of the math functions that would have made it much easier to read. I may add the muiltiplier to the MCM at some point
  6. AetherSeraph9
    AetherSeraph9
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    I'm wondering, how would this mod interact with Sneaking Realism ( https://www.nexusmods.com/morrowind/mods/33854/? ), since it increases the damage multiplier of critical hits to 10x?
  7. Pushkatu
    Pushkatu
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    I’ve been using this for quite some time now, I’m glad to see you are still improving it. Keep up the good work.
  8. deleted2905154
    deleted2905154
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    Really? No puns about Dark Souls PVP?

    Great job by the way, hacking a paralyzed something in two with my 2-handed axe from behind has never been so fun. Endorsed
  9. Shadowmaster56
    Shadowmaster56
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    For whatever reason I don't get the Mod Configuration Menu. I installed the newest version of MWSE but I don't have acess. How do I get the menu?
    1. Merlord
      Merlord
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      The MCM will only appear if you have any mods installed that use it, so if you've installed Brutal Backstabbing and have the latest MWSE dev version it should appear. Check your MWSELog.txt file and see if there are any errors.
  10. nicelyinconspicuous
    nicelyinconspicuous
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    Does it work with throwing knives and or ammo?
    1. Merlord
      Merlord
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      If you change the settings to "stab attacks only : false" and "short blades only : false" it will.

      At some point I will fix the options to allow marksman as a separate setting so you can enable it without allowing backstabbing for all other weapons/swing types.