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Merlord

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Merlord

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  1. Merlord
    Merlord
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    Version 1.1 is out! It fixes some issues with backstab sounds occuring too early, or not properly detecting missed attacks.
  2. Shadowmaster56
    Shadowmaster56
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    For whatever reason I don't get the Mod Configuration Menu. I installed the newest version of MWSE but I don't have acess. How do I get the menu?
    1. Merlord
      Merlord
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      The MCM will only appear if you have any mods installed that use it, so if you've installed Brutal Backstabbing and have the latest MWSE dev version it should appear. Check your MWSELog.txt file and see if there are any errors.
  3. nicelyinconspicuous
    nicelyinconspicuous
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    Does it work with throwing knives and or ammo?
    1. Merlord
      Merlord
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      If you change the settings to "stab attacks only : false" and "short blades only : false" it will.

      At some point I will fix the options to allow marksman as a separate setting so you can enable it without allowing backstabbing for all other weapons/swing types.
  4. GoddOward
    GoddOward
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    Most ingenious!
  5. Vuridian
    Vuridian
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    Great mod! A must for sneaky/short blade characters!
  6. Danae123
    Danae123
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    Tried this in my New Morrowind Mods stream and it worked like a charm! I was trying to be sneaky at first before I realised I simply need to be behind the enemy, sneak or not.
    Works nicely with Lucky Strike (https://www.nexusmods.com/morrowind/mods/45765)
    Endorsed and part of my July Morrowind Mods highlights (http://danaeplays.thenet.sk/morrowind-mod-highlights/)
  7. Andrewson
    Andrewson
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    Damn, I was hoping for something that actually replaces critical hits WHILE sneaking, besides vanilla multiplier is still higher and short blades are still weaker. Can you make more options to include "Undetected only" option and some lethal 8x or 10x multiplier for short blades only?
    1. Merlord
      Merlord
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      That would be a separate mod, this isn't a sneak attack mod at all (although the multiplier does compound with critical hits, so a backstab critical can be as much as 10x damage).

      A proper sneak attack replacer will have to wait until MWSE+Lua has better attack related events.
  8. GoddOward
    GoddOward
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    This mod totally makes sense.
  9. User_1160374
    User_1160374
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    Hi

    Will you be adding an esp that controls the running of the script?

    That way we could turn the mod on/off with the launcher or Mod Organizer 2's profiles system. And not have to dig through the data files manually.
    1. Merlord
      Merlord
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      I'll just add an option to the Mod Config Menu.
    2. User_1160374
      User_1160374
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      Thanks, but it's not really what I was looking for. I'd like to turn it on/off where I turn off any and all other mods I'm using. I don't want to clutter up your mod settings with stuff that doesn't usually go there.

      If I understand mwse-lua correctly, you'd need a small mw-script file to initiate the script in an esp? I don't mean to nag you, I totally understand if you are too busy. Or maybe you have some other reason to not include an esp?

      Maybe I'll try making something like that myself instead.

      Sorry for the bother.
    3. Merlord
      Merlord
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      Making an esp file, which introduces an extra step into the installation of the mod, simply to let you turn it off in the data files just doesn't seem worth it to me. If I add an option in MCM, you can turn it on and off in seconds in-game without that whole extra dependency. Feel free to make the esp for yourself, but I'd prefer to keep the uploaded mod esp free if I can help it.
    4. User_1160374
      User_1160374
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      Oh, I wasn't so worried about extra steps. It's fine, don't worry about it.
      I'm sorry I mentioned it, I meant no harm.
    5. Merlord
      Merlord
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      Hey don't worry about it, no harm in asking :)
  10. Luj1
    Luj1
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    Works with Reizeron's mod "Lucky Strike" ?
    1. Merlord
      Merlord
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      I haven't tested it myself but it should work together just fine.
    2. Morthrug
      Morthrug
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      Seems to work nicely. Got a double hit once (critical from Lucky Strike + a backstab) and well, let me just say that the Orc didn't last long : (((
  11. Morthrug
    Morthrug
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    Soooo I am playing with all options set to "no" in mod manager (so cool you implemented it!), and I'd been hearing a lot of critical hit sounds, so I turned messages on and, well, sometimes the sounds play without any message. I mean I still get messages+sounds when I hit/get hit from behind, but the sounds themselves also seem to play rather randomly (such as when I face an opponent wielding a melee weapon upfront and we haven't even clashed yet).

    I'm running it with Lucky Strike, if it helps. Any thoughts?
    1. Merlord
      Merlord
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      Lucky Strike plays the same critical sound, so that might be it? You might also hear critical hit sounds when enemies land backstabs on you.

      Also there's a small bug where the critical sound plays at the beginning of the attack, rather than when it lands, which could be causing some confusion. I'll try and fix that in the next couple of days.
    2. Morthrug
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      Well to be quite honest I've never heard a single Lucky Strike sound until I installed your mod :D There was no "critical hit" notification either.

      But anyway, it is still a great great great mod! Offers a huge potential for sorta hardcorish mode where fleeing is literally a death wish, but on the other hand landing a crippling hit and continuing to strike when the enemy is on their knees counteracts it nicely. It's also amazing with summons - nothing like dodging a stronger enemy's huge axe for a minute or so just to see him butchered from the back by your conjured skeleton with a wakizashi in its tiny skinny hands. So immersive and realistic! Whoa! :)))
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