UPDATE: As of version 2.8.0, you can now activate and pick up objects through sunrays! This feature was discovered and made possible by Greatness7 so that players no longer need to choose between functionality and aesthetic when it comes to the sunrays.
I highly suggest adopting the "number-letter" scheme for when you have multiple options under the same number.
e.g. instead of having two "07" options, one would be "07a" and the other "07b".
Trying to install a lot of mods or following any moderate-large sized mod list for Morrowind is already painful by default, so being able to immediately discern the difference between two or more folders is very helpful and can help prevent confusion and installation of the wrong option.
Dear MD, are you planning on adding a TR patch to your Telvanni dormers option? I'm asking because although I understand you'd have to update it whenever TR messes with its lands, the Telvanni region will be the last to be redone, so the dormer placement would probably be good for a while. Just a thought, as I'd like to include the dormers in my load order, but I'm not adding the Vvardenfell module because it stands out from the mainland that way. Darknut's Lighted Dwemer Ruins looks great as an add-on to your GitD, but I'm not using it for now because despite having a TR patch, it hasn't been updated for the latest release and there is some Z-fighting at some places. But that one has to contend that everywhere in the mainland there will be some dwemer ruins to update potentially, while the Telvanni lands have been pretty static for years.
Thanks for the amazing mod! Tell me, is it possible to change the time when the lights are turned on in the windows from 10 to 7? And how can you do this yourself by editing files?
Why would not being able to toggle, the new toggling sunrays or interior light mesh feature be a problem? Is it purely for ppl who dont like the look of it or something more tech related issue? Should I just use the older version without even trying out the latest version? (Following Openmw.com list- Overhaul)
It's mostly that OMW doesn't have the capability to fade out the sunrays and add interiors lights like GitD3 supports. Seems like people have been using it with OMW though and not having issues. I just can't claim that it's officially supported.
This is an absolutely MUST HAVE mod!!! You would have to be crazy not to put this in your game, it just adds so much to the experience. THANK YOU MelchiorDahrk for this and all of your outstanding work for the Morrowind community!!!
Im using OpenMW 0.49 works good and lightrays work after 0.48 but outside needs more glow, its faint for me unless I need to play with the settings but nice immersion at night.
511 comments
If using OpenMW, use Nightly 20.02.20.
I highly suggest adopting the "number-letter" scheme for when you have multiple options under the same number.
e.g. instead of having two "07" options, one would be "07a" and the other "07b".
Trying to install a lot of mods or following any moderate-large sized mod list for Morrowind is already painful by default, so being able to immediately discern the difference between two or more folders is very helpful and can help prevent confusion and installation of the wrong option.
Tell me, is it possible to change the time when the lights are turned on in the windows from 10 to 7? And how can you do this yourself by editing files?
Why would not being able to toggle, the new toggling sunrays or interior light mesh feature be a problem?
Is it purely for ppl who dont like the look of it or something more tech related issue?
Should I just use the older version without even trying out the latest version? (Following Openmw.com list- Overhaul)
dx_vivec_h_16.nif and dx_velothi_window_01.nif are missing /glow/tex05_2.dds
edit: in 2.10.3 the file is present here \06 Tamriel Data Patch\Textures\glow