Morrowind

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Amenophis

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TaxAkla

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Almalexia's Cast for Beasts (OpenMW Exclusive)
by Amenophis

Version: 2018-07-08

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DESCRIPTION
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I offer to all Beast Races Target and Self Animations in Almalexia's way.

For a long time Almalexia's Spell Animations were made available for players thanks to thugqwerty and later through Animation Compilation efforts.
But they were exclusive for human races, until now.
On May 30 2018, akortunov, from OpenMW developers, added support for per-group animation replacers on OpenMW. (Many thanks!!!!)
I went ahead, learned a bit of old Blender and finally came with this Mod.
An old wish turned into reality!


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HOW TO INSTALL
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1 - Locate your OpenMW's Configuration Folder and open.
-> https://openmw.readthedocs.io/en/master/reference/modding/paths.html

2 - Edit your settings.cfg: Look for the "Game Settings" section and add a new line: "use additional anim sources = True".
-> https://openmw.readthedocs.io/en/master/reference/modding/settings/game.html?highlight=use%20additional%20anim%20sources#

3 - You have to Install the mod on OpenMW way:
-> https://openmw.readthedocs.io/en/master/reference/modding/mod-install.html#

4 - After creating your OpenMW Mod Folder and uncompress this folder inside, you have to edit "openmw.cfg" and add a line with your mod path.
example: data="/your/mod/path/OpenMW Mods/Almalexia's Cast for Beasts (OpenMW Only)"

5 - Run OpenMW and Enjoy!


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REQUIREMENTS
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Morrowind.
OpenMW 0.45 or later or download the latest nightlies.


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COMPATIBILITY
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This mod is incompatible with any mod that edit the same kf files.


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EXTRAS
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Blender files attached. You can edit them.


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PERMISSIONS
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Do what you want with this mod. Just don't forget to include credits in readme.


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CREDITS
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Thanks to Akortunov for adding this great feature to OpenMW.
Thanks to OpenMW Team.
Thanks to LizTail and his AnimKit.
Thanks to Blender Project.


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CONTACT
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Contact me at https://www.nexusmods.com/morrowind/users/860745 or [email protected]