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SiberianCrab

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SiberianCrab

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  1. SiberianCrab
    SiberianCrab
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    V1.4.6 - a couple of script activators have been fixed, so both gates should be raising properly now

    V1.0.1 - Julan Ashlander Companion Patch ENG - fixed a bug with script teleportation. New coordinates are:

    • Player->PositionCell -60 30 -506 0 "Ghostgate, Temple"
    • KS_Julan->PositionCell 174 151 -506 10800 "Ghostgate, Temple"
    • "ulmiso maloren"->PositionCell -3011 -746 -110 16200 "Ghostgate, Tower of Dawn Lower Level"
  2. cmiq589346
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    Very pretty. Sadly, totally incompatible with MCA (the interiors in this mod are basically empty if you are also running MCA). And I'd rather take all the immersion that MCA brings than have a prettier Ghostgate.

    I also got the bug where you can't actually walk through the Red Mountain side gate. I had to "fixme" to get through.

    1. Lynzula
      Lynzula
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      MCA is outdated and riddled with bugs. Most people don't use it. There are better more modern alternatives. 
    2. Sounak123
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      What are some other alternatives to MCA ?
    3. cmiq589346
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      I found Friends and Foes. Pretty good.
    4. RyuOfTheWastelands
      RyuOfTheWastelands
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      does it add all the same functionalities as MCA does? if not im not ready to say goodbye to MCA yet
    5. cmiq589346
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      To be honest, for different reasons for both of them, I no longer use either. Not really sure the game needed it. Do check out abot's recent and excellent Door Locks though: https://www.nexusmods.com/morrowind/mods/54754
    6. Tamu89
      Tamu89
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      Repopulated Morrowind and Animated Morrowind are great together.
    7. hllckgrny
      hllckgrny
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      Animated morrowind is fps killer in towns, plus its made trandom npcs attack you with fists for no reaspn, plus those random commoners lvl 100 in unarmed and will beat the s#*! out of you
  3. hllckgrny
    hllckgrny
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    Plz make ghostgate acfual fortress wşth tens of guards each faction much more fortşfşed with many quests its always sheme that ghost gate such empty place
  4. idemosaka
    idemosaka
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    This fully eclipses the vanilla Ghostgate in my mind.
  5. does the patch for Julan not also fix the issue you face when you are teleported back to the ghost gate after your failed attempt to climb red mountain? or did I install something wrong , it worked perfectly in moving him out away from ghost gate but when he is teleported to the dawn tower it breaks the game putting him in a nonexistent room under the map.
    1. SiberianCrab
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      Fixed, thanks!
  6. ulysses
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    Why MCP?
    1. SiberianCrab
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      Maybe some of the animations require it. I don't remember exactly, since I've been using OMW for a long time.

      Nevertheless, MGE and MCP are a must-have nowadays for a classic engine.
    2. ulysses
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      Okay... :D
  7. dodgeboy121
    dodgeboy121
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    i wish there was a openmw verison
    1. SiberianCrab
      SiberianCrab
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      It works fine on OMW.
  8. xundeadbrittx
    xundeadbrittx
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    I didnt encounter this issue on my before on my character who checks mods, but now on my playthrough character, i have discovered a small discrepancy with the ghostfence inside the gates.

    https://imgur.com/a/aShl31K

    I have Ghostfence Writing on the Wall, Concept Art Ghostfence Replacer and this mod.
    1. MiguelBranquinho
      MiguelBranquinho
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      Have you found a way to solve this? Happens to me too.
  9. jeredragon
    jeredragon
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    your mod seems to delete the glass armor merchant at ghostgate
    1. Shadowguardian91
      Shadowguardian91
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      Have you found a fix yet?
    2. SiberianCrab
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      He is in a forge outside the main towers.
  10. TheGhostHybrid
    TheGhostHybrid
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    Tiny request: please update the version at the top of the page! It still says 1.4.4 when it should say 1.4.5 :)
    1. SiberianCrab
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      Indeed. Thx.
  11. KhemikalS0da
    KhemikalS0da
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    So I used a Almsivi Intervention spell and it teleported me to under the ghostgate (clipped through the terrain). Anyone else have this issue?
    1. SiberianCrab
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      Mod conflict. There is no Almsivi Intervention markers at GG in vanilla game or in my mod.