Under different docks (the underside of them) Seyda Neen (starting town) has the first, the rest are under docks where their respective professions gather I counted Nords as warriors though.
Hi there, first of all: Thank you for your time and effort, that went into this mod. I really enjoy it so far.
That being said, there is one small issue I want to point out:
The contents in the barrel with the enchanted ring, in the backyard of the consensus office in Seyda Neen, only show up, if you actually start a fresh character. When going back with an already existing char, the barrel will simply be empty. It took me the better part of the evening figuring that out, so if anyone has the same issue: the only way of adding the key to the hidden chests and the hint to where those chests are - apart from altering the modfile - is to use console commands, or starting a new character.
Hi bro. I appreciate your work. Nevertheless, I have to say that, imo, the first amulet is too overpowered for that moment of the game. I think that only recovering fatigue would be enough, and appreciated as well; the recovering of health seems like too much.
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That being said, there is one small issue I want to point out:
The contents in the barrel with the enchanted ring, in the backyard of the consensus office in Seyda Neen, only show up, if you actually start a fresh character. When going back with an already existing char, the barrel will simply be empty. It took me the better part of the evening figuring that out, so if anyone has the same issue: the only way of adding the key to the hidden chests and the hint to where those chests are - apart from altering the modfile - is to use console commands, or starting a new character.
Even so, the amulets are awesome!