Two problems 1 there is no option she will always fallow you wher ever you go.
2 her athletic skill could be over 100, if you have 45 athletics and run she follow you as walking and if she see an enemy there is no way to reach to enemy before her as she too fast. Sometimes she sees a rat from distance and run like a mad to direction you dont move, attacking everything on sight.
I think it was just high personality attribute, or high strength. Or immediately if you're playing a bosmer male. Its just a few goofy comments though so don't expect a heartwrenching tale of love
Hello AlandroSul the head model is missing for me. What would I have to do to get it fixed? I didn't put the textures or meshes in the data folder. That was the issue. Oops, my bad.
if ( yashga_follow == 1) AIFollow Player 0 0 0 0 0 set yashga_follow to 10 set LACK_yashgaFollowing to 1 ;endif elseif (yashga_follow == 2) AIWander Player 0 0 0 0 0 set yashga_follow to 20 set LACK_yashgaFollowing to 0 endif if ( GetDistance Player < 800 ) if ( LACK_yashgafollowing > 0 ) set LACK_yashgaclose to 1;she's close enough to talk about stuff endif endif if ( GetDistance Player > 800 ) set LACK_yashgaclose to 0 endif if ( GetCurrentAIPackage == 3 ) ;version of Grumpy's following script set companion to 1 if ( GetPCSneaking == 1 ); sneak if you're sneaking ForceSneak elseif ( GetPCSneaking == 0 ) ClearForceSneak endif if ( GetWeaponDrawn == 1 ) return elseif ( GetSpellReadied == 1 ) return elseif ( GetDistance Player > 800 ) ;teleports to player if further than 800 every 3 seconds set timer to timer + GetSecondsPassed if ( timer > 3 ) set timer to 0 set playerSpeed to ( Player->GetSpeed ) set playerAthletics to ( Player->GetAthletics + 50 ) SetSpeed playerSpeed SetAthletics playerAthletics set myx to ( Player->GetPos x ) set myy to ( Player->GetPos y ) set myz to ( Player->GetPos z ) SetPos x myx SetPos y myy SetPos z myz endif endif endif ;endif
Should be AIWander Player 0 0 0 0 0 Not without Player?
Should this make him stop walking?
Also very likely 2 endif's to much. I put ; before them.
if ( button == 0 ) if ( player->GetInterior != 1 ) set LACK_TeleportHello to 1 LACK_aaYashga->ForceGreeting set reset to 1 elseif ( player->GetInterior == 1 ) MessageBox "Yashga cannot teleport to you if you are not outdoors." set reset to 1 endif elseif ( button == 1 ) set reset to 1 return
I like Yashga and her personality a lot, but there seems to be a problem: her companion features don't work (on OpenMW it seems...) I could make her follow me (using her teleportation ring), but -share function doesn't work, and she won't stop following me. She also can't heal herself. It's just smth to note~
This character doesn't drink health potions. The only way I could keep Yashga from dying [20 seconds of fighting with MCA villains] was to raise her to level 2000.
You can lose Yashga forever if you can't remember where she is, a 'Send Yashga home' and 'Set Yashga's home' should be an option if the player has a house mod.
Does she have a clanfear? :D I thought there is no content with her besides the initial quest and a few dialogues with short romance and various comments.
hey so i have a mod that adds a player home/smugglers den and left yashga there for awhile only to come back and find her missing anyone know the id for her ring i kinda lost it somewhere?
33 comments
2 her athletic skill could be over 100, if you have 45 athletics and run she follow you as walking and if she see an enemy there is no way to reach to enemy before her as she too fast. Sometimes she sees a rat from distance and run like a mad to direction you dont move, attacking everything on sight.
if ( yashga_follow == 1)
AIFollow Player 0 0 0 0 0
set yashga_follow to 10
set LACK_yashgaFollowing to 1
;endif
elseif (yashga_follow == 2)
AIWander Player 0 0 0 0 0
set yashga_follow to 20
set LACK_yashgaFollowing to 0
endif
if ( GetDistance Player < 800 )
if ( LACK_yashgafollowing > 0 )
set LACK_yashgaclose to 1;she's close enough to talk about stuff
endif
endif
if ( GetDistance Player > 800 )
set LACK_yashgaclose to 0
endif
if ( GetCurrentAIPackage == 3 ) ;version of Grumpy's following script
set companion to 1
if ( GetPCSneaking == 1 ); sneak if you're sneaking
ForceSneak
elseif ( GetPCSneaking == 0 )
ClearForceSneak
endif
if ( GetWeaponDrawn == 1 )
return
elseif ( GetSpellReadied == 1 )
return
elseif ( GetDistance Player > 800 ) ;teleports to player if further than 800 every 3 seconds
set timer to timer + GetSecondsPassed
if ( timer > 3 )
set timer to 0
set playerSpeed to ( Player->GetSpeed )
set playerAthletics to ( Player->GetAthletics + 50 )
SetSpeed playerSpeed
SetAthletics playerAthletics
set myx to ( Player->GetPos x )
set myy to ( Player->GetPos y )
set myz to ( Player->GetPos z )
SetPos x myx
SetPos y myy
SetPos z myz
endif
endif
endif
;endif
Should be
AIWander Player 0 0 0 0 0
Not without Player?Should this make him stop walking?
Also very likely 2 endif's to much. I put ; before them.
if ( button == 0 )
if ( player->GetInterior != 1 )
set LACK_TeleportHello to 1
LACK_aaYashga->ForceGreeting
set reset to 1
elseif ( player->GetInterior == 1 )
MessageBox "Yashga cannot teleport to you if you are not outdoors."
set reset to 1
endif
elseif ( button == 1 )
set reset to 1
return
is player-> before GetInterior really correct?
You can lose Yashga forever if you can't remember where she is, a 'Send Yashga home' and 'Set Yashga's home' should be an option if the player has a house mod.
Do not hit her clanfear as she will turn hostile.
I thought there is no content with her besides the initial quest and a few dialogues with short romance and various comments.
Think other mods that you bound to have by now, will fix this, or a update fixed/changed this.