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Greatness7

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160 comments

  1. MonkeyyNinja
    MonkeyyNinja
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    Any chance of an OpenMW rewrite now that 0.49 added more scripting support? Love this mod and I miss having it.
    1. TheHourMan
      TheHourMan
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      +1 to this
    2. faiminator
      faiminator
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      +1
    3. azraelmatt300
      azraelmatt300
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      +1 to this
    4. arseboth
      arseboth
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      • 4 kudos
      +1
    5. vvardenfellstormsage
      vvardenfellstormsage
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      • 9 kudos
      +1 
    6. wearespacedust
      wearespacedust
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      • 5 kudos
      +1
  2. CmdCuddles
    CmdCuddles
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    • 1 kudos
    Edit: nevermind I didn't test anything correctly. Great mod. Endorsed
  3. 77cats
    77cats
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    I can't seem to be able to apply poison to weapon or arrows.

    Edit- FIXED! The mod Inventory Sorter by abot seems to have been preventing the application of poison onto the weapons. It all works correctly now that I have removed the MWSE file from Inventory Sorter. I wasn't using it, so I haven't looked into it to see if something could be changed to keep it.
  4. EPIPHANESXLR
    EPIPHANESXLR
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    i think this baby could use a makeover for 2024 ... interaction with F&F, dynamic poisons to randomly generated NPCs etc etc
  5. TheJustOne
    TheJustOne
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    Would love OpenMW compatibility.
  6. Bonzarion
    Bonzarion
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    Simply one of the best Morrowind mods out there. This and Controlled Consumption are a must. The only minor criticism I have is concerning stock poisons that  Alchemists sell: "Exclusive Damage Health: 40pts for 5 sec" and similar ones are way too strong. Also, recovered poisoned arrows still have poison applied to them.
  7. mrmayhem2
    mrmayhem2
    • member
    • 1 kudos
    Beautiful mod. Really opens up some cool new builds/play styles.

    My only big suggestion is to add an MCM option for us to add an apparatus to the ignore list for world space activation. For mods that make skooma pipes smoke-able, this would be very useful.
  8. Dragon09320932
    Dragon09320932
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    • 1 kudos
    Would there be a way to implement everything this mod does EXCEPT for, ironically, the poison crafting/ leveled list additions? I really like the anti exploit/ faster leveling/ potion icons, but not entirely on board with the poison mechanic.
  9. Venk55
    Venk55
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    • 1 kudos
    Is this OpenMW compatible?
    1. Boonlive
      Boonlive
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      • 0 kudos
      dont think so
  10. ChadBalthier
    ChadBalthier
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    I can't apply poisons during combat, any way to change that?
  11. SneakyPenguin77
    SneakyPenguin77
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    • 0 kudos
    Dumb question but can I add this to an existing save or does it need a fresh start? I know the rule of thumb is to always do a fresh start when changing your mod list but I think this would go really well with the character/build I'm currently playing so I'd like to be able to just add it. 

    EDIT: I made a back up and installed it to test things myself. Seems to be working as intended with no issues, though I did not install the labeled potions option just to be safe.