I can't seem to be able to apply poison to weapon or arrows.
Edit- FIXED! The mod Inventory Sorter by abot seems to have been preventing the application of poison onto the weapons. It all works correctly now that I have removed the MWSE file from Inventory Sorter. I wasn't using it, so I haven't looked into it to see if something could be changed to keep it.
Simply one of the best Morrowind mods out there. This and Controlled Consumption are a must. The only minor criticism I have is concerning stock poisons that Alchemists sell: "Exclusive Damage Health: 40pts for 5 sec" and similar ones are way too strong. Also, recovered poisoned arrows still have poison applied to them.
Beautiful mod. Really opens up some cool new builds/play styles.
My only big suggestion is to add an MCM option for us to add an apparatus to the ignore list for world space activation. For mods that make skooma pipes smoke-able, this would be very useful.
Would there be a way to implement everything this mod does EXCEPT for, ironically, the poison crafting/ leveled list additions? I really like the anti exploit/ faster leveling/ potion icons, but not entirely on board with the poison mechanic.
Dumb question but can I add this to an existing save or does it need a fresh start? I know the rule of thumb is to always do a fresh start when changing your mod list but I think this would go really well with the character/build I'm currently playing so I'd like to be able to just add it.
EDIT: I made a back up and installed it to test things myself. Seems to be working as intended with no issues, though I did not install the labeled potions option just to be safe.
160 comments
Edit- FIXED! The mod Inventory Sorter by abot seems to have been preventing the application of poison onto the weapons. It all works correctly now that I have removed the MWSE file from Inventory Sorter. I wasn't using it, so I haven't looked into it to see if something could be changed to keep it.
My only big suggestion is to add an MCM option for us to add an apparatus to the ignore list for world space activation. For mods that make skooma pipes smoke-able, this would be very useful.
EDIT: I made a back up and installed it to test things myself. Seems to be working as intended with no issues, though I did not install the labeled potions option just to be safe.