164 comments
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LockedStickyAny chance of an OpenMW rewrite now that 0.49 added more scripting support? Love this mod and I miss having it.
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I keep getting CTDs trying to apply poison to arrows... I have no clue why. I can do one or two if I'm lucky but after that it's pretty much a guaranteed CTD.
MWSE is up to date...
Anybody got a clue what it could be?-
I figured it out. It's the same bug that has already been reported under the bug tab. If I try to apply poison to a stack of arrows when the confirmation message box is disabled, it creates a duplicate stack of poison that crashes the game when used.
If anybody else has this issue, just re-enable the confirmation message box.
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Beautiful mod. Really opens up some cool new builds/play styles.
My only big suggestion is to add an MCM option for us to add an apparatus to the ignore list for world space activation. For mods that make skooma pipes smoke-able, this would be very useful. -
I have tried everything to get this mod to work and it simply...doesn't. I'm on the latest MWSE and MGEXE Versions. I've uninstalled and reinstalled it multiple times using Mod Manager II. I've tried changing my load order every which way possible. What in the world am I doing wrong here?
EDIT: I scrapped my entire install and started from scratch. Not sure what got it, but I suspect it was some kind of leftover files from my previous modding back a few years ago borking it. Either way, it works now! -
Edit: nevermind I didn't test anything correctly. Great mod. Endorsed
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I can't seem to be able to apply poison to weapon or arrows.
Edit- FIXED! The mod Inventory Sorter by abot seems to have been preventing the application of poison onto the weapons. It all works correctly now that I have removed the MWSE file from Inventory Sorter. I wasn't using it, so I haven't looked into it to see if something could be changed to keep it. -
i think this baby could use a makeover for 2024 ... interaction with F&F, dynamic poisons to randomly generated NPCs etc etc
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Would love OpenMW compatibility.
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Simply one of the best Morrowind mods out there. This and Controlled Consumption are a must. The only minor criticism I have is concerning stock poisons that Alchemists sell: "Exclusive Damage Health: 40pts for 5 sec" and similar ones are way too strong. Also, recovered poisoned arrows still have poison applied to them.
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Would there be a way to implement everything this mod does EXCEPT for, ironically, the poison crafting/ leveled list additions? I really like the anti exploit/ faster leveling/ potion icons, but not entirely on board with the poison mechanic.
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Is this OpenMW compatible?