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19 comments

  1. cubanbface
    cubanbface
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    This compatible with twin lamps and slavehunters mod ? Cause the first 3 slaves in the smuggler cavern in seyde nein after I told them to come with me they disappeared.
    1. cubanbface
      cubanbface
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      Definitely download the GitHub version and put all suggestions on here on the blacklist. Will save you headaches for anyone installing this. Concerning the errors of dead npcs following you and getting #INFO or #INDO in pick root. Show the scene graph to find the bad bound radius under world pick root. I'm guessing I'm getting this message when I load up my saved game because dead npc's are following me that need to be blacklisted? Correct?
  2. warum
    warum
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    Breaks black horker quest in Bloodmoon ;(
    (you are supposed to follow it. it will teleport to you and then not do anything)
    1. SpaceDevo
      SpaceDevo
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      You can fix it by adding BM_horker_swim_UNIQUE to the mod's blacklist.
  3. jourdanroedel
    jourdanroedel
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    Great mod. Thank you.
    1. jourdanroedel
      jourdanroedel
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      I've run into a small issue when using Grumpy's "lulu" Guar companion mod. When loading a save thats in an interior I'll get this warning, if I load anyway selecting yes to all my cursor will be completely deactivated making me unable to activate anything.

      "#INFO or #INDO in pick root. Show the scene graph to find the bad bound radius under world pick root."

      I've tried blacklisting but to no avail. Possibility that I am messing up the blacklisting part but I have it working with other Npc's so idk what I am doing wrong. Its a non issue in my opinion just figured I'd mention it in case others relate to this post. If you load an exterior everything will be fine except lulu's wait/wait outside functions wont work.
    2. mesafoo
      mesafoo
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      If you grab the updated version from his github (under mirrors on description page) it should fix the #INFO or #INDO error. It also adds an MCM menu to make blacklisting much easier.
  4. mesafoo
    mesafoo
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    This is fantastic. I've always wanted to be able to use a companion in Morrowind and have them keep up over rugged terrain.
    Not that it's necessary, but have you considered adding something like:

    --Get the direction the player is facing and set the coordinates to be 50 units opposite that direction from the players coordinates.
    local playerOrientation = tes3.getPlayerRef().orientation.z
    positionParams.x = (positionParams.x - (math.sin(playerOrientation) * 50))
    positionParams.y = (positionParams.y - (math.cos(playerOrientation) * 50))

    to add a little bit of distance in between where the companions teleport to and the player?
  5. Iamthecure
    Iamthecure
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    ,,Fixed issue where dead companions would still follow the player."
  6. coin3223
    coin3223
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    One of the best mods ever. I remember thinking Morrowind really needed a mod like this years ago but I never thought it'd be possible. This makes using the Give Your Orders & Universal Companion Share mods so much more useful because now you can essentially turn any NPC into a full fledged warp-scripted companion with tradable equipment. Before using give your orders with NPCs had very limited usefulness since they'd always get lost. They even teleport with you when using recall without adding them to Mel's teleport mod's companion's list.
  7. AcolyteChronomancer
    AcolyteChronomancer
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    This seems to conflict with the a man and his guar quest.... fyi. Ref id "teris_raledran".
    Edit: Also experienced a problem with the runaway slave quest. You may want to add "reeh_jah" as well.
  8. Jaiysaun
    Jaiysaun
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    Does this work with creatures that follow as well, like Corky and the Shock Centurion?
    1. NullCascade
      NullCascade
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      Yup.
    2. brakesbrakesbrakes
      brakesbrakesbrakes
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      Happens with the White Guar as well, which will definitely need to be added to the blacklist as it doesn't get disabled until you're far off. Add guar_white_unique to your list.
    3. Branwen
      Branwen
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      Can confirm that this happens to the White Guar after the player character retrieved the amulet from the corpse, too.
  9. Azulyn
    Azulyn
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    so i'm assuming this would be compatible with melian's teleport mod?
    1. Jaiysaun
      Jaiysaun
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      I've been using both without issues. NPCs actively following you, even if they haven't been added to your list in Mel's, will still teleport with you.
  10. SpaceDevo
    SpaceDevo
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    When used with abot's Where Are All the Birds Going? during nighttime, this mod seems to have the humorous effect of intermittently spawning a group of fireflies at my feet, which then defend me from enemies en masse. There's a similar occurrence with abot's Guards inside cities.

    From what I read, it seems easy enough to fix with this mod's blacklist feature. Just thought I'd report it anyway in case you want to make a public blacklist patch. Here are the IDs:

    (EDIT: Apparently some of abot's birds teleport to me as well, so I just added everything else from that mod.)

    Spoiler:  
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