Morrowind
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AnyOldName3

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AnyOldName3

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  1. AnyOldName3
    AnyOldName3
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    Locked
    Sticky
    Problems
    If you have issues with this plugin, please report bugs at https://github.com/AnyOldName3/ModOrganizer-to-OpenMW/issues or ask on the OpenMW forums, OpenMW Discord, or MO2 Discord. I don't get email notifications for comments and bugs submitted here (even though I've turned on all the settings I can find for that).

    Linux/WINE
    If you're using MO2 through WINE, this script will convert the Windows paths that get exported by the plugin to native Unix paths you can use through the Linux version of OpenMW: https://gitlab.com/-/snippets/2165310

    Known issues and workarounds

    • PermissionError: [WinError 5] Access is denied: 'C:\\Users\\User\\Documents\\My Games\\OpenMW\\openmw.cfg': This seems to be caused by Windows' Controlled Folder Access system, a security feature that stops things editing files in your user area automatically without asking you first. You can resolve this by adding a Controlled Folder Access exception for Mod Organizer 2 in Windows Defender.
    • [22:39:36.872 W] Warning: found duplicate file for 'D:/Morrowind/Data Files\Icons\s\B_Tx_S_fire_shield.dds', please check your file system for two files with the same name in different cases. and similar messages: You've run OpenMW through MO2 after using this plugin, even though the whole point of this plugin is that you don't need to do that. Launch OpenMW outside MO2 instead.
    • [2024-02-14 17:53:18.240 E] failed to initialize plugin C:/Modding/MO2/plugins/OpenMWExport.py: ModuleNotFoundError: No module named 'PyQt5': You've installed a too old version of this plugin with MO2 2.5.x. Download and install the correct version for your MO2 version.
    • [2024-02-14 17:53:18.240 E] failed to initialize plugin C:/Modding/MO2/plugins/OpenMWExport.py: ModuleNotFoundError: No module named 'PyQt6': You've installed a too new version of this plugin with MO2 2.4.x or older. Download and install the correct version for your MO2 version.

    Beta
    There's a beta version of this available here: https://github.com/AnyOldName3/ModOrganizer-to-OpenMW/releases/tag/3.1.0-beta-2
    It silences the deprecation warnings, and restores compatibility with MO2 2.2.x, at least in theory. I've had no reports from users of whether it actually achieves that last part, so if for some mad reason you're still using 2.2.x, please let me know whether this beta works.
    No one reported back whether that beta did what it was supposed to, so it never became a release.

    There's a beta version of this available both on GitHub and this Nexus page. It adds compatibility with MO2 2.5.x, but also breaks compatibility with anything older. It also introduces new features such as the ability to choose the openmw.cfg path and export non-Morrowind games which OpenMW is beginning to experiment with.
  2. KUPOinyourWINDOW
    KUPOinyourWINDOW
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    I have a custom shader pack that I need to re-add under "data directories" in the OpenMW launcher every time this tool updates my cfg file, is there a way to make it add those data directories permanently (or every time) without me having to manually do it?
    1. KUPOinyourWINDOW
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      Solution found, add them as a mod in Mod Organizer, I feel dumb ahaha
  3. ualaelin
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    fyi version 4.0.0 throws some error about PyQt6 not being found.  Reverting to version 3.0.0 fixes
    1. Corwyn
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      I'm having the same problem, that it can't can't seem to find PyQt6. 
      Did a fresh install of Python 3.12(64bit) & PyQt6, and still not working.
    2. AtroceWins
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      I had the opposite problem. I got an error for PyQt5 when trying to use 3.0.0. Using version 4.0.0 gives me no error messages.
    3. AnyOldName3
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      This is where my younger brother would say skill issue:

    4. archosaur2
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      Why you posting wall of text insted of simply put "file for MO VERSION X" as all others people do here? You made obsure description and than posting novels here how all users cant read and how you tired of dumb people.
  4. notgonnapayformodsyouidiot
    notgonnapayformodsyouidiot
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    getting error "modulenotfounderror: no module named 'pyqt5'

    yes i have python installed at the latest version
    1. AnyOldName3
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      Have you tried reading? For example, reading any of https://github.com/AnyOldName3/ModOrganizer-to-OpenMW#note, the descriptions for the betas in https://github.com/AnyOldName3/ModOrganizer-to-OpenMW/releases, the sticky comment on this Nexus page, the file descriptions also on the Nexus page, or even the last comment posted here before yours would be a good place to start.
    2. GammaX1998
      GammaX1998
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      have you find a solution for it?
    3. AnyOldName3
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      Yes. That's why I said to try reading, and listed several places you could read about the solution.
    4. BarbedTurtle
      BarbedTurtle
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      you could stop being such a prick and just say install python manor just say nothing! youd save yourself time either way
    5. reaperwarrior92
      reaperwarrior92
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      If he did that he wouldn't be able to feel superior to the guy who likely just misinterpreted because it's actually not communicated well on the page for the casual person.   
    6. reaperwarrior92
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    7. scott5412
      scott5412
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      I had this issue with a completely separate plugin, and AnyOldName, your response is probably one of the succinctly worst responses you could have given. I'm sorry, but please just treat people, treat us, with respect.
      I came here from across the internet after encountering the error in a totally different place to say this.
    8. AnyOldName3
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      I've dealt with people asking this same question about a hundred times now. It is impossible to find a download link to this plugin that is more than twenty pixels from some bold text saying you need to use 3.x for MO2 2.4.x, and the 4.x beta for MO2 2.5.x. The first few tens of times it was asked, I went looking for more ways I could communicate it more clearly, but there's nowhere else to write it except as a face tattoo, and I don't think that'd actually be any clearer. If there's a download button I've not found, I'd love to hear about it so I can stop the torrent of comments and DMs I get, both here and on Discord, about this.

      It's impossible to hit this problem except by refusing to read some text close enough to your mouse cursor that you must have seen it. It's impossible to post a comment here asking how to fix the problem without scrolling past the answer to the problem. I don't think it's respectful of other people's time to ask questions when the information's been right under your nose, and it's not a good use of the question-asker's time, either - if it's too much bother to read the text the first couple of times it's on your screen, surely it's too much hassle the third time. Learning to pay at least some attention to the text on the downloads page will save you loads of time in the long run. It'll also hopefully stop people DMing other mod and tool authors with similar questions in the future.

      It's naive to think that it's safe to not respond, as when other people respond, they keep responding with incorrect information, like telling people to install Python (which won't make any difference to anything as MO2's got its own embedded Python interpreter and doesn't use the system one at all). If things were answered correctly, then I could leave it alone, but the incorrect answers just leave users still experiencing problems.

      If the Nexus let me set up a bot that would respond to comments if they contained certain phrases or keywords, I'd do that, but there's no option to do it.
    9. archosaur2
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      ---------------------------
      Error
      ---------------------------
      failed to initialize plugin C:/Modding/MO2/plugins/OpenMWExport.py: ModuleNotFoundError: No module named 'PyQt5'

      At:
        C:/Modding/MO2/plugins/OpenMWExport.py(12): <module>

      ---------------------------
      OK   
      ---------------------------
      FIX THIS PILE OF SOFTWARE....

  5. DiscipleofVeloth
    DiscipleofVeloth
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     [deprecated] getMod in display [plugins\OpenMWExport.py:87]: IOrganizer::getMod(str) is deprecated, use IModList::getMod(str) instead.

    some mods are working but i still get this message, new to using Mo2 for morrowind and im pretty ignorant to what this means
    1. AnyOldName3
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      This is safe to ignore as it's just a warning. MO2 changed how you access certain functions, but left the old way for backwards compatibility.
  6. Rammligr
    Rammligr
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    Great mod to have, makes using MO2 with OpenMW almost seamless!
  7. badshadowstep1
    badshadowstep1
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    I'm trying to use MO2 with this mod but I keep getting an error and I'm unable to solve it so far:

    Plugin "Export to OpenMW" failed: UnboundLocalError: cannot access local variable 'game' where it is not associated with a value
  8. Metrocop1234
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    Everytime I export to openmw, tribunal and bloodmoon get moved down and its really annoying. Like I can deal with it but its just super annoying to have to keep changing, y'know?
    1. AnyOldName3
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      It'll put them in the same place in OpenMW's list as they are in MO2's list, so if you set the list up in MO2 how you want it, then it'll export it how you want it.
    2. xxKongmingxx
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      Not for me. As a matter of fact, what ever order I export to openMW is irrelevant. It arrives however it chooses.
    3. kreedz21
      kreedz21
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       ̶G̶o̶t̶ ̶a̶ ̶s̶a̶m̶e̶ ̶p̶r̶o̶b̶l̶e̶m̶ ̶h̶e̶r̶e̶,̶ ̶a̶n̶d̶ ̶i̶t̶ ̶d̶e̶l̶e̶t̶e̶s̶ ̶t̶h̶e̶ ̶"̶f̶a̶l̶l̶b̶a̶c̶k̶-̶a̶r̶c̶h̶i̶v̶e̶=̶ ̶"̶ ̶o̶f̶ ̶w̶h̶a̶t̶e̶v̶e̶r̶ ̶m̶o̶d̶s̶ ̶l̶i̶k̶e̶ ̶T̶a̶m̶r̶i̶e̶l̶ ̶R̶e̶b̶u̶i̶l̶t̶ ̶a̶n̶d̶ ̶S̶k̶y̶r̶i̶m̶ ̶H̶o̶m̶e̶ ̶o̶f̶ ̶t̶h̶e̶ ̶N̶o̶r̶d̶s̶.̶ ̶I̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶m̶a̶n̶u̶a̶l̶l̶y̶ ̶a̶d̶d̶ ̶t̶h̶e̶m̶ ̶b̶a̶c̶k̶ ̶w̶h̶e̶n̶e̶v̶e̶r̶ ̶I̶ ̶e̶x̶p̶o̶r̶t̶ ̶t̶o̶ ̶O̶p̶e̶n̶M̶W̶.̶

      EDIT: Ignore. It happens because I have another MO2 plugin like exporting mod order from Kezyma's. Uninstalling it fixed it.
  9. alvazir
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    Does it allow exporting openmw.cfg to a custom path if you don't have OpenMW installed? I've made a tool for Morrowind/OpenMW, though haven't found a way to let it work with Morrowind + MO2 combination yet. Perhaps this plugin is the way to go.

    EDIT: I've carefully read beta version description and found an answer ;-)
  10. Blezmo
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    ModOrganizer will not start when I add this plugin. An error message says:

    Python class implementing "IPluginToolWrapper" has no implementation of method "setParentWidget"
    [OK]

    What should I do to fix this?
    1. AnyOldName3
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      Are you using a particularly old version of MO2? If so, you should update it.
    2. sbw372
      sbw372
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      I just got this error. I fixed it by just adding "self.__parentWidget = None" under def __init__ and     "def setParentWidget(self, widget):
              self.__parentWidget = widget" later
    3. AnyOldName3
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      In case anyone's still hitting this issue, the beta here? should restore compatibility with MO2 2.2.x. It's not been confirmed to work by any users yet, so if this works for you, please let me know.
    4. Darklustre
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      I got the same warning and my MO2 is updated. Did you ever find a fix? I have to delete the plug-ins for it to go away.
    5. AnyOldName3
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      What MO2 version were you using? It shouldn't be possible for this error message to happen in anything recent, but it's possible that something old enough to give that error message fails to check for updates properly and say it's up to date when it isn't.

      For older versions, the beta I linked in my last comment should work, and it's not clear if you've tried that. It should also work fine in newer MO2 versions, so it shouldn't break anything if you try it and your MO2 is up to date.
    6. zhongetzu
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      I realize this post was made 3 years ago but I wanted to update you, it worked for me I am currently installing mods for my game and this has helped. Thank you!
  11. TheDragon13
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    So if I need to edit a plugin, like there is customizable features a mod has that u open up and change IN GAME

    From "mod config" like mwse.

    Does that make THIS happen for openmw?