Morrowind
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Remiros and Greatness7

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Flash3113

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66 comments

  1. SalemMurders
    SalemMurders
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    Does this mod check if the player currently has a stunted magicka effect placed on them? This mod says that your mod only checks for the wombburn effect.
    1. Darkstorne
      Darkstorne
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      Can confirm it doesn't check for that

      I'm playing with a birthsign mod that has stunted magicka on the Atronach, and I'm still regenerating magicka over time with this mod. Will just disable it while playing with that birthsign, but it's a shame it isn't quite as fully functional as the description suggests.
  2. ImGlaishy
    ImGlaishy
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    Hello, great mod!

    I was really enjoying this as a struggling level 1 hybrid character not wanting to rest every 5 seconds.

    However even with just a few more levels, this mod is starting to feel a bit too OP. I just don't need to use mana potions. Maybe my spells are just that low tier?

    I saw your formula for the mod, being ( ( wp + ( int / 10 ) ) / 40 ) which is genius.

    Would you be able to make a version that halves this? Like ( ( wp + ( int / 10 ) ) / 80 )
    That or making it regen every 8 seconds instead of 3?

    For me that would encourage using my mana potions and rest, while still getting some mana regen make gameplay feel better and get that passive regen while in town. Cheers!
  3. rabcor
    rabcor
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    Isn't this mod's name a contradiction? Since there is no magicka regen in the game besides resting and potions.

    How is this mod 'purist friendly'? the description really doesn't tell us anything in that regard.

    Do you only regenerate if you are standing still in an area where resting is possible and at the rate you would regenerate by actually resting or something?

    You cannot really be considered 'resting' otherwise and thus should not regenerate mana whenever resting isn't an option for you...
  4. BudaKhan
    BudaKhan
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    I loved the mod until I realized it was recharging magic charges on gear over time. Slowly but it breaks the game a little too much for my prefs.
    1. Remiros
      Remiros
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      This is not because of this mod. That's vanilla behavior. This mod doesn't touch enchantments or any related GMSTs.
  5. dumbcter
    dumbcter
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    Doesn't regen anywhere near quickly enough to let you spam spells, maybe you'll get one extra spell off per fight but that's about it.
    I really like it this way, and it's way better for roleplay than justifying a mage character waiting for 3 days in the middle of a bandit-infested cave.
  6. Snowball91
    Snowball91
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    Any way to make this cease to work during combat? This gives a kind of unfair advantage. For a perfect purist-friendly solution, magicka should regenerate when chilling and strolling through Ascadian Isles, while behave in a vanilla way when fighting.
    EDIT: after a liddle fiddling with the script, I came up with the idea of blocking regen if your hands or weapon is drawn. This piece of code placed just before your "set timer to ( timer + GetSecondsPassed )" does that:
    if ( player->GetWeaponDrawn )
    set timer to 0
    endif
    if ( player->GetSpellReadied )
    set timer to 0
    endif
    This works for me perfectly but maybe there is a better solution?
    PS: I absolutely wouldn't mind if you uploaded an alternative version of the mod with my addition ;)
    1. teralitha
      teralitha
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      Doesnt this regen mod also work for enemies?  If it only works for the player then yeah thats lame.
    2. keags616
      keags616
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      Thanks this is a great addition! 
  7. HadToRegister
    HadToRegister
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    If I edit the regen script, do I need to use "Recompile All" afterwards?
    1. Pop000100
      Pop000100
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      No you just need to save the script.
    2. HadToRegister
      HadToRegister
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      Thanks
  8. moraelyn64
    moraelyn64
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    This is a cool mod, keeping this in my load order.

    I had to make a small change to make this compatible with the birthsigns mod I'm using, because magicka would regenerate for me even when picking the Atronach sign. I changed this line in the startup script:

    if ( player->GetSpellEffects "wombburn"  == 1 )

    to

    if ( player->GetEffect sEffectStuntedMagicka == 1 )

    This change will make it so the script does not depend on the spell ID, which might be changed by a mod, but instead on the Stunted Magicka debuff which should always be present when using the Atronach birthsign.

    Hopefully this will be helpful to someone.
    1. virusfound
      virusfound
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      Thank you very much, your suggestion works.
      Fixed mod is here: Purist Friendly Magicka Regen (Willpower scaling and Stunted Magicka fix)
  9. Odal190
    Odal190
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    I love this mod and have tinkered with it a bit myself. I like the idea of how much magicka regen you can get could be customizable by how you play your character, making the regen based on Intellect and Willpower, however I did not like how quickly my newly created character regenerated magicka, so I set out on a modding adventure.

    What I ended up doing is making the magicka regen based on 1 second and changing the equation to the following:

    (GetSquareRoot, int) * (wp * wp / 70710.67811 )

    The idea behind this is to have the magicka regen based on intellect, but on diminishing returns and have it scale exponentially on willpower. At 50 intellect and 50 willpower, this will give you 1 magicka per 4 seconds.  Change the divisor to your liking; lower if you want it faster and higher if you want it slower.  Hopefully this allows a bit of a fun way to make willpower (for the purpose of regening magicka) really strong if you stack enough of it.  Will report back here with a reply/edit to see how much I like or hate this change.
    1. Remiros
      Remiros
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      That's an interesting approach. You're more than welcome to upload your edited version so others can also benefit.
    2. Odal190
      Odal190
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      Ok, figured out how to upload it.

      https://www.nexusmods.com/morrowind/mods/49040/

      I have only done any mod work for morrowind in openmw, so I don't know how to even check if it works for regular morrowind.  From what I understand from a quick google search it should be possible to just change the .omwaddon to .esp and use that.
  10. patoberli
    patoberli
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    Just tested this mod in OpenMW, it sadly doesn't seem to work. My Magicka doesn't recover. Can anybody else confirm this?
    1. Pop000100
      Pop000100
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      Works for me, Do you have the atronach sign by chance? cause if so it won't regen.
    2. deleted78850628
      deleted78850628
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      It also worked fine for me in OpenMW 0.45 and 0.46.
    3. patoberli
      patoberli
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      Yes that is it, I have Atronach sign. Thanks for the help and sorry for the delay, didn't get any notification.