Fantastic mod. Seeing as it uses the mod config menu are you considering adding any more optional features? For example: hide the new status effect icon, increase/decrease cooldown to personal tastes? Just really minor things. Thanks anyway =)
Thanks for the mod! But alchemy is still cheating even with both modules.
Can you add a new module, please?
1) IF a Player drinks a potion or eats ingredients THEN forbid him to eat and drink for X seconds AND Set TIMER to (TIMER + Y) 2) Every second (if the player is not in menu mode), the TIMER decreases by 1. TIMER cannot be below zero. 3) IF TIMER > Z, THEN forbid the player to drink and eat.
Default settings: X = 5 Y = 50 Z = 100
By changing these values through .txt, the player can configure the mod as he wants
sorry if this bothering you, but how do I access the mod configuration menu? I had all the requirements mod & such. but I don't see it elsewhere? is there a hotkey for it though?
Cool, but doesn't work nice with Poison Crafting. Seems silly you cannot drink a potion and then have a 5 seconds cooldown.. before you can poison your weapon.
15 comments
if (potion.objectType ~= tes3.objectType.alchemy or potion.objectType ~= tes3.objectType.ingredient) then
But it didn't work
Everything else works just fine.
MWSE updated.
MWSE.log clean.
NOT using 'Seph's HUD Customizer'.
For example: hide the new status effect icon, increase/decrease cooldown to personal tastes? Just really minor things.
Thanks anyway =)
Can you add a new module, please?
1) IF a Player drinks a potion or eats ingredients THEN forbid him to eat and drink for X seconds AND Set TIMER to (TIMER + Y)
2) Every second (if the player is not in menu mode), the TIMER decreases by 1. TIMER cannot be below zero.
3) IF TIMER > Z, THEN forbid the player to drink and eat.
Default settings:
X = 5
Y = 50
Z = 100
By changing these values through .txt, the player can configure the mod as he wants
But this is coming from someone who favors cooldowns for all item types.