VERSION 1.3 * Addiction chance now affected by Willpower instead of Endurance (kind of obvious in hindsight) This means drinks the reduce Willpower (Mazte, Flin etc) are more addictive than others.
* You can now cure your addiction by visiting a shrine and receiving Almsivi Restoration
Does anyone know of any patches for booze added from other mods? or how to go about making one? specifically i'm curious about adding booze from TR and PC Fun mod though! It adds an interesting layer to inventory management as well as role play
A little late but the mod is OpenMW compatible. Frostwind (the OpenMW equivalent of Ashfall) links this mod as a way to build warmth. I just installed this mod to be sure and i got drunk drinking Mazte and my character began hiccuping. Not to mention that this mods description says it is OpenMW compatible, granted it is near the bottom. Lol
Hi. It looks like this mod is incompatible with your Ashfall mod. This mod tracks quantity of alcohol bottles in player's inventory. However, it doesn't track the situations when player drinks booze from the Ashfall backpack. If it happens, drunkenness starts to decrease instead of increasing and the mod logic seems to be broken.
Cool conceptually but doesn't seem to work even after I downed 10 Maztes. I use Controlled Consumption so if the intention is to punish a player for downing 100+ Sujammas in one go it might not be for me.
I really do love this mod! I have a mod that adds an assault rifle so I'm just drunkenly running around shooting those stupid cliff racers XD . I have suggestion but I don't know if it will work or not... Maybe perhaps use the in-game flasks to store some of the drinks? Like have it resized in scaling for small, medium, large or have a very daring gamble to measure on your own and hope you don't flop over mid-fight or something...? (Like put the flask down and get either the option to fill it with what's in your inventory or pick it up for OpenMW)
Apparently, the Character Sound Overhaul mod conflicts with the Immersive alcohol. If you disable the drinking sounds in MCM for the CSO,the problem is solved.
Interesting mod. I'll be sure to use it in singleplayer. I have a question though, do this mod and The Brew Master work in tes3mp? Me and my friends really like the idea of getting drunk together in tes3mp so if they work, that'd be awesome.
Brew master should work but I'm not sure about this one. I don't know how tes3mp handles local scripts, it might end up making everyone the same level of drunkenness. Give it a try and let me know how it goes!
downloaded and endorsed! I'll test more thoroughly tomorrow, but this is something I've been looking for! If you could do something similar with skooma you'd be a god in my eyes. I've enjoyed every mod you've made thus far! <3
Good to hear! Did you download the update? The original upload was missing the hiccuping sounds, which is my favourite part of the mod. You should be able to just switch out the old .esp file with the current one.
25 comments
* Addiction chance now affected by Willpower instead of Endurance (kind of obvious in hindsight)
This means drinks the reduce Willpower (Mazte, Flin etc) are more addictive than others.
* You can now cure your addiction by visiting a shrine and receiving Almsivi Restoration
Fun mod though! It adds an interesting layer to inventory management as well as role play
And yes, I will make a Skooma version of this mod when I have the time :)