This page was last updated on 27 November 2023, 7:57PM
Changelogs
Version 2.11
"No Halo Sigils" meshes subsumed into main archive.
Dagoth Ur's head tilted slightly upward so he's no longer looking toward the ground (an issue that's bugged me for a while).
Version 2.1
Various tweaks to Dagoth Ur: less gold and more red like the vanilla design, smaller rerebraces that don't stick out and clip as much, adjustment of skinned apparel to fit better with less clipping, red necklace texture replaced with an actual 3D version, mask adjusted to look like it can fit an actual face, hair is now a single mesh that no longer clips with the necklace, earrings are now a single mesh, with the braids and neck rings removed for a cleaner look and fewer draw-calls.
Diverse Dagoths plugins reduced from eight to four, all of which include restored idle animations for Tureynul and Uthol.
Version 2.0
Major update, with unique models for all 8 Dagoth brothers.
Version 1.22
Corrected a misnamed normal map for OpenMW, and renamed the patch folders for clarification.
Version 1.21
Quick optimization pass using the Combine Properties function. Now includes two variants of the OpenMW patch.
Version 1.12
Removed some unused textures, and resaved the others in a better, more optimized format with mipmaps.
Version 1.2
Restored particle effects for Dagoth Ur, with a new red coloration, along with an alternate file with no skull/horns on his mask -- courtesy of RedFurryDemon.
Version 1.1
Merged the GDR patch into the main file.
Included "Action Nifs" for animation viewing.
Dagoth Ur model and texture tweaks to make his mask and arms less "busy" with more gold on his legs and brighter coloring for his mask and necklace. The old detail textures made them far too dark, and the gloss map obscured most of the extra detail anyway, but I plan on revisiting them after some additional editing.