Morrowind
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LDones

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dungeom

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38 comments

  1. zixi
    zixi
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    Great! Thanks! I don't think wandering heroes should have access to other people's home at any time of the day or night - even if they're the Nerevarine!
  2. lenova
    lenova
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    Hello,
    Can someone confirm is this mod is compatible with BCoM if both mods are installed on a new game ?
    1. fortune1217
      fortune1217
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      I can't get it to work and I'm not exactly new to modding this game. If you're following the mod guide for openmw I highly recommend you use your best judgement because the site is very outdated and has a lot of bad information and very old mods. 
    2. wcfcarolina13
      wcfcarolina13
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      Any news on whether this is compatible with BCoM yet?
  3. sevenfm
    sevenfm
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    Tweaked FG's door script in Seyda Neen so that the door is not locked anymore when FG is dead according to quest record.
    NighttimeDoorLocks-LD 1.1b (FG).esp
    1. tomiwantin
      tomiwantin
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      Thanks for this! There's a similar issue with Ienas Sarandas in Ald'Ruhn, but I'm not sure in that case it would make sense to unlock it, as the house is technically in the temple's possession there, I think.
    2. sevenfm
      sevenfm
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      To clarify, my modification does not actually unlock the door, but stops manipulating it, so if player does nothing it may stay locked. The main idea was if player decides to use FG's house as his home, it looks really stupid to come home at night just to see that someone locked your door and you have no key.
      If similar logic applies to Ienas Sarandas, then it should be tweaked too probably.
    3. ReverendFelix
      ReverendFelix
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      Giving  FG  a key to loot would have been a good lore choice.
  4. outcastl
    outcastl
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    I assume it would be tricky to modify the times? I feel 8am is a bit late for shops to open. I would prefer 7am
  5. Rollergrub
    Rollergrub
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    How compatible is this exactly? It sounds like a great idea but is it likely to conflict with any overhauls to cities? 
    1. Kleidium
      Kleidium
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      I did some testing recently on this.

      If you start a new game with this and a mod that makes new doors (even new versions of vanilla ones), the new doors won't lock.

      If you install an overhaul mod after the doors have been replaced by this mod, the lockable versions will still float there in their vanilla positions. I had this issue with Balmora Waterworks and simply disabled the floating doors. The new doors added from Balmora Waterworks don't lock from this mod, however.
  6. Operative85
    Operative85
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    Here's a fix for the misaligned Gnisis door. This edit is based on the Purists version.

    https://drive.google.com/file/d/1gsy0pSz3IIdV5ygqaBHaTiDDNKAX2aFU/view?usp=sharing
  7. PierreAngelique
    PierreAngelique
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    Nice lightweight mod that does what it says it does. Would be nice if there was some penalty for trespassing though, currently no one reacts to me breaking into their shop at night. 
    1. Operative85
      Operative85
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      https://www.nexusmods.com/morrowind/mods/47159/

      Needs some work, but you can have shops react as you wanted with it.
  8. xenaclone
    xenaclone
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    Works for me 
  9. TheBlackGates
    TheBlackGates
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    Hello there a realy nice thing to add to the game !
    I was wondering before installing is it compatible with openMW & https://www.nexusmods.com/morrowind/mods/49231 beautifucl citys of morrowind ?
  10. cubanbface
    cubanbface
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    This is not compatible with BCOM right? I had it on but doors are misaligned and if I load it before BCOM the doors are correct but don't lock.