I can't get it to work and I'm not exactly new to modding this game. If you're following the mod guide for openmw I highly recommend you use your best judgement because the site is very outdated and has a lot of bad information and very old mods.
It's not compatible with the newest bcom, I have shifted doors in balmora and Ald ruhn, plus the under skar inn starting position is under the floor. Unless someone did the patch it's broken.
Great! Thanks! I don't think wandering heroes should have access to other people's home at any time of the day or night - even if they're the Nerevarine!
Tweaked FG's door script in Seyda Neen so that the door is not locked anymore when FG is dead according to quest record. NighttimeDoorLocks-LD 1.1b (FG).esp
Thanks for this! There's a similar issue with Ienas Sarandas in Ald'Ruhn, but I'm not sure in that case it would make sense to unlock it, as the house is technically in the temple's possession there, I think.
To clarify, my modification does not actually unlock the door, but stops manipulating it, so if player does nothing it may stay locked. The main idea was if player decides to use FG's house as his home, it looks really stupid to come home at night just to see that someone locked your door and you have no key. If similar logic applies to Ienas Sarandas, then it should be tweaked too probably.
If you start a new game with this and a mod that makes new doors (even new versions of vanilla ones), the new doors won't lock.
If you install an overhaul mod after the doors have been replaced by this mod, the lockable versions will still float there in their vanilla positions. I had this issue with Balmora Waterworks and simply disabled the floating doors. The new doors added from Balmora Waterworks don't lock from this mod, however.
Nice lightweight mod that does what it says it does. Would be nice if there was some penalty for trespassing though, currently no one reacts to me breaking into their shop at night.
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I use Lock Bash EE (who integrate a "Nighttime Door Locks" feature) with Go Home and it works.
Can someone confirm is this mod is compatible with BCoM if both mods are installed on a new game ?
NighttimeDoorLocks-LD 1.1b (FG).esp
If similar logic applies to Ienas Sarandas, then it should be tweaked too probably.
If you start a new game with this and a mod that makes new doors (even new versions of vanilla ones), the new doors won't lock.
If you install an overhaul mod after the doors have been replaced by this mod, the lockable versions will still float there in their vanilla positions. I had this issue with Balmora Waterworks and simply disabled the floating doors. The new doors added from Balmora Waterworks don't lock from this mod, however.
https://drive.google.com/file/d/1gsy0pSz3IIdV5ygqaBHaTiDDNKAX2aFU/view?usp=sharing
Needs some work, but you can have shops react as you wanted with it.