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LDones

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dungeom

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44 comments

  1. Bonzarion
    Bonzarion
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    • 0 kudos
    Ghostgate towers are open but everyone would consider you to be a trespasser and refuse service.
  2. nation5
    nation5
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    Seems to be incompatible with Go Home! mod, OpenMW.
    1. lelimule
      lelimule
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      • 26 kudos
      Seems to be incompatible with Go Home! mod, OpenMW.
      Really?
      I use Lock Bash EE (who integrate a "Nighttime Door Locks" feature) with Go Home and it works.
  3. lenova
    lenova
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    • 2 kudos
    Hello,
    Can someone confirm is this mod is compatible with BCoM if both mods are installed on a new game ?
    1. fortune1217
      fortune1217
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      I can't get it to work and I'm not exactly new to modding this game. If you're following the mod guide for openmw I highly recommend you use your best judgement because the site is very outdated and has a lot of bad information and very old mods. 
    2. wcfcarolina13
      wcfcarolina13
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      • 2 kudos
      Any news on whether this is compatible with BCoM yet?
    3. TheRoadie99
      TheRoadie99
      • member
      • 5 kudos
      In what ways can you not get it to work? I've been doing a LOT of openMW mod testing lately and would love to see if I can figure this one out too.
    4. Antenta
      Antenta
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      • 0 kudos
      It's not compatible with the newest bcom, I have shifted doors in balmora and Ald ruhn, plus the under skar inn starting position is under the floor. Unless someone did the patch it's broken. 
    5. ApprihensivSoul
      ApprihensivSoul
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      How difficult would something like this be to patch? I have no idea how complex the scripting is in Door locks.
  4. zixi
    zixi
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    • 23 kudos
    Great! Thanks! I don't think wandering heroes should have access to other people's home at any time of the day or night - even if they're the Nerevarine!
  5. sevenfm
    sevenfm
    • member
    • 4 kudos
    Tweaked FG's door script in Seyda Neen so that the door is not locked anymore when FG is dead according to quest record.
    NighttimeDoorLocks-LD 1.1b (FG).esp
    1. tomiwantin
      tomiwantin
      • member
      • 3 kudos
      Thanks for this! There's a similar issue with Ienas Sarandas in Ald'Ruhn, but I'm not sure in that case it would make sense to unlock it, as the house is technically in the temple's possession there, I think.
    2. sevenfm
      sevenfm
      • member
      • 4 kudos
      To clarify, my modification does not actually unlock the door, but stops manipulating it, so if player does nothing it may stay locked. The main idea was if player decides to use FG's house as his home, it looks really stupid to come home at night just to see that someone locked your door and you have no key.
      If similar logic applies to Ienas Sarandas, then it should be tweaked too probably.
    3. ReverendFelix
      ReverendFelix
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      • 11 kudos
      Giving  FG  a key to loot would have been a good lore choice.
  6. outcastl
    outcastl
    • supporter
    • 1 kudos
    I assume it would be tricky to modify the times? I feel 8am is a bit late for shops to open. I would prefer 7am
  7. Rollergrub
    Rollergrub
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    • 12 kudos
    How compatible is this exactly? It sounds like a great idea but is it likely to conflict with any overhauls to cities? 
    1. Kleidium
      Kleidium
      • supporter
      • 13 kudos
      I did some testing recently on this.

      If you start a new game with this and a mod that makes new doors (even new versions of vanilla ones), the new doors won't lock.

      If you install an overhaul mod after the doors have been replaced by this mod, the lockable versions will still float there in their vanilla positions. I had this issue with Balmora Waterworks and simply disabled the floating doors. The new doors added from Balmora Waterworks don't lock from this mod, however.
  8. Operative85
    Operative85
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    • 3 kudos
    Here's a fix for the misaligned Gnisis door. This edit is based on the Purists version.

    https://drive.google.com/file/d/1gsy0pSz3IIdV5ygqaBHaTiDDNKAX2aFU/view?usp=sharing
  9. PierreAngelique
    PierreAngelique
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    Nice lightweight mod that does what it says it does. Would be nice if there was some penalty for trespassing though, currently no one reacts to me breaking into their shop at night. 
    1. Operative85
      Operative85
      • member
      • 3 kudos
      https://www.nexusmods.com/morrowind/mods/47159/

      Needs some work, but you can have shops react as you wanted with it.
  10. xenaclone
    xenaclone
    • supporter
    • 1 kudos
    Works for me