Morrowind
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Schilduin

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Schilduin

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45 comments

  1. Cyklope
    Cyklope
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    MO 2 is up to date with Morrowind
  2. Gustappo
    Gustappo
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    So this is no longer a necessary plugin right? Since mod organizer 2 seems entirely compatible with morrowind out of the box.
  3. psychotrip
    psychotrip
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    Edit: Wrong mod! It looks really similar to the one I was actually trying to comment on lol.
  4. SwanySwan
    SwanySwan
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    Any way to repair save game files similar to Wyre Mash with Mod Organizer 2?
    Create an empty Mod and put tes3cmd.exe inside (alternatively, you can put it directly into your Data Files folder if you really want to, but one advantage of MO is to keep your Morrowind folder as clean as possible). Set up a new executable and select cmd.exe from your System32 folder. Set it to start in your Data Files folder. Select the Mod you just created as a target for the output files. If you just want to use the fixit command, you can set "/c tes3cmd fixit" as start argument, but you can leave it empty if you just want to start cmd within the same (virtual) folder as the tes3cmd.exe with access to your plugins.


    Is there a similiar way to do this with MCP? Whenever I run MCP, the virtual folder gets all messed up and I can't get MO to "latch" back on. Starting Morrowind through MO2 launches it but uses the morrowind.ini in the base installation folder of morrowind instead of MO2 virtual ini
  5. varlothen
    varlothen
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    Hi, when I updated this plugin to the newest version, Mod Organizer no longer opens. I can't even perceive any signs that my computer acknowledges running it. Reverting to the older version I have lets me run Mod Organizer again, but I don't know how to update the plugin now.
    1. mitchowan
      mitchowan
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      The latest version of Mod Organizer (2.1.3) natively supports Morrowind and has a game_morrowind.dll in its plugin folder. No need for that mod anymore.
  6. kipcabral
    kipcabral
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    does this support the first Mod Organizer for oldrim
  7. audixas
    audixas
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    How would I set up tes3cmd to work with this? Specifically, the "fixit" command.
    1. Schilduin
      Schilduin
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      Create an empty Mod and put tes3cmd.exe inside (alternatively, you can put it directly into your Data Files folder if you really want to, but one advantage of MO is to keep your Morrowind folder as clean as possible). Set up a new executable and select cmd.exe from your System32 folder. Set it to start in your Data Files folder. Select the Mod you just created as a target for the output files. If you just want to use the fixit command, you can set "/c tes3cmd fixit" as start argument, but you can leave it empty if you just want to start cmd within the same (virtual) folder as the tes3cmd.exe with access to your plugins.
    2. audixas
      audixas
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      Thank you very much!
    3. audixas
      audixas
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      Does not work. With the "/c tes3cmd fixit" start argument (or any argument, for that matter), the cmd prompt flashes for a second then disappears and does nothing. Removing start arguments and executing tes3cmd commands from the command prompt gives me the error: "tes3cmd: creation of C:\Users\MyUsername\AppData\Local\Temp\par-41756472697573\cache-238d3945db40d84057f78ab29c40717a30020647/tes3cmd.exe failed (errno=22)"

      Any help?
    4. RoboJasonMan
      RoboJasonMan
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      Seems to be a bug with Mod Organizer 2. Getting FO4 to work with MO2 has a similar bug with the AppData folder
    5. 6thHouseBellHammer
      6thHouseBellHammer
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      Hi. Tes3cmd works, but you have to install it manually. I was able to generate the multipatch successfully, by running Tes3cmd via MO2.
    6. RoboJasonMan
      RoboJasonMan
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      Tried doing the manual install as suggested and running it via MO2 in a number of ways with no success. Tried running tes3cmd.exe directly through MO2; it flashes for a second and disappears, doing nothing. Tried running command prompt through MO2, both with the recommended starting arguments "/c tes3cmd fixit" and without; still get the same error "tes3cmd: creation of C:\Users\MyUsername\AppData\Local\Temp\par-41756472697573\cache-238d3945db40d84057f78ab29c40717a30020647/tes3cmd.exe failed (errno=22)". Tried running WryeMash through MO2 and having it call tes3cmd; still get the same error.
      EDIT: Updated MO2 to 2.1.2 and moved it to a new folder, "C:\Games" instead of "C:\Program Files" or "C:\Program Files (x86)". It works fine now.
  8. Imiona
    Imiona
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    I am just in the middle of Modding Morrowind, i think i just start over :)
  9. KopyKatz
    KopyKatz
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    • 16 kudos
    Thank you now, I can finally use MO even for Morrowind.
  10. Rokabur
    Rokabur
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    This is absolutely fantastic. The loose files was a major pita when using mods in Morrowind. Plus it makes it easier to install mods too cause even when I extracted compressed files to the correct folder they still didn't place right.