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Half11

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half11

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14 comments

  1. deleted228369666
    deleted228369666
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    • 2 kudos
    Hello. i never play before this game and i don't understand what is that birthsign your mod fix. That's all. Thanks.
  2. Flash3113
    Flash3113
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    • 1,089 kudos
    Interesting approach, but I always felt that the reason why some birthsigns are vastly more useful is their long-term appeal. Signs like The Apprentice and The Atronach are noticable no matter how far you get into game, while signs that offer flat attribute bonuses or powers are easily replacable and only really useful in the early game.
    1. half11
      half11
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      • 221 kudos
      You got that absolutely right Flash3113. I have also thought about replacing the The Steed's speed attribute boots with Feather, so it also makes a difference in the endgame. I'm open to suggestions.
    2. deleted3593260
      deleted3593260
      • account closed
      • 20 kudos
      A Feather effect would make it similar to Skyrim's Steed Stone, which boosts carry weight and makes equipped armor weigh nothing. I don't know if the second part is even doable in Morrowind, but a Feather effect would stack nicely with other feather effects, like Skullcrusher's (fortifying Strength is actually more effective for boosting carry weight, I believe, but also has the effect of boosting weapon damage of course). Your speed in the game is fine once it's over 50, really, and it's easy to max out, but carry weight is always a problem for packrats like me. It could be an interesting option for Bosmers and Bretons especially, who have the lowest Strength and could use some help for carrying loot without having to drop their entire normal inventory first. Anyway, that's my 2 cents, if you ever revisit it.
  3. Oooiii
    Oooiii
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    • 438 kudos
    Is it compatible with GCD?
    1. half11
      half11
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      • 221 kudos
      It should be compatible. I merely edited some birthsigns. Galsiah's Character Development does not touch the birthsigns, right?
    2. Oooiii
      Oooiii
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      • 438 kudos
      It seems that birthsign mods are compatible, "as long as they do not later (during the game) modify attributes in-game with certain script commands."

      I assume that this would work fine then...

      What do you think of creating a race balance overhaul?
    3. half11
      half11
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      • 221 kudos
      I have no plans to rebalance the races.
  4. deadense
    deadense
    • supporter
    • 7 kudos
    Well thought out and sensible changes. Nice job!
  5. RestGivenFreely
    RestGivenFreely
    • member
    • 14 kudos
    It's sad to know that some people misuse your works. I hope you're alright. I play with some of your mods installed and they're amazing.
    1. half11
      half11
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      • 221 kudos
      Thank you for your kind words Ash Ra. I like to hear people are happy with my mods. Don't worry about me. I'm not leaving, I will only take a break for a while.
  6. m1lonas123
    m1lonas123
    • supporter
    • 3 kudos
    Does it require new game or it can be used mid playthrough?
    i like the changes
    1. half11
      half11
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      • 221 kudos
      It´s possible but not recommended, in particular the attribute related birthsign changes can cause problems.
    2. m1lonas123
      m1lonas123
      • supporter
      • 3 kudos
      ok,seems im gonna try this next playthrough