Used the Brewing Machine in OpenMW with no issues. Now in OldWind and it refuses to brew anything. I have bottles and ingredients, and it consumes ingredients, but brews nothing. Any ideas? UPDATE: "This mod is not currently compatible with Tamriel rebuilt, as the Brew master is located in an exterior city cell. " Does this mean if I have TR installed, Brew Master doesn't work even in Seyda Neen on the island? Rats.
I was putting the finishing touches on a booze mod & it occurred to me that perhaps someone had modded a way to create custom alcohols. I found this mod & peaked at the scripts (I know very little about scripting). Your comments made me laugh & I could sorely use one these days. I'm so sorry it was such a pain to do those message boxes! That looked painful even from a novice perspective. Thanks for the laugh & for making me realize my idea for the larger mod is probably best left in the idea bin for now.
OpenMW 0.47.0 I've got 100/100 Disposition with the Publician of the Lucky Lockup, as shown in the video and no Brew Master item shows out in the conversation choices as shown in the video. I've walked all over Balmora and no Brew Master, But player->additem with the Console Code listed below put the Brewing Station in my Inventory. Set it down on a counter. Looked at the readme and no hint on how to use it. Opened the .esp file and found "Mazte [Saltrice]", "Greef [Comberry]", "Shein [Comberry, Wickwheat]", "Sujamma [Saltrice, Ash Yam]",". So with some Saltrice and some miscellanous bottles in my Inventory it made some Mazte for me. Is there more information I would have learned from the missing Brew Master? Are mazte, greef, shein or sujamma the only things the Brewing Station brews or can one experiment and get other things like Brandy, Flin, Mead and Skooma? Would it be hard to add them as you have coded the basic code?
Great mod! There's a lot of fun to be had with this. My only suggestion would be to move the master brewer inside somewhere to increase mod compatibility.
If you're willing and able, I'd love to see a version where regular Alchemy also requires an empty bottle for each potion, an hour of game-time, and for all apparatus to be set in the game world instead of inventory. In addition, for both alchemy and brewing, also require a bottle of water (from wells and streams) and an unused torch as a heat source.
Being able to reuse bottles after drinking brews and potions would be nice as well, but probably tedious to implement.
>I'd love to see a version where regular Alchemy also requires an empty bottle for each potion, an hour of game-time, and for all apparatus to be set in the game world instead of inventory.
Unfortunately this isn't possible with Morrowind. The only way to bring up the alchemy screen is for the player to drop an apparatus onto his character portrait, and there's no way to simulate that with scripting. It would also be nearly impossible to detect when the player has successfully created a potion in order to remove a bottle.
And trying to recreate the alchemy screen completely would be even more impossible. This mod, where you can only make 4 items, required so many nested if loops to show the different possible message boxes that it caused a stack overflow and crashed Morrowind, and I had to split them out into two separate groups. Trying to replicate the alchemy screen in scripting would be that times a million.
>Being able to reuse bottles after drinking brews and potions would be nice as well, but probably tedious to implement.
I did consider having this mod give you back a bottle after drinking a beverage, but I think that would make the mod a bit too intrusive. You'd end up with a bunch of empty bottles in your inventory even if you aren't using the brewing station in that play-through.
^ This mod allows you to brew potions using in-world apparatus, but it requires the MWSE. Worth looking at if you wanna try your hand at scripting for it.
Oh yeah I forgot about MWSE. I try to make mods compatible with OpenMW (because that's what I use to play), so I haven't used script extenders before. Good to know it makes your idea possible though, maybe I will have a crack at it some time.
Using apparatuses in the game world instead of carrying and dropping them on yourself has been working for a long time. Even in OpenMW, which I also use. :D
Haha I didn't know that was an option! So you make custom meshes? It took me all weekend just to learn how to stuff an alembic into a calcinator in Nifskope to make the brewing station.
Is this compatible with Morrowind Rebirth? Because I've thoroughly explored Suran and I can't find the brewer. (I can't imagine any other conflict in my modlist)
I can confirm that it isn't compatible as it stands. I loaded your mod after Rebirth to begin with and even tried a new savegame right now, nothing in the centre of town but a well.
How can I add the brewing station via console? (I'm not sure where I can find it in the construction set)
Also: if you were to make it compatible with Rebirth, I suggest you add the Brewer inside the Earthly Delights:) As it stands they could do with more drinks.
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UPDATE:
"This mod is not currently compatible with Tamriel rebuilt, as the Brew master is located in an exterior city cell. "
Does this mean if I have TR installed, Brew Master doesn't work even in Seyda Neen on the island? Rats.
Being able to reuse bottles after drinking brews and potions would be nice as well, but probably tedious to implement.
Unfortunately this isn't possible with Morrowind. The only way to bring up the alchemy screen is for the player to drop an apparatus onto his character portrait, and there's no way to simulate that with scripting. It would also be nearly impossible to detect when the player has successfully created a potion in order to remove a bottle.
And trying to recreate the alchemy screen completely would be even more impossible. This mod, where you can only make 4 items, required so many nested if loops to show the different possible message boxes that it caused a stack overflow and crashed Morrowind, and I had to split them out into two separate groups. Trying to replicate the alchemy screen in scripting would be that times a million.
>Being able to reuse bottles after drinking brews and potions would be nice as well, but probably tedious to implement.
I did consider having this mod give you back a bottle after drinking a beverage, but I think that would make the mod a bit too intrusive. You'd end up with a bunch of empty bottles in your inventory even if you aren't using the brewing station in that play-through.
^ This mod allows you to brew potions using in-world apparatus, but it requires the MWSE. Worth looking at if you wanna try your hand at scripting for it.
https://modding-openmw.com/mods/at-home-alchemy/
When I see things like this I always wished the author had asked me to make some new stuff for it lol
https://discord.gg/r5ymDQD
How can I add the brewing station via console? (I'm not sure where I can find it in the construction set)
Also: if you were to make it compatible with Rebirth, I suggest you add the Brewer inside the Earthly Delights:) As it stands they could do with more drinks.
Anyway, to get the brewing station via console, type:
Player->addItem "merlord_brewing_station" 1