If you're willing and able, I'd love to see a version where regular Alchemy also requires an empty bottle for each potion, an hour of game-time, and for all apparatus to be set in the game world instead of inventory. In addition, for both alchemy and brewing, also require a bottle of water (from wells and streams) and an unused torch as a heat source.
Being able to reuse bottles after drinking brews and potions would be nice as well, but probably tedious to implement.
>I'd love to see a version where regular Alchemy also requires an empty bottle for each potion, an hour of game-time, and for all apparatus to be set in the game world instead of inventory.
Unfortunately this isn't possible with Morrowind. The only way to bring up the alchemy screen is for the player to drop an apparatus onto his character portrait, and there's no way to simulate that with scripting. It would also be nearly impossible to detect when the player has successfully created a potion in order to remove a bottle.
And trying to recreate the alchemy screen completely would be even more impossible. This mod, where you can only make 4 items, required so many nested if loops to show the different possible message boxes that it caused a stack overflow and crashed Morrowind, and I had to split them out into two separate groups. Trying to replicate the alchemy screen in scripting would be that times a million.
>Being able to reuse bottles after drinking brews and potions would be nice as well, but probably tedious to implement.
I did consider having this mod give you back a bottle after drinking a beverage, but I think that would make the mod a bit too intrusive. You'd end up with a bunch of empty bottles in your inventory even if you aren't using the brewing station in that play-through.
^ This mod allows you to brew potions using in-world apparatus, but it requires the MWSE. Worth looking at if you wanna try your hand at scripting for it.
Oh yeah I forgot about MWSE. I try to make mods compatible with OpenMW (because that's what I use to play), so I haven't used script extenders before. Good to know it makes your idea possible though, maybe I will have a crack at it some time.
Using apparatuses in the game world instead of carrying and dropping them on yourself has been working for a long time. Even in OpenMW, which I also use. :D
Haha I didn't know that was an option! So you make custom meshes? It took me all weekend just to learn how to stuff an alembic into a calcinator in Nifskope to make the brewing station.
Is this compatible with Morrowind Rebirth? Because I've thoroughly explored Suran and I can't find the brewer. (I can't imagine any other conflict in my modlist)
I can confirm that it isn't compatible as it stands. I loaded your mod after Rebirth to begin with and even tried a new savegame right now, nothing in the centre of town but a well.
How can I add the brewing station via console? (I'm not sure where I can find it in the construction set)
Also: if you were to make it compatible with Rebirth, I suggest you add the Brewer inside the Earthly Delights:) As it stands they could do with more drinks.
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Being able to reuse bottles after drinking brews and potions would be nice as well, but probably tedious to implement.
Unfortunately this isn't possible with Morrowind. The only way to bring up the alchemy screen is for the player to drop an apparatus onto his character portrait, and there's no way to simulate that with scripting. It would also be nearly impossible to detect when the player has successfully created a potion in order to remove a bottle.
And trying to recreate the alchemy screen completely would be even more impossible. This mod, where you can only make 4 items, required so many nested if loops to show the different possible message boxes that it caused a stack overflow and crashed Morrowind, and I had to split them out into two separate groups. Trying to replicate the alchemy screen in scripting would be that times a million.
>Being able to reuse bottles after drinking brews and potions would be nice as well, but probably tedious to implement.
I did consider having this mod give you back a bottle after drinking a beverage, but I think that would make the mod a bit too intrusive. You'd end up with a bunch of empty bottles in your inventory even if you aren't using the brewing station in that play-through.
^ This mod allows you to brew potions using in-world apparatus, but it requires the MWSE. Worth looking at if you wanna try your hand at scripting for it.
https://modding-openmw.com/mods/at-home-alchemy/
When I see things like this I always wished the author had asked me to make some new stuff for it lol
https://discord.gg/r5ymDQD
How can I add the brewing station via console? (I'm not sure where I can find it in the construction set)
Also: if you were to make it compatible with Rebirth, I suggest you add the Brewer inside the Earthly Delights:) As it stands they could do with more drinks.
Anyway, to get the brewing station via console, type:
Player->addItem "merlord_brewing_station" 1