I experiment a lot with Morrowind mods, and am always trying to learn more about how to properly expand the game my way, but I've run into an issue that's given me a bit of trouble, and it has to do with scripts.
In my various playthroughs, there comes a point where NPC enemies (and only NPCs) will often run away instead of confronting me as they should. NPCs will also often engage in combat whenever I attack something else, even if my target is a monster, or one of my own summons. I know it is script related because when I turn scripts off, the problem goes away.
I thought I nailed the problem with a mod by OperatorJack, deleted that mod and the problem was solved, only to return once I moved some mods around. I turned off all of OperatorJack's mods and the problem was resolved again, and did not immediately return when I moved a few more mods around. I am NOT saying this is necessarily to do with OJ's mods, and am very early in my investigation; it might help me quicken the pace if someone else has run into this problem, or if anyone knows what specific maneuver on my part is causing this anomaly.
UPDATE: The problem was OJ's Simple Combat Mechanics, just realized it was confirmed in that mod's bug report.
Hello, i am impressed, I read that the maximum amount of ESP/ESMs by MWSE has been increased to 1024. Is this standard by using MWSE or do I need a script for this?
well it's not working in mine... i've been modding tes since the beginning and i dont' know if there's something i forget but i can't get past the 256 glass ceiling
Hello, I am new to modding Morrowind. I am trying to get the MCM menu to open in game but its just... not there. I read somewhere that the Mod Configuration Menu is supposed included as part of the MWSE mod (because I can't find a dedicated mod specifically for it) and I didn't know if I simply missed it somewhere or if I'm doing something wrong.
I have it downloaded and installed and other apps are working. I just have no MCM in game.
Hi! I had the same problem and only JUST fixed it, and I don't know which step exactly was the fix, but I still hope this helps:
First, I had to make sure that the Morrowind Code Patch was working, which included putting both it and the "mcpatch" folder in the same folder as Morrowind, not the Data Files folder. Remember to run it as Administrator (which I've noticed is the fix to a lot of mods that operate outside of any mod managers).
Second, in the same folder (Morrowind, not Data Files) I ran the MWSE-Update as Administrator, and after that, I saw "Mod Config" finally appear as an option at the main menu. This is what I think fixed it, but double-check your Morrowind Code Patcher just in case. Can't remember what led me to making sure it worked, but that's just what I did.
MWSE has transitioned to nightly builds rather than traditional versioning. Builds are not always nightly, but there are constant updates. You can measure activity here: https://github.com/MWSE/MWSE/commits/master
To always be up to date, run the updater, which grabs the automated build from GitHub.
Good day, all. NullCascade, thank you for the truly indispensable mod. Would you advise on this: I installed MCP, MGEXE, MWSE (it is perfectly functional and gets updated frequently). When I was installing Polemos' Wrye Mash, I agreed to enable the 1,024 mod limit. But now I discover no mods past 256 ever load! Question: is there a way to enable / activate the increased limit... by hand, kind of? And, if possible, run some diagnostic operation to see it is on?
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In my various playthroughs, there comes a point where NPC enemies (and only NPCs) will often run away instead of confronting me as they should. NPCs will also often engage in combat whenever I attack something else, even if my target is a monster, or one of my own summons. I know it is script related because when I turn scripts off, the problem goes away.
I thought I nailed the problem with a mod by OperatorJack, deleted that mod and the problem was solved, only to return once I moved some mods around. I turned off all of OperatorJack's mods and the problem was resolved again, and did not immediately return when I moved a few more mods around. I am NOT saying this is necessarily to do with OJ's mods, and am very early in my investigation; it might help me quicken the pace if someone else has run into this problem, or if anyone knows what specific maneuver on my part is causing this anomaly.
UPDATE: The problem was OJ's Simple Combat Mechanics, just realized it was confirmed in that mod's bug report.
Thank you for indirectly making my game so much more interesting over the past few years, NullCascade.
Not sure what other information I can give. It's installed, and worked before downloading MWSE
I have it downloaded and installed and other apps are working. I just have no MCM in game.
I had the same problem and only JUST fixed it, and I don't know which step exactly was the fix, but I still hope this helps:
First, I had to make sure that the Morrowind Code Patch was working, which included putting both it and the "mcpatch" folder in the same folder as Morrowind, not the Data Files folder. Remember to run it as Administrator (which I've noticed is the fix to a lot of mods that operate outside of any mod managers).
Second, in the same folder (Morrowind, not Data Files) I ran the MWSE-Update as Administrator, and after that, I saw "Mod Config" finally appear as an option at the main menu. This is what I think fixed it, but double-check your Morrowind Code Patcher just in case. Can't remember what led me to making sure it worked, but that's just what I did.
Hope this helps!
"There was a problem when updating MWSE: An exception occurred during a WebClient request"
I downloaded the GitHub version you linked to in the comment below because I figured it would be the latest version
And I dont have ANY menu for changing parameters
Is Nightly Builds a mod, or does it mean I can update MWSE every night (or day)?
I've not played Morrowind for maybe 12 years or more, but I have a hankering and all my old mods are way out of date!
I have the latest MGE XE Manual Install, does that have this and the latest MCP in it already?
Cheers!
To always be up to date, run the updater, which grabs the automated build from GitHub.
"This mod requires Morrowind Graphic Extender (MGE-XE) version 0.10.1. Older versions will not work with MWSE 2.0+! Additionally, it will require the latest nightly build of MWSE 2.1."
This only means that I should update mwse? it's not a separate version of mwse? Sorry, it's confusing piecing everything together.
NullCascade, thank you for the truly indispensable mod.
Would you advise on this:
I installed MCP, MGEXE, MWSE (it is perfectly functional and gets updated frequently).
When I was installing Polemos' Wrye Mash, I agreed to enable the 1,024 mod limit.
But now I discover no mods past 256 ever load!
Question: is there a way to enable / activate the increased limit... by hand, kind of?
And, if possible, run some diagnostic operation to see it is on?