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MWSE Team

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NullCascade

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121 comments

  1. BronzeSwordfish
    BronzeSwordfish
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    Apologies if this is a stupid question but is the installation process of v2.1 the same as v2.0? As in, does MWSE still rely on MEG XE in the same way?
    Apologies again, as this is new to me. I come from a time where the MWSE launcher had to be running in the background and am just updating my mod setup for Morrowind on a new computer. Thanks!
  2. Shadowmaster56
    Shadowmaster56
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    Do I need to disable MWSE in MGE first?
  3. faiminator
    faiminator
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    help the mod configuration menu doesnt appear in game , in fact it looks like mwse isnt loading at all
    1. ElPiter
      ElPiter
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      I have the same problem. I have try'ed everything I could... Please help.
    2. NullCascade
      NullCascade
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      You either:
      1) Don't have MWSE 2.1 installed (the download here is for MWSE 2.0. You can verify the version you're using by opening mwselog.txt. You can find the link to 2.1 under mirrors or here: https://nullcascade.com/mwse/mwse-dev.zip
      2) Don't have any mods installed that make use of the MCM.
  4. DragonOfTheHollow
    DragonOfTheHollow
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    Can this mod installed through a mod manager?
  5. Andrewson
    Andrewson
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    I downloaded this purely for weapon sheaths, and ohh boy was it worth it.
  6. deniseismo
    deniseismo
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    How do I change NPCs names?
  7. crystallize1
    crystallize1
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    Does this work on WinXP? Where should log file appear?
  8. AetherSeraph9
    AetherSeraph9
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    After updating to the newest nightly build as of the date of this post, some things aren't working properly. So far, I've noticed that the in-game Mod Config is broken; the menu will open, but clicking on the mods does nothing. I'm also using the UI Expansion, and noticed that all of its dialogue-related features no longer work. I'll edit this if I find any others. Are these issues specific to me (probably) or are others experiencing this?

    EDIT: UI Expansion's search function for containers/inventory has also stopped working.
    1. NullCascade
      NullCascade
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      There have been some under the hood changes recently and I broke UI related events. This should be fixed in the latest build, go ahead and run MWSE-Updater and let me know if it's resolved for you. We've flooded several changes from the post-MMM backlog (releases were stalled to ensure that the competition judges didn't run into any issues), which have had issues. I've fixed all the ones that have come up so far, hopefully this is the last one.
    2. AetherSeraph9
      AetherSeraph9
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      Sure enough, everything's working fine now. I was worried something went wrong when I updated. Thank you for all your hard work!
  9. SuperPCGamer
    SuperPCGamer
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    [deleted]
  10. SpaceDevo
    SpaceDevo
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    Can this be used to give Creeper and the Mudcrab Merchant full NPC stats so they no longer buy and sell at base value?
    1. NullCascade
      NullCascade
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      There's a calcBarterPrice event (https://mwse.readthedocs.io/en/latest/lua/event/calcBarterPrice.html) that you can use to provide custom logic for creature merchants.

      Specific implementation questions are better asked in the #mwse channel in the Morrowind Modding Community Discord (https://discord.me/page/mwmods).
    2. SpaceDevo
      SpaceDevo
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      Yeah, I was just wondering; hoping someone sees the post and implements it themselves one day.

      What about making ghosts pass through (animated) doors so they can't be locked out of rooms, preventing area-effect spells from passing through solid walls, or making corpse disposal require burial or cremation items? Just a few ideas I always wanted to see.
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