Morrowind
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230 comments

  1. Folcro
    Folcro
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    I experiment a lot with Morrowind mods, and am always trying to learn more about how to properly expand the game my way, but I've run into an issue that's given me a bit of trouble, and it has to do with scripts.

    In my various playthroughs, there comes a point where NPC enemies (and only NPCs) will often run away instead of confronting me as they should. NPCs will also often engage in combat whenever I attack something else, even if my target is a monster, or one of my own summons. I know it is script related because when I turn scripts off, the problem goes away.

    I thought I nailed the problem with a mod by OperatorJack, deleted that mod and the problem was solved, only to return once I moved some mods around. I turned off all of OperatorJack's mods and the problem was resolved again, and did not immediately return when I moved a few more mods around. I am NOT saying this is necessarily to do with OJ's mods, and am very early in my investigation; it might help me quicken the pace if someone else has run into this problem, or if anyone knows what specific maneuver on my part is causing this anomaly.

    UPDATE: The problem was OJ's Simple Combat Mechanics, just realized it was confirmed in that mod's bug report.
  2. Delta77777777
    Delta77777777
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    That's a very cool image. It's art.
    Thank you for indirectly making my game so much more interesting over the past few years, NullCascade.
  3. Mondriaan456
    Mondriaan456
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    Hello, i am impressed, I read that the maximum amount of ESP/ESMs by MWSE has been increased to 1024. Is this standard by using MWSE or do I need a script for this?
    1. NullCascade
      NullCascade
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      It's a core feature of MWSE. You'll need a mod manager that supports this, such as the Polemos fork of Wrye Mash or Mod Organizer 2.
    2. Mondriaan456
      Mondriaan456
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      Thank you
    3. Dolsebela
      Dolsebela
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      well it's not working in mine... i've been modding tes since the beginning and i dont' know if there's something i forget but i can't get past the 256 glass ceiling
  4. StealthySloth
    StealthySloth
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    Keep getting the error: "Morrowind Code Patch Not Installed!"

    Not sure what other information I can give. It's installed, and worked before downloading MWSE
  5. JinnSanMigz098
    JinnSanMigz098
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    worked like a charm!thanks I got mgexe first before installing this even tho mgexe already installed it lol
  6. AlmusRayne
    AlmusRayne
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    Hello, I am new to modding Morrowind. I am trying to get the MCM menu to open in game but its just... not there. I read somewhere that the Mod Configuration Menu is supposed included as part of the MWSE mod (because I can't find a dedicated mod specifically for it) and I didn't know if I simply missed it somewhere or if I'm doing something wrong. 

    I have it downloaded and installed and other apps are working. I just have no MCM in game.
    1. ThisWebsiteisbroken
      ThisWebsiteisbroken
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      same as me - no menu
    2. Ipsissimystic
      Ipsissimystic
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      Hi!
      I had the same problem and only JUST fixed it, and I don't know which step exactly was the fix, but I still hope this helps:

      First, I had to make sure that the Morrowind Code Patch was working, which included putting both it and the "mcpatch" folder in the same folder as Morrowind, not the Data Files folder. Remember to run it as Administrator (which I've noticed is the fix to a lot of mods that operate outside of any mod managers).

      Second, in the same folder (Morrowind, not Data Files) I ran the MWSE-Update as Administrator, and after that, I saw "Mod Config" finally appear as an option at the main menu. This is what I think fixed it, but double-check your Morrowind Code Patcher just in case. Can't remember what led me to making sure it worked, but that's just what I did.

      Hope this helps!
  7. mercurybard
    mercurybard
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    When I try to run the MWSE-Update.exe file, I get the following error message:

    "There was a problem when updating MWSE: An exception occurred during a WebClient request"

    I downloaded the GitHub version you linked to in the comment below because I figured it would be the latest version 
    1. Toni19911991
      Toni19911991
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      Got the same error. Did you solve the problem?
    2. ThisWebsiteisbroken
      ThisWebsiteisbroken
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      This is EXACTLY what is happening to me.
  8. ThisWebsiteisbroken
    ThisWebsiteisbroken
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    I am not sure this is working for me at all. It also wont update it says there is an error.

    And I dont have ANY menu for changing parameters
  9. Shadeybladey
    Shadeybladey
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    Why is this called "MWSE-Update for Nightly Builds"?

    Is Nightly Builds a mod, or does it mean I can update MWSE every night (or day)?

    I've not played Morrowind for maybe 12 years or more, but I have a hankering and all my old mods are way out of date!

    I have the latest MGE XE Manual Install, does that have this and the latest MCP in it already?

    Cheers!
    1. NullCascade
      NullCascade
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      MWSE has transitioned to nightly builds rather than traditional versioning. Builds are not always nightly, but there are constant updates. You can measure activity here: https://github.com/MWSE/MWSE/commits/master

      To always be up to date, run the updater, which grabs the automated build from GitHub.
    2. Keeptrucking
      Keeptrucking
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      So if a mod like glow-in-the-dark says the following:
      "This mod requires Morrowind Graphic Extender (MGE-XE) version 0.10.1. Older versions will not work with MWSE 2.0+! Additionally, it will require the latest nightly build of MWSE 2.1."

      This only means that I should update mwse? it's not a separate version of mwse? Sorry, it's confusing piecing everything together.
  10. JosephRivers
    JosephRivers
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    Good day, all.
    NullCascade, thank you for the truly indispensable mod.
    Would you advise on this:
    I installed MCP, MGEXE, MWSE (it is perfectly functional and gets updated frequently).
    When I was installing Polemos' Wrye Mash, I agreed to enable the 1,024 mod limit.
    But now I discover no mods past 256 ever load!
    Question: is there a way to enable / activate the increased limit... by hand, kind of?
    And, if possible, run some diagnostic operation to see it is on?
    1. NullCascade
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      IIRC Mash messed up with me once with that. Try going into the settings and ensuring that the option is actually ticked.
    2. JosephRivers
      JosephRivers
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      Got it, found the tickbox, ticked it off, hope this'll do the trick