Morrowind
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PhilNye

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philnyescienceguy

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10 comments

  1. zelurker
    zelurker
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    • 10 kudos
    Well it seems to work with openmw, but why having permanent summons in the 1st place ?
    They are often dumb, and you'll have to heal them instead of just summoning a new one, not really interesting...
    + It makes the 3 changed books incompatible with bookrotate, I like my bookrotate... !
  2. Baldamundo
    Baldamundo
    • member
    • 4 kudos
    I summoned a storm atronach with this mod. It got trapped in a peace of terrain, so couldn't follow me, and long since seems to have disappeared. I've still got a permanent "summoned storm atronach" spell effect in my active spell effects list - and i can't seem to find a way to get rid of it? Probably no big deal, but i'm worried it's the sort of thing that could end up contributing to instability
  3. PipeSmokingRabbit
    PipeSmokingRabbit
    • supporter
    • 5 kudos
    I guess these summons function the same as the regular ones, besides of course being permanent? Would it be difficult to make it so that they obey basic commands (wait, follow me)? Considering giving a (probably doomed) crack at this myself some time.
    1. Baldamundo
      Baldamundo
      • member
      • 4 kudos
      yeah, this would be great imo
  4. Pyresryke
    Pyresryke
    • member
    • 0 kudos
    EDIT: My bad, it requires MWSE. If you read this, mod author, will you please put that in the description? It really saves idiots like myself.
  5. NightGamerPTBR
    NightGamerPTBR
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    • 0 kudos
    i read all the books and the topic not appeared
  6. 6thHouseBellHammer
    6thHouseBellHammer
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    • 3 kudos
    This looks good. Any plans to add Ogrims as perma-summons?
    1. philnyescienceguy
      philnyescienceguy
      • member
      • 1 kudos
      Potentially. The issue is that there is no "Summon Ogrim" spell effect in the game, so if I did implement it it would likely function quite differently from the other summons, which all use the default Summon effects.
    2. grbazoid
      grbazoid
      • member
      • 3 kudos
      if you use the current MCP you can just make a soul trapped spell which summons permanent daedra, no need for a mod.
      You could do it in vanilla morrowind too, but it would cause crashes with more then a couple of permanent summons
    3. Night073
      Night073
      • member
      • 1 kudos
      You could try what they did here: http://mw.modhistory.com/download-51-11053