This is just what I was looking for, thanks! Drowning in expensive ebony and daedric gear before level 20 made me want to restart my game and cap all my skills at 30. This is an easier solution.
With this mod there seems to be no way to get a daedric tower shield since they can only be found in golden saint random loot ,maybe Staada should get a guranteed one.
Nice, been thinking of trying "SLATE Leveling Mod" with "Balance Training" (from Mod of Balance) so you can only level skills via trainers while making trainers more expensive.
This one should prevent the ridiculous loot/money from those enemies to make those other mods worthwhile.
Ed* Using it in the meantime anyway, seems like it's working fine.
Only oddity I've noticed is sometimes a Dremora or Saint going hand-to-hand as if they don't have a weapon. Hasn't happened often so not really an issue.
I feel this helps solve a real issue with the game even if not using those other mods so thanks.
I spoke with the MR author about this, and he suggested I set all the Bound weapon abilities to Always Succeed. May not do anything at all, but let me know if the issue still persists. Most likely just an engine quirk.
I also cleared the inventories of most summons just to make sure they can't be cheesed for infinite ingredients and the like.
That hand-to-hand thing seemed to have stopped, well it either stopped or is to rare to be an issue/remember, and I've probably killed a hundred+ since then.
I haven't noticed any infinite items though then again I just dispose of their corpses when I loot them, I'll try re-loot them in future and let you know if anything strange happens.
v1 has been fine for me with quite a lot of playing (the new playthrough with this has since killed Dagoth, is master of at least two factions, and has explored most of the map while clearing every ruin/shrine spotted along the way).
The more I think about this the better it seems.
It's made those enemies well armed while avoiding me becoming a stockpile of supposedly rare Daedric weapons to the point where they feel like common items, so when I did first find one it meant something again.
Also the whole idea of such creatures summoning weapons, from Oblivion or the weapon being summoned along with them, feels completely natural if not more fitting as such creatures return from whence they came rather than actually dying. Their armour returns with them (and no one complains) so why wouldn't the weapons and why would their weapons ever be anything other than Daedric (or maybe Ebony). So this may even be an improvement lore wise, or at least keeps things consistent.
Can easily recommend this for any and all playthroughs, unless the goal is specifically to collect as many Daedric weapons as possible which renders much in the game pointless and breaks aspects.
The only criticism I think might be leveraged against the mod is related to risk/reward for the player fighting an enemy. Though countering that there are many instances (virtually every encounter) in the game were the player fights things with little to no reward so this just brings it back in line rather than creating an anomaly.
Will probably be one of those little mods that never gets the appropriate attention or recognition.
Yeah, I don't expect this to get a lot of attention, since it's a rather niche mod (like most balance mods I've seen).
By infinite looting I meant the summoned versions of Daedra, as you can apparently slay and loot them before they disappear if you're quick enough, and then summon another and repeat.
Glad you're liking the mod so much. If even just one person appreciates it, then it's worth it. :)
Okay I see what you're getting at, I don't loot my summons but do seem to remember there being a brief moment when it's possible, so probably for the better that they not have any items.
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It seems that all the random Dremora use a 2h Battleaxe without exception.
EDIT: Using latest OpenMW.
This one should prevent the ridiculous loot/money from those enemies to make those other mods worthwhile.
Ed*
Using it in the meantime anyway, seems like it's working fine.
I feel this helps solve a real issue with the game even if not using those other mods so thanks.
I also cleared the inventories of most summons just to make sure they can't be cheesed for infinite ingredients and the like.
That hand-to-hand thing seemed to have stopped, well it either stopped or is to rare to be an issue/remember, and I've probably killed a hundred+ since then.
I haven't noticed any infinite items though then again I just dispose of their corpses when I loot them, I'll try re-loot them in future and let you know if anything strange happens.
v1 has been fine for me with quite a lot of playing (the new playthrough with this has since killed Dagoth, is master of at least two factions, and has explored most of the map while clearing every ruin/shrine spotted along the way).
The more I think about this the better it seems.
It's made those enemies well armed while avoiding me becoming a stockpile of supposedly rare Daedric weapons to the point where they feel like common items, so when I did first find one it meant something again.
Also the whole idea of such creatures summoning weapons, from Oblivion or the weapon being summoned along with them, feels completely natural if not more fitting as such creatures return from whence they came rather than actually dying. Their armour returns with them (and no one complains) so why wouldn't the weapons and why would their weapons ever be anything other than Daedric (or maybe Ebony). So this may even be an improvement lore wise, or at least keeps things consistent.
Can easily recommend this for any and all playthroughs, unless the goal is specifically to collect as many Daedric weapons as possible which renders much in the game pointless and breaks aspects.
The only criticism I think might be leveraged against the mod is related to risk/reward for the player fighting an enemy. Though countering that there are many instances (virtually every encounter) in the game were the player fights things with little to no reward so this just brings it back in line rather than creating an anomaly.
Will probably be one of those little mods that never gets the appropriate attention or recognition.
By infinite looting I meant the summoned versions of Daedra, as you can apparently slay and loot them before they disappear if you're quick enough, and then summon another and repeat.
Glad you're liking the mod so much. If even just one person appreciates it, then it's worth it. :)