Morrowind

File information

Last updated

Original upload

Created by

MOP Team

Uploaded by

Flash3113

Virus scan

Safe to use

310 comments

  1. Flash3113
    Flash3113
    • premium
    • 1,009 kudos
    Locked
    Sticky
    Another heads up as there has been a lot of confusion regarding OpenMW. OpenMW by itself doesn't have anything to do with this mod and doesn't replace its functionality in any way. This mod only replaces meshes and works absolutely fine with it. In theory the improvement should actually be even more noticable with OpenMW.
  2. Nargo44
    Nargo44
    • member
    • 0 kudos
    ex_vivec_c_05

    obsolete
  3. Necrorion
    Necrorion
    • member
    • 0 kudos
    edit: nvm im dumb 
    1. Remiros
      Remiros
      • premium
      • 1,009 kudos
  4. Taman96
    Taman96
    • member
    • 0 kudos
    I'm using this alongside Intelligent Textures, would I go and use the 'Vanilla textures' for that or not?
    1. Remiros
      Remiros
      • premium
      • 1,009 kudos
      It's not necessary. IT already includes the same fixes.
  5. snowelf12
    snowelf12
    • supporter
    • 0 kudos
    Distant Land with MGE  makes double trees, Is there any way to fix this? I have tried hiding meshes from this mod but it has not worked, Can i use Remiros' Ascadian Isles Trees 2 or any other tree mod with this?
  6. SG94
    SG94
    • member
    • 0 kudos
    does it clash with morrowind graphics extender or do they work fine together?
    1. Salzber
      Salzber
      • member
      • 3 kudos
      They do different things and yes they work together.
  7. Shlazaor
    Shlazaor
    • supporter
    • 0 kudos
    You can use core plus all the other components including gitignore?
  8. ZOMBIE13x33
    ZOMBIE13x33
    • member
    • 0 kudos
    why is it telling me over 7 hours to extract the files??? im doing it manually but ive never seen anything like this before. nothing has ever taken longer then 40 minutes and that was a 50 gig game lol. this is supposedly a tiny set of files. anyone else have this issue?? ive been following along with the morrowind graphics guide.
  9. andersap
    andersap
    • member
    • 1 kudos
    The meshes for snowy holly bushes in the GH patch are incompatible with Graphic Herbalism - MWSE and OpenMW Edition.

    The meshes for the unpicked version of the snowy holly bushes (flora_bm_holly_05.nif and flora_bm_holly_06.nif) use the un-snowy meshes (tx_bm_holly_01) instead of the snowy ones (tx_bm_holly_snow_01).

    The effect is that holly bushes in snowy areas are not covered by snow before they are picked, and then suddenly become covered in snow after they are picked.

    Luckily it is an easy fix to update the meshes to have the correct texture file paths.
  10. 438642
    438642
    • member
    • 4 kudos
    I know this isn't exactly what the mod itself is aimed for, but could you please look into the collision part for slave pods used by Telvanni? The collision of it is really wonky, especially the door.
  11. TheRoadie99
    TheRoadie99
    • member
    • 3 kudos
    The only problem I have with this mod is a little corner section of the Pelagiad imperial fortress is slightly too large and out of alignment with its surrounding sections. I've triple checked to ensure it's not caused by anything else, by way of disabling literally every other mod but this one.
    1. Remiros
      Remiros
      • premium
      • 1,009 kudos
      Thanks for the report. I'll address it in the next update.