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MOP Team

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Flash3113

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313 comments

  1. Flash3113
    Flash3113
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    Another heads up as there has been a lot of confusion regarding OpenMW. OpenMW by itself doesn't have anything to do with this mod and doesn't replace its functionality in any way. This mod only replaces meshes and works absolutely fine with it. In theory the improvement should actually be even more noticable with OpenMW.
  2. notgonnapayformodsyouidiot
    notgonnapayformodsyouidiot
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    having difficulty making this work with darknut's greater dwemer ruins 1.4 but that doesn't make much sense? have you run into this and know a fix?
  3. tyftyb
    tyftyb
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    i wouldn't use project atlas with this, it's basically broken and hasn't been updated in eons
    1. Remiros
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      What exactly is broken? Vague statements like that help noone. And that's also just false. MOP and Project Atlas are not only compatible, but meant to be used together.
  4. Nargo44
    Nargo44
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    ex_vivec_c_05

    obsolete
  5. Necrorion
    Necrorion
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    edit: nvm im dumb 
    1. Remiros
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  6. Taman96
    Taman96
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    I'm using this alongside Intelligent Textures, would I go and use the 'Vanilla textures' for that or not?
    1. Remiros
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      It's not necessary. IT already includes the same fixes.
  7. snowelf12
    snowelf12
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    Distant Land with MGE  makes double trees, Is there any way to fix this? I have tried hiding meshes from this mod but it has not worked, Can i use Remiros' Ascadian Isles Trees 2 or any other tree mod with this?
  8. SG94
    SG94
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    does it clash with morrowind graphics extender or do they work fine together?
    1. Salzber
      Salzber
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      They do different things and yes they work together.
  9. Shlazaor
    Shlazaor
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    You can use core plus all the other components including gitignore?
  10. ZOMBIE13x33
    ZOMBIE13x33
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    why is it telling me over 7 hours to extract the files??? im doing it manually but ive never seen anything like this before. nothing has ever taken longer then 40 minutes and that was a 50 gig game lol. this is supposedly a tiny set of files. anyone else have this issue?? ive been following along with the morrowind graphics guide.
  11. andersap
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    The meshes for snowy holly bushes in the GH patch are incompatible with Graphic Herbalism - MWSE and OpenMW Edition.

    The meshes for the unpicked version of the snowy holly bushes (flora_bm_holly_05.nif and flora_bm_holly_06.nif) use the un-snowy meshes (tx_bm_holly_01) instead of the snowy ones (tx_bm_holly_snow_01).

    The effect is that holly bushes in snowy areas are not covered by snow before they are picked, and then suddenly become covered in snow after they are picked.

    Luckily it is an easy fix to update the meshes to have the correct texture file paths.