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Remiros and Greatness7

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About this mod

Greatly improves performance and fixes some mesh errors.

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Morrowind Optimization Patch

By Remiros and Greatness7

1.    Requirements
2.    Description
3.    Permissions
4.    Installation
5.    Removal
6.    Credits
This mod greatly improves outdoor (and to a degree indoor) performance in Morrowind, as well as fixing a lot of errors related to flora.
Performance on Solstheim, for example, has been tripled on my setup. (from 32 to 97 FPS)

Full list of features:
-Alpha Blending has been disabled in favor of Alpha Testing
-NiTriShapes have been stripped down to a bare minimum to increase performance
-Less bloated mesh structure
-Fixed many shading errors in the original trees
-New, more accurate collision meshes for most trees and other objects
-Most trees and flora utilize custom vertex normals which improves their visuals without any performance impact
-Significant improvements to UV mapping for many meshes
-More improvements

Clean Alpha Textures:

This optional file includes several vanilla textures with fixed alphas and several other changes made specifically for MOP.

Lake Fjalding Anti-Suck:
This esp-based optional file drastically increases performance around Lake Fjalding by replacing several of the smaller meshes with larger, merged ones. This has no impact on visuals.
-You are free to distribute, modify or expand this mod in its entirety
-You are allowed to include this mod in your own projects

Drop the contents into your data files folder.


This will overwrite meshes you already have installed. Do NOT use this with Vurt's Trees.

You absolutely should regenerate Distant Land if you use MGE (XE).
Delete the meshes that come with this mod.

*Correct UV Rocks:
It's highly recommended that you use this mod and install it BEFORE the optimization patch. It fixes a lot of bad UVs for rocks that aren't covered in my mod.

Project Atlas:
It is highly recommended that you use MOP together with Project Atlas. Make sure to install to install Project Atlas after MOP.

Thanks to Greatness7 for a lot of technical help and his vertex normals script.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.

-Huge addition of new meshes, particularly lights and effects
-Several bug fixes
-Several new mesh fixes
-Added more Bitter Coast meshes
-Added Clean Alpha Textures as an optional file
-Added Lake Fjalding Anti-Suck as an optional file
-Repackaged for BAIN
-Workaround for OpenMW users
-More meshes have been included, particularly lights and sixth house assets
-LODs for many meshes to improve performance noticably
-Now contains a lot more meshes
-Some fixes and improvements to already existing meshes
-New optional download that includes better alpha-mapped textures for Alpha Test
-Fix for Hrothmund's Barrow
-Big update for Solstheim. Many meshes have been optimized and now have proper collisions and new UVs.
 This should give a big performance and small visual improvement.
-Meshes for daedric ruins on Vvardenfell and Solstheim have been optimized.