Morrowind
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kbz

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kbzobtr

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15 comments

  1. OffworldDevil
    OffworldDevil
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    Is there any change to the value of filled bottles? TBN has it at 20 gold, which is far too exploitable for easy cash since water is limitless and empty bottles are super cheap. I think making filled bottles double the value of empty ones should be sufficient (1-value bottles become 2 gold, etc.).
    1. kbzobtr
      kbzobtr
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      I'd only made changes to single script to make bottels returnable. All the other mod's values correspond to initial sources and could be easily tweaked via Construction Kit tables. When i played MW i just set'em all to zeros.
  2. deleted2027229
    deleted2027229
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    Hi sometimes the bottles do not return to the inventory... reason why? and solution?
    1. kbzobtr
      kbzobtr
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      sometimes when?
    2. deleted2027229
      deleted2027229
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      Sometimes after drinking the bottles simply dissapear as if it were without your patch?
    3. kbzobtr
      kbzobtr
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      how often?
    4. deleted2027229
      deleted2027229
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      Quite often about 1/10 chance.
    5. kbzobtr
      kbzobtr
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      i've looked thru BN_ThirstScript and couldn't find out why it happens. Maybe it's BN or MW engine issue (GetSoundPlaying function unreliable on some systems). In this case there should be no quench effect after drinking if bottle wasn't add.
  3. templeofninpo
    templeofninpo
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    Installed it in a save. Went to the herbalism trainer from Advanced Herbalism, consoled a bunch of gold and trained extensively. Discovered there is a time consumption afterwards and was starving, thirsty and tired a lot. No matter how much water drank could not be quenched... Gonna start a new game and see if just overthirst created the bug or if this mod.
    1. kbzobtr
      kbzobtr
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      It's not this plugin issue. But you still can optionaly reset all your needs from mod's config without starting a game or maybe just don't train yourself extensively.
    2. templeofninpo
      templeofninpo
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      that's sort of the thing... even when I do reset needs the hunger penalty doesn't go away. Just tried it from a new start, I deactivated all the options in the BN config menu then went through the process of upping my herbalism stats. when finished, I reset needs and then reactivated all the options. Was instantly gifted with sleep and hunger penalties... the hunger penalty could not be cured no matter how much food I ate.

      I'm realizing now that this more likely has something to do with the main BN mod or WanderRA,s edit. But thank you for your time regardless. Cheers.

      EDIT: found a workaround. typed set herbalism to 40 in the console (can set from 1 to 100... starts at a default of 5). Seems BN was having issue with multiple waits stacking penalties on top of each other.


  4. deleted2027229
    deleted2027229
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    This is excellent, can I implement this directly into my edit of TBN and release it as an update? If so how would I go about doing it? I think it'd be great to have a complete version of the mod without the need for patches. Would give full credit of course.
    1. kbzobtr
      kbzobtr
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      sure. i've already have sucha complete version)
    2. deleted2027229
      deleted2027229
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      Thanks, is it just a script the mod adds?
    3. kbzobtr
      kbzobtr
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      it only adds a couple of lines to original thirst script. you'll be surprised to know how many)
      just overwrite the old one. maybe there'll be a warning about local variables count after savegame load, but it's not critical i think