Is there any change to the value of filled bottles? TBN has it at 20 gold, which is far too exploitable for easy cash since water is limitless and empty bottles are super cheap. I think making filled bottles double the value of empty ones should be sufficient (1-value bottles become 2 gold, etc.).
I'd only made changes to single script to make bottels returnable. All the other mod's values correspond to initial sources and could be easily tweaked via Construction Kit tables. When i played MW i just set'em all to zeros.
i've looked thru BN_ThirstScript and couldn't find out why it happens. Maybe it's BN or MW engine issue (GetSoundPlaying function unreliable on some systems). In this case there should be no quench effect after drinking if bottle wasn't add.
Installed it in a save. Went to the herbalism trainer from Advanced Herbalism, consoled a bunch of gold and trained extensively. Discovered there is a time consumption afterwards and was starving, thirsty and tired a lot. No matter how much water drank could not be quenched... Gonna start a new game and see if just overthirst created the bug or if this mod.
It's not this plugin issue. But you still can optionaly reset all your needs from mod's config without starting a game or maybe just don't train yourself extensively.
that's sort of the thing... even when I do reset needs the hunger penalty doesn't go away. Just tried it from a new start, I deactivated all the options in the BN config menu then went through the process of upping my herbalism stats. when finished, I reset needs and then reactivated all the options. Was instantly gifted with sleep and hunger penalties... the hunger penalty could not be cured no matter how much food I ate.
I'm realizing now that this more likely has something to do with the main BN mod or WanderRA,s edit. But thank you for your time regardless. Cheers.
EDIT: found a workaround. typed set herbalism to 40 in the console (can set from 1 to 100... starts at a default of 5). Seems BN was having issue with multiple waits stacking penalties on top of each other.
This is excellent, can I implement this directly into my edit of TBN and release it as an update? If so how would I go about doing it? I think it'd be great to have a complete version of the mod without the need for patches. Would give full credit of course.
it only adds a couple of lines to original thirst script. you'll be surprised to know how many) just overwrite the old one. maybe there'll be a warning about local variables count after savegame load, but it's not critical i think
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I'm realizing now that this more likely has something to do with the main BN mod or WanderRA,s edit. But thank you for your time regardless. Cheers.
EDIT: found a workaround. typed set herbalism to 40 in the console (can set from 1 to 100... starts at a default of 5). Seems BN was having issue with multiple waits stacking penalties on top of each other.
just overwrite the old one. maybe there'll be a warning about local variables count after savegame load, but it's not critical i think