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GrunTella

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GrunTella

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11 comments

  1. RogiVagel18
    RogiVagel18
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    You need to check the script for collecting from plants with multiple ingredients (e.g. Heather, Mushrooms) - it will never return zero and is never reset to zero before calculating amounts.
  2. RogiVagel18
    RogiVagel18
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    Why is the Main plug-in dependent on Morrowind Patch Project (rebirth)? This is not necessary but blocks anyone from using it if they aren't running that version of MPP.
  3. walpurga
    walpurga
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    It says your .esp has Morrowind Patch Project as a parent master. This is not specified in any readme and there is no way in hell I would install that.
    1. Jarl01
      Jarl01
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      True that s#*!, I really wanted the rebirth compatibility but not at the cost of completely changing my load out to an inferior version with MPP.
    2. sr383
      sr383
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      Still not a total loss. I don't know that I'd strip those dependencies from the main file, but the GHU_TestCells.esp is quite useful for checking on what any number of textures and plugins are doing to your Graphic Herbalism functionality, even if you're running the MSWE version. I stripped out the MPP and TR requirements in Wrye Mash and verified that the MSWE works perfectly on the vanilla game. Now, I can add replacers, one-by-one, and verify that they work as expected, before moving forward.
  4. OffworldDevil
    OffworldDevil
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    "Drag and drop the contents of this archive to your morrowind/data files/ directory.
    Add the main file GraphicHerbUni.esp to your load list.
    Enable/disable options by adding GHU_NoTheft.esp, GHU_NoGlow.esp, GHU_NoMine.esp, GHU_Tools.esp, GHU_Rebirth.esp to your load list."

    And where exactly are these plugins? The only ones in the archive are GHU_Main and GHU_TestCells.
  5. 1337DragonWolf
    1337DragonWolf
    • BANNED
    • 2 kudos
    This is interesting. Ever since Skyrim, I've always felt changing the appearance of plants and ore veins should be mandatory, and was a rather huge oversight done in Morrowind and Oblivion. By working on just that, you are doing the Morrowind community a huge service. Perhaps with kollops opening instead of disappearing, cork bulbs being tipped over to have their roots harvested instead of disappearing, having the caps of mushrooms being removed instead of disappearing, and other graphical differences being put in place, this could exceed Graphic Herbalism and its Extra addon. Keep up the good work.
  6. Verifirs
    Verifirs
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    Hello, I am missing the "ghu_stalhrim01_p" mesh.
  7. MurderousPurpose
    MurderousPurpose
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    • 0 kudos
    Does this mod also affect ore veins like the Graphic Herbalism Extra.esp? If not, it would be a nice addition for the future.
  8. stahpk
    stahpk
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    Hi,

    Your install and page are a bit confusing. Is this for MR only? It shows vanilla but there is only a vanilla meshes folder. The esp requires MR but your requirements do not show MR. So what are the vanilla and Best folder for?

    Not sure if you forgot ESP's or if you could just add that this is for MR only on the requirements section.
  9. mojoswagger1980
    mojoswagger1980
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    Thanks!