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Shade the Bandit

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jstates1

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21 comments

  1. SamFisher91
    SamFisher91
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    • 8 kudos
    Looks cool! A lightweight optional alternative solution to the dice roll combat. Any chance tho... that there can be something done about weapon skills, agility, luck, sanctuary becoming useless please? Perhaps simple changes to the effects all those things provide? The mod Better Balanced Combat also provides %100 hit chance, but it kinda does so much other stuff besides that, making it difficult to incorporate into a large mod list
  2. grbazoid
    grbazoid
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    • 4 kudos
    i never rly understood why everyone is so obsessed with "missing" in morrowind

    every time i start a new game if i wnna for example go long blade i choose it as major; go to balmroa and get bound long blade and voila with full stamina i hit stuff 80% of the time
    1. jstates1
      jstates1
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      I think it's because Oblivion and Skyrim ruined us.

      For me though, I have beaten Morrowind more times than I can count without cheating. At this point I play for the adventure, not the challenge, and just want to bypass the grind of leveling, fighting for my life against a measly rat, etc.

      It's really a personal preference thing.
    2. NioTV
      NioTV
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      Could you please tell me in what folder I should drop the files? :)
    3. L0r3l0rd2401
      L0r3l0rd2401
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      Because dice rolls don't work in real-time RPGs, Morrowind isn't like Knights of the Old Republic where the combat is engaging and requires strategy. Morrowind you walk up to an enemy, swing your sword, and hope you hit before your fatigue runs out. 
  3. OffworldDevil
    OffworldDevil
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    Even though NPCs won't miss, creatures still will, and won't this make weapon skills completely useless since all they really do is determine hit chance?
    1. jstates1
      jstates1
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      No, skills determine damage also.

      Also, keep in mind that creatures will be hitting you at the SAME rate as vanilla Morrowind, but NPCs will be hitting you MORE OFTEN.

      I chose 80% so that effects like the Warrior Sign which also fortify attack will still have an appreciable effect.
    2. jstates1
      jstates1
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      I should also mention there seems to be a very small chance that you will still miss, even with maxed skills. It's just a much more believable hit ratio now.

      I think this is due to NPCs sometimes having high agility or sanctuary effects.
    3. Flash3113
      Flash3113
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      Weapon Skills do not affect damage, only the chance to hit. SpaceDevo is right, this will make those skills useless. Agility, Luck and Sanctuary will also be far less useful because of that.
    4. jstates1
      jstates1
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      Hmm, interesting. Thanks for clearing this up, guys. I may have to dig into this a bit to see if it can be further tweaked.
    5. sdemars
      sdemars
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      oh well. its a mod and completely optional to add to your single player game
  4. Explorer1911
    Explorer1911
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    • 44 kudos
    more like scrub's new always s#*! mod
    1. Captainsteel117
      Captainsteel117
      • BANNED
      • 4 kudos
      salty
  5. kuyondo
    kuyondo
    • member
    • 37 kudos
    this mod can help new generation of casual gamers play morrowind. but thats just it. openmw will soon give modders more ways to mod the game.
    1. SpeedEBird
      SpeedEBird
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      you just made me not put in this mod cause i am not a pussy casual
  6. NioTV
    NioTV
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    Where do I have to put the file? Because I have no idea in which folder I should drop it. :/
  7. hurrdurrmurrgurr
    hurrdurrmurrgurr
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    Doesn't this invalidate most of the challenge from Gaenor?
    1. VioletFantasie
      VioletFantasie
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      • 3 kudos
      Yes
  8. TheDrunkenMudcrab
    TheDrunkenMudcrab
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    Reeeeeeeeeeeeeeeeeeeeeeeeeee anti hit mods

    RNG is the debil huh

    Well the debil thinks this breaks the levuls

    No reason to increase skills when you hit automatically. The weapon damage increase comes from Strength, not from skills. You'd need to base damage on skills, which isn't done in base.

    You dun messed up boy, now drop and give me twenty. Twenty push ups? No twenty septims. You'll pay for your insolence!
  9. DurendalMartyr
    DurendalMartyr
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    It's been a very long time since I've used the old version of this (I've moved on to a version of Gratuitous Violence), but my only problem with the original, which I'm concerned might persist with this, is that it doesn't interact well with Bound Weapons. I forget the exact problem, but if I remember correctly, the bonus from the summoned weapons was subtracted from the character's base attack when they unequipped it.

    I'm sorry that it's not a lot to go on, but this was several years ago. If it weren't for my obsession with summoned swords, I likely would have never discovered it either.
  10. MedicinalFoetus
    MedicinalFoetus
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    • 4 kudos
    Git gud.