Looks cool! A lightweight optional alternative solution to the dice roll combat. Any chance tho... that there can be something done about weapon skills, agility, luck, sanctuary becoming useless please? Perhaps simple changes to the effects all those things provide? The mod Better Balanced Combat also provides %100 hit chance, but it kinda does so much other stuff besides that, making it difficult to incorporate into a large mod list
i never rly understood why everyone is so obsessed with "missing" in morrowind
every time i start a new game if i wnna for example go long blade i choose it as major; go to balmroa and get bound long blade and voila with full stamina i hit stuff 80% of the time
I think it's because Oblivion and Skyrim ruined us.
For me though, I have beaten Morrowind more times than I can count without cheating. At this point I play for the adventure, not the challenge, and just want to bypass the grind of leveling, fighting for my life against a measly rat, etc.
Because dice rolls don't work in real-time RPGs, Morrowind isn't like Knights of the Old Republic where the combat is engaging and requires strategy. Morrowind you walk up to an enemy, swing your sword, and hope you hit before your fatigue runs out.
Even though NPCs won't miss, creatures still will, and won't this make weapon skills completely useless since all they really do is determine hit chance?
I should also mention there seems to be a very small chance that you will still miss, even with maxed skills. It's just a much more believable hit ratio now.
I think this is due to NPCs sometimes having high agility or sanctuary effects.
Weapon Skills do not affect damage, only the chance to hit. SpaceDevo is right, this will make those skills useless. Agility, Luck and Sanctuary will also be far less useful because of that.
No reason to increase skills when you hit automatically. The weapon damage increase comes from Strength, not from skills. You'd need to base damage on skills, which isn't done in base.
You dun messed up boy, now drop and give me twenty. Twenty push ups? No twenty septims. You'll pay for your insolence!
It's been a very long time since I've used the old version of this (I've moved on to a version of Gratuitous Violence), but my only problem with the original, which I'm concerned might persist with this, is that it doesn't interact well with Bound Weapons. I forget the exact problem, but if I remember correctly, the bonus from the summoned weapons was subtracted from the character's base attack when they unequipped it.
I'm sorry that it's not a lot to go on, but this was several years ago. If it weren't for my obsession with summoned swords, I likely would have never discovered it either.
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every time i start a new game if i wnna for example go long blade i choose it as major; go to balmroa and get bound long blade and voila with full stamina i hit stuff 80% of the time
For me though, I have beaten Morrowind more times than I can count without cheating. At this point I play for the adventure, not the challenge, and just want to bypass the grind of leveling, fighting for my life against a measly rat, etc.
It's really a personal preference thing.
Also, keep in mind that creatures will be hitting you at the SAME rate as vanilla Morrowind, but NPCs will be hitting you MORE OFTEN.
I chose 80% so that effects like the Warrior Sign which also fortify attack will still have an appreciable effect.
I think this is due to NPCs sometimes having high agility or sanctuary effects.
RNG is the debil huh
Well the debil thinks this breaks the levuls
No reason to increase skills when you hit automatically. The weapon damage increase comes from Strength, not from skills. You'd need to base damage on skills, which isn't done in base.
You dun messed up boy, now drop and give me twenty. Twenty push ups? No twenty septims. You'll pay for your insolence!
I'm sorry that it's not a lot to go on, but this was several years ago. If it weren't for my obsession with summoned swords, I likely would have never discovered it either.