This page was last updated on 06 June 2020, 6:41PM
Changelogs
Version 1.5
1.5 [May 18th, 2019]
• Remade the mod from scratch. Everything is now handled by script which should improve compatibility with other mods.
• Compensated the heavier diseases (-20 / -40 attributes) stat-wise in line with what Bethasda did (instead of completely canceling out the negative effects of diseases).
• "Diseased" creature variants now have the ability to randomly carry one of two diseases. This way I didn't have to assign new diseases to healthy creatures or edit Leveled Lists.
• In cases where this was not possible, I gave the "healthy" creature a 25% chance to carry a disease. This reduces the likeliness to contract a disease from a healthy creature variant, while still removing the lore-inconsistencies and keeping an element of surprise.
• Some "already dead" versions of creatures also have a 25% chance to carry a disease.