same issue as a few other people, hired a mercenary, he got lost somewhere, I can't hire anyone else. Occasionally he levels up from watching me, wherever he is.
I'm trying to make some changes to the scripts (new to this) so the mercenaries won't teleport directly to the player (I'm trying to avoid the the mercenary spawning directly at the player's current location: because the name pops up and it's distracting.) but all of the changes to the scripts I've made don't seem to be doing anything. I've successfully changed the appearance of one of the mercs but that's all. I'm rather mystified. Edit: It was because I was trying to do it in Enchanted Editor and for some reason it wasn't compiling the scripts of something.
I updated part of the script to do what I wanted: ;==================== ; Check if merc still close ;==================== If (fighting == 0) If (GetDistance Player >= 1600) set timer to ( timer + GetSecondsPassed ) If (timer <= 1) set xPos to ( Player->GetPos x ) set yPos to ( Player->GetPos y ) set zPos to ( Player->GetPos z ) Elseif (timer > 1.01) set timer to 0 SetPos x xPos SetPos y yPos SetPos z zPos Endif Endif Elseif ( fighting > 0 ) ; Update V1.2 -> Should prevent merc from attacking dummy constantly If ( GetDistance Player >= 2200 ) set xPos to ( Player->GetPos x ) set yPos to ( Player->GetPos y ) set zPos to ( Player->GetPos z ) SetPos x xPos SetPos y yPos SetPos z zPos set timer to 0 Endif Endif
Only problem is if the NPC warps too far away they might start to run in the opposite direction to find their path. Increasing the NPCs speed / acrobats will prevent the NPC from having to warp so much.
Recruited Mabrel in Ebonheart, but she seemingly got lost somewhere and I can't find her again. I also can't get another companion since Mabrel is supposed to still follow me. Does anyone know where I could find her, reset her position or release her from my services?
Uhm i hired the companion in Balmorra and went around with him for a while. Then i used the recall spell to another Mages Guild Hall and now he har vanished from the game O.o Any advice on how to get him back?
I get an error whenever combat first starts after booting up, i think it has to do with my follower (using the argonian from Hla Oad) trying to cast a spell.
Okay yep, most recent version of 7zip works. Trying it out now.
Strangely, when I downloaded it before updating 7zip, it was a .rar file when I downloaded it.
EDIT: Seems to be working really well, even in OpenMW (which has problems with many other companion mods).
One issue I've encountered is that companions can sometimes be injured before recruitment, meaning they will say "I am injured" until you heal them.
I could also be a tiny bit nit-picky and mention that some of the companions' names have an additional space after it - such as "Adhara " - but that was easily fixed in the CS.
Thank you. That shall be addressed. There are a few issues but I only had a couple of days before the start of MMM so didn't check things like the extra space lol.
I actually thought I'd fixed the healing problem >.< Oh well. Need my script for my next mod so re-visiting this one now. Glad to hear it works in open MW
18 comments
Edit: It was because I was trying to do it in Enchanted Editor and for some reason it wasn't compiling the scripts of something.
I updated part of the script to do what I wanted:
;====================
; Check if merc still close
;====================
If (fighting == 0)
If (GetDistance Player >= 1600)
set timer to ( timer + GetSecondsPassed )
If (timer <= 1)
set xPos to ( Player->GetPos x )
set yPos to ( Player->GetPos y )
set zPos to ( Player->GetPos z )
Elseif (timer > 1.01)
set timer to 0
SetPos x xPos
SetPos y yPos
SetPos z zPos
Endif
Endif
Elseif ( fighting > 0 ) ; Update V1.2 -> Should prevent merc from attacking dummy constantly
If ( GetDistance Player >= 2200 )
set xPos to ( Player->GetPos x )
set yPos to ( Player->GetPos y )
set zPos to ( Player->GetPos z )
SetPos x xPos
SetPos y yPos
SetPos z zPos
set timer to 0
Endif
Endif
Only problem is if the NPC warps too far away they might start to run in the opposite direction to find their path. Increasing the NPCs speed / acrobats will prevent the NPC from having to warp so much.
If it still doesn't work for you then please update your 7zip.
http://www.7-zip.org/download.html
Strangely, when I downloaded it before updating 7zip, it was a .rar file when I downloaded it.
EDIT: Seems to be working really well, even in OpenMW (which has problems with many other companion mods).
One issue I've encountered is that companions can sometimes be injured before recruitment, meaning they will say "I am injured" until you heal them.
I could also be a tiny bit nit-picky and mention that some of the companions' names have an additional space after it - such as "Adhara " - but that was easily fixed in the CS.
I actually thought I'd fixed the healing problem >.< Oh well. Need my script for my next mod so re-visiting this one now. Glad to hear it works in open MW