Morrowind
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Serraphi

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Serraphi

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7 comments

  1. Arugal
    Arugal
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    Any thoughts if this would fix my problem with the telvanni guards having the new helmet,shoulders and cheast but still using the old bonemold armor for the rest like boots and legs etc ??

    If i install this patch and that guard mod ? Maby? atm i only have the telvanni mod not sure why not the full set is added to the telvanni guards atm with my loadorder :(
    1. dinklederpidoo
      dinklederpidoo
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      I have this problem too, but only for a used savegame. For a new save game the armour shows up just fine for all the guards. Any suggestions on how to fix this for a used savegame?
    2. dinklederpidoo
      dinklederpidoo
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      After messing around with the console commands, I found that simply killing all guards by clicking on them with the console open and then using the command sethealth 0 to kill them makes them respawn a few days later in their new shiny cephalopod armour :)

      DO NOT spawn any new guards to replace them though, as you'll end up with double the amount of guards. (unless you'd like that of course)
    3. Arugal
      Arugal
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      Yeah I thought about doing it and did kill them all (console) but I am doing Bloodmoon so didnt have time to notice any change but thats great then I will have great looking guards again when I return to Morrowind :D
  2. Dragon32
    Dragon32
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    Any chance of adding some unique text into the Description field which I can use to get mlox to distinguish between this mod and the original? And so direct people who'd benefit here.
    1. Serraphi
      Serraphi
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      I can do that but I don't really see the point since you can only use one version at a time I'll try though later tonight though. Thanks. Is everything working correctly for you?
    2. Dragon32
      Dragon32
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      The idea is if your mod has some unique text then if someone is using "NX9_Guards_Complete.ESP" without that text and also running "RR_Danke's_Cephalopod_Armor_Eng.esp" then they're using the original mod, that's when I'd throw up a warning in mlox.