Morrowind
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Melchior Dahrk

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MelchiorDahrk

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  1. MelchiorDahrk
    MelchiorDahrk
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    New in Version 2.0, this mod now uses MWSE Lua to automatically update the container size for not just the vanilla game, but every modded container, and be automatically compatible with other mods that edit these containers by adding scripts to them (e.g. Animated Containers) without needing any patches! All thanks to the power of MWSE Lua.

    Version 1.0 has been left available for legacy purposes.
  2. HannsK
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    Sup fellas, Im playing at mobile (openmw 0.47) and I got this problem when Im using your mod 1.0 ofc, dlc content are cut from merchants. Any idea how to fix this?

    https://imgur.com/a/tB3MqpF
    1. warhammerempire
      warhammerempire
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      The issue is that both mods are trying to edit the same record, so you need to create a patch that combines both changes to the record. You can use a program like Delta Plugin or Habasi or various other older programs to automate the process.
    2. HannsK
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      I've given up this mod man but thanks anyway. Im using a house mod with large storage as alternative... have a nice day))
  3. coltrain47
    coltrain47
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    Is the 1.0 version of this mod configurable? I'm using it for OpenMW and could use a bit higher multiplier. 
    1. coltrain47
      coltrain47
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      Update: I realized my problem was that I was using modded player homes. In case anyone is interested, I edited the v1.0 plugin to include the Ashpit Retreat and Simpler Balmora Player Home containers: 

      https://drive.google.com/file/d/1Wej1V89ujlJ3UbbrnuK7SXW3--x_b5ly/view?usp=drive_link 

      (MehlchiorDahrk, lmk if you have an issue with me including the link.) 
  4. SexyLezo
    SexyLezo
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    It doesn't work on every container in every mod. Some containers in Alladin's Bottle Revamp stay at 25 units. I emptied them, installed mod again and no change.
    1. MelchiorDahrk
      MelchiorDahrk
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      I don't think the lua code can work on containers that are already referenced in the save file. 
  5. iHateSkirim
    iHateSkirim
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    Not working for me. Downloaded / installed / checked the boxes in my house and they still dont fit more. Using the House of the murdered dark elf in Balmora. Stuff was already placed there. Will it only affect new boxes in new locations? Or do I need to unload it, reload cell and then return to have the effect?
  6. yellaLoon1991
    yellaLoon1991
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    Hi does this work on openmw?
    1. MelchiorDahrk
      MelchiorDahrk
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      The 1.0 version does. It makes the changes manually rather than using MWSE. 
  7. biltjan
    biltjan
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    Thanks a lot for making this. Really useful.
    1. MelchiorDahrk
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      Glad you find it useful!
  8. akmatov
    akmatov
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    apparently due to the new MWSE Lua it doesn't run in openMW.  It downloads, Vortex installs it and it doesn't appear in Data Files.  Sad.
    1. MelchiorDahrk
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      That's why the old non-MWSE version is still available here on Nexus.
  9. OfficerHotPants
    OfficerHotPants
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    Excellent!  This is perfect for what I needed!  I just started playing with Morrowind Rebirth and the house with "more storage space than I'll ever need" had a pathetic amount by the most forgiving standards and I wasn't sure if it would be safe to just toss an extra room with storage into Caius' house like I usually do.
    1. MelchiorDahrk
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      I'm glad this mod can help! Yeah, running out of storage space is just annoying. I'm a major hoarder in this game and I felt like that was something TES4 did right in comparison. Have fun playing!
  10. Shiningstar112
    Shiningstar112
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    Thank the Gods I found this, I can finally stop leaving artifacts on Caius' floor.
    1. BlueWolf143
      BlueWolf143
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      Seriously! I am so grateful. I've been using the shop in Seyda Neen and have just filled the entirety of the ground floor. I just started going into dwarven ruins and found my first home, only to find out that storage is incredibly limited. It DOES make sense that I cannot fit all my armor in a small sack, but it doesn't make sense to have all my stuff laying on the ground of the local tradehouse lol. Now i can finally transfer all my goods to my own home!
    2. BlueWolf143
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      Update:
      Can't get working with OpenMW
    3. jotoho
      jotoho
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      @BlueWolf143

      Considering that the new version uses MWSE that isn't surprising. Hopefully someone will make a similar mod for OpenMW players in the future.
      The OpenMW team are currently working on adding Lua scripting support to the engine (not MWSE-Lua compatible) that may allow modders to do the same kind of thing for us.

      You could try using the legacy version of this mod but then you'll need to remember that that version only works on vanilla containers and may conflict with other mods that try to edit containers in the world.
  11. Aussiemon
    Aussiemon
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    Seems to be working well with the legacy version + OpenMW + Containers Animated + Delta Plugin. Thanks for the mod!
    1. MelchiorDahrk
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      Good to hear!