Unfortunately this doesn't work for me. I use the crystal hammer to hit any types of ash zombies and similar sixth house creatures but nothing happens.
A quick test shows that part, at least, works in the older 1.1 version.
I tried to figure out why it wasn't working in 1.2 by comparing it to 1.1, but it's beyond me. There's no difference in script assignment. I suspect they're getting automatically unassigned as soon as I open Construction Set. No idea why it would do that, but it wouldn't be the first time I've seen it happen.
Of course, I also don't understand the hammer scripts to begin with. TES isn't my area of expertise, but either Morrowind scripting defies all logical sense, or the very first thing the script does is end itself. Why they worked in 1.1 is a mystery.
I'm unable to replicate this issue on the MWSE or OpenMW 0.49 versions of the game. However, while playing through the mod again, I did find some other things to clean up. You're welcome to try it again in 1.3.
I've just tried 1.3, and while it's still busted for me, I've sorta narrowed down the problem: The effect fails to trigger if you kill the ash zombie while it's in its knockdown pose. It works fine as long as the ash zombie is standing up. I suspect that's actually why 1.1 "worked" for me - I just happened to kill one standing up.
I tested it on the most recent Windows OpenMW build, with only the expansions and the mod enabled. I also tried toggling the "Steal from knocked out actors in combat" and "Can loot during death animation" options off, as well as changing the collision shape from axis-aligned box to cylindrical, since they seemed obvious to test, but they weren't the problem.
A shame I didn't know about this mod until today. Rushed through to test before adding to mod list but can't wait to properly experience it once I actually play the game.
Hey. I am the person you originally made this mod for, years ago. I just want to say, this was super excellent and I really loved it. I'll be recommending the mod to any Morrowind players I know, for sure.
Sorry it took so damn long for me to give you some feedback but this was really, very cool.
19 comments
I tried to figure out why it wasn't working in 1.2 by comparing it to 1.1, but it's beyond me. There's no difference in script assignment. I suspect they're getting automatically unassigned as soon as I open Construction Set. No idea why it would do that, but it wouldn't be the first time I've seen it happen.
Of course, I also don't understand the hammer scripts to begin with. TES isn't my area of expertise, but either Morrowind scripting defies all logical sense, or the very first thing the script does is end itself. Why they worked in 1.1 is a mystery.
I tested it on the most recent Windows OpenMW build, with only the expansions and the mod enabled. I also tried toggling the "Steal from knocked out actors in combat" and "Can loot during death animation" options off, as well as changing the collision shape from axis-aligned box to cylindrical, since they seemed obvious to test, but they weren't the problem.
10/10
Sorry it took so damn long for me to give you some feedback but this was really, very cool.