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Melchior Dahrk

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MelchiorDahrk

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19 comments

  1. idemosaka
    idemosaka
    • supporter
    • 4 kudos
    Fun mod, thanks for making it! Seems to work as intended in OpenMW .49.
    1. MelchiorDahrk
      MelchiorDahrk
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      • 544 kudos
      Good to hear! You're welcome!
  2. BowShatter
    BowShatter
    • member
    • 6 kudos
    Unfortunately this doesn't work for me. I use the crystal hammer to hit any types of ash zombies and similar sixth house creatures but nothing happens.
    1. basileus3
      basileus3
      • member
      • 2 kudos
      me too
    2. KosmonautKong
      KosmonautKong
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      • 2 kudos
      A quick test shows that part, at least, works in the older 1.1 version.

      I tried to figure out why it wasn't working in 1.2 by comparing it to 1.1, but it's beyond me. There's no difference in script assignment. I suspect they're getting automatically unassigned as soon as I open Construction Set. No idea why it would do that, but it wouldn't be the first time I've seen it happen.

      Of course, I also don't understand the hammer scripts to begin with. TES isn't my area of expertise, but either Morrowind scripting defies all logical sense, or the very first thing the script does is end itself. Why they worked in 1.1 is a mystery.
    3. MelchiorDahrk
      MelchiorDahrk
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      • 544 kudos
      I'm unable to replicate this issue on the MWSE or OpenMW 0.49 versions of the game. However, while playing through the mod again, I did find some other things to clean up. You're welcome to try it again in 1.3.
    4. KosmonautKong
      KosmonautKong
      • member
      • 2 kudos
      I've just tried 1.3, and while it's still busted for me, I've sorta narrowed down the problem: The effect fails to trigger if you kill the ash zombie while it's in its knockdown pose. It works fine as long as the ash zombie is standing up. I suspect that's actually why 1.1 "worked" for me - I just happened to kill one standing up.

      I tested it on the most recent Windows OpenMW build, with only the expansions and the mod enabled. I also tried toggling the "Steal from knocked out actors in combat" and "Can loot during death animation" options off, as well as changing the collision shape from axis-aligned box to cylindrical, since they seemed obvious to test, but they weren't the problem.
    5. MelchiorDahrk
      MelchiorDahrk
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      It does seem strange in OpenMW. I was able to get it to work on the third Ash Zombie. I'm not sure what causes it to only work intermittently.
  3. lucipharis
    lucipharis
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    • 15 kudos
    A shame I didn't know about this mod until today. Rushed through to test before adding to mod list but can't wait to properly experience it once I actually play the game.
    1. MelchiorDahrk
      MelchiorDahrk
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      • 544 kudos
      Nice, have fun!
  4. Tezrel
    Tezrel
    • member
    • 13 kudos
    I'm here, and I'm downloading this because of DEG. Ya welcome.  And thank you.
    1. MelchiorDahrk
      MelchiorDahrk
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      • 544 kudos
      DEG's a pal.
  5. ronyalan
    ronyalan
    • member
    • 14 kudos
    A must have mod

    10/10
  6. RevoltRadio
    RevoltRadio
    • member
    • 0 kudos
    Hey. I am the person you originally made this mod for, years ago. I just want to say, this was super excellent and I really loved it. I'll be recommending the mod to any Morrowind players I know, for sure.

    Sorry it took so damn long for me to give you some feedback but this was really, very cool.
    1. MelchiorDahrk
      MelchiorDahrk
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      • 544 kudos
      Hey! I'm glad you made it and enjoyed the mod! It was a fun little challenge to make.
  7. bulfrek
    bulfrek
    • member
    • 0 kudos
    damn those ash zombies with crystals embeded on them looks so creepy
  8. Gaidentsu
    Gaidentsu
    • member
    • 0 kudos
    Great addition to my modlist. Thank you!
  9. VioletFantasie
    VioletFantasie
    • member
    • 3 kudos
    Neat!
  10. Shinnet
    Shinnet
    • member
    • 2 kudos
    Looks great! Definitely gonna try that out