Okay, this has been bothering me for years, why are your skulls so large? are they even human skulls or those of a large being, I am sorry but I think I will refrain from this mod for the time being.
My mod doesn't edit the skulls themselves, I am simply using the vanilla meshes, so I'm not sure why you would find them to be big. I'm sorry that you found this to be an issue.
Alright, upon looking into it yes my mod does make huge skulls... Why I have no idea. It certainly shouldn't have. In any case I am working on fixing it and I will upload an update as soon as it's ready.
I figured it out. It's not actually anything my mod controls. What happened is I replaced every instance of furn_bone_skull_01 with misc_skull00. Two different meshes and vanilla items, the thing is the misc skull is actually a larger mesh than the furn skull. That is not something that I realized when I did this.
As this is the case a fix is going to be slightly trickier than I first thought. I'll need to think on the best solution for this.
Item "LPFR_RBM_Ashes" not found on "urn_ash00". any help with this would be welcome. EDIT I found a solution, place this mod before cutting room floor.
Hmm, I'll need to get that mod and see if I can find out why, though in that case it seems to just be a conflict. As apposed to a direct issue with my mod. But I'll check it out thoroughly to be sure.
Alright, I've discovered the issue. In version 1.1 of the mod I accidentally removed the ashes from the main mod as well as the no ashes version of the mod. The reason the Cutting Room Floor fixes it, is because it actually does the same thing my mod does in replacing the contents of the urn from being bonemeal to ashes.
no problem, I think the skulls are the biggest issue as they are costing by default zero which is nonsensical seeing as much necromancy is going to happen of the grid so black market body dealers, would pay some gold for this.
If you need any non technical advise, I will be happy to help. This mod looks promising, maybe you can make the bone crusher cheaper? Whatever you do, I love the concept and I liked going to Addamasartus cave and get the bones
Nah, that's not it, I would go to an alchemist and have the bones crushed. A script which allows bones be crushed with the mortar and pestle would be nice too, to be honest. However, as it is right now, it is suitable. Hope you can uploaded the fixed mod soon.
I didn't mean to come across as rude when i addressed the odd grammar. I get it that not everyone, not even myself, have english as their first language
English is my only language. I'm just not sure what you meant by odd grammar here. I know that I'm not the best at writing, and I have a tendency to use stilted sentences. The phrasing for the dialogue in the mod, was a struggle as everything I tried using tended to come out rather weirdly, so what I have is what I made do with.
The mod is good in concept but i can't get over the odd grammar mistakes where words are repeating, I hope you are improving yourself, this is amazing otherwise.
It's just a generic response given by everyone who does the service. I am not making it character specific, it was enough of a headache setting it up as is. I may change my mind in future, but for the time being I'm done with anything pertaining to the dialogue for this. Sorry, but that is just how I feel about this mod, anyone interested in expanding the dialogue themselves is welcome to do so.
To be fair, Dunmer crushing the bones of their dead as part of their burial tradition is exactly how I imagine the bone meal occurring in those urns. It's not very different from cremation, unlike the latter it doesn't require large and long-burning funeral pyres (which could be hard to even make in the more sparsely wooded areas where firewood is a valuable resource), and it has been done among regular humans here on Earth as well, both historically and currently (for example, in the "sky burial" rituals of Tibet).
That being said, the idea of bone-crushing as a service is pretty neat.
Fair enough, but but to me it begs to question what happened to the rest of body? Wouldn't that be incredibly messy to before the body has fully decayed? And then with magic it is very easy to cremate the body without have to use wood. Plus, there are a few instances in game where you find someone's ashes in Dunmer Tombs. So this just my way of handling it. In case, it still doesn't make since to get off the skeletons.
If you are interested, I could easily make a version of the mod where it does not affect the burial urns, and thus fits your ideas.
Tibetans do it just like that - chop up the fresh corpse into pieces and crush the bones, which is probably as messy as we imagine it (cf. https://www.travelchinaguide.com/cityguides/tibet/sky-buria.htm). Cremation via magic is a fair point (and they probably do something like that as well, given the presence of ashes in the tombs), although this probably varies between Houses, clans, or even families (perhaps some of the more traditionalist, old-school Dunmer bypass the easier and cleaner magical cremation in favour of good, old corpse-choppin'?).
I don't think you need to make a separate version of the mod just for that, although, of course, I wouldn't mind.
Hmm, though still finding bonemeal in every urn makes it seem that everyone always does this. Which strikes me as to extreme...
Making it would be no biggy, I'll just need to delete all of two references in the mod. The one for the Ashes, because it won't be of any use if it never shows up in game, and the one for the urns so that the changes I'm made to the them are removed. And there you have it. Now if you wanted me to go and rewrite all the dialogue, that would be another story entirely, getting it set up just right was a pain in the butt. But changing any of the feature of the mod would be incredibly simple.
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As this is the case a fix is going to be slightly trickier than I first thought. I'll need to think on the best solution for this.
As for more, I am going to be participating in Morrowind Modding Madness in October, so that is going to be my next project.
(by the way, Khajiits don't talk like that, you should edit that :-p)
That being said, the idea of bone-crushing as a service is pretty neat.
If you are interested, I could easily make a version of the mod where it does not affect the burial urns, and thus fits your ideas.
I don't think you need to make a separate version of the mod just for that, although, of course, I wouldn't mind.
Making it would be no biggy, I'll just need to delete all of two references in the mod. The one for the Ashes, because it won't be of any use if it never shows up in game, and the one for the urns so that the changes I'm made to the them are removed. And there you have it. Now if you wanted me to go and rewrite all the dialogue, that would be another story entirely, getting it set up just right was a pain in the butt. But changing any of the feature of the mod would be incredibly simple.