Morrowind

About this mod

Work in progress. Adds playable versions of various humanoid creatures.

Requirements
Permissions and credits
Playable Creature Race Pack

This pack is a work in progress to add various humanoid creatures from the base game as playable races, complete with their own sounds.
(I suppose it could also be used for making creature NPCs)

Currently playable races include:


Chimer (Vivec and Almalexia)
Fabricant (Sotha Sil)
Sharmat (Dagoth Ur)
Ash Vampire
Ascended Sleeper
Ash Ghoul
Ash Zombie
Ash Slave
Lame Corprus
Corprus Stalker
Hircine
Azura
Dremora
Golden Saint
Daedroth
Clannfear
Scamp
Skeleton
Lich
Bonewalker
Greater Bonewalker
Ghost
Goblin
Goblin (Bruiser)
Goblin (Warchief)
Spriggan

Planned races for future updates:

Winged Twilight
Various Atronachs
Draugr
Dwarven Spectre
Dwemer
Riekling

And possibly some others if I think they're feasible. I might also do some creatures from mods if I can get permission and there is a demand for it.

Things I want to refine/revisit

Dagoth Ur, Ash Vampire, and Daedroth hands: I'm not totally sure I'll be able to get the third person view functional without seriously altering their body proportions. That being said, the First person hands can definitely be fixed and will be eventually.
Ascended Sleeper: I want to try and reduce the hard angle the Sleeper's body bends at while running
Ash creature hands: In first person there's some issues with finger joints, mostly thumbs.

Other stuff probably.

Things to Know

As it stands most of these races are a single sex. The Chimer race Has Almalexia as the female, and the Golden Saint race is exclusively female. Skeletons and Liches can be either sex. At some point in the future I might try to create female versions of some of the other races, but that would be a while off.

Some of the races have equipment associated with them which can be found by using a chest in Seyda Neen. The chest is between the two buildings of the Census Office, next to the barrel with the Engraved Ring of Healing.

The races are all balanced, at least numerically with their stats. I used the abilities of the creatures to determine what special effects they get which may be slightly unbalanced in some cases, but nothing is game-breaking. I may make changes to the races natural abilities in the future if I think they need a nerf/buff.

Current Focus

My current focus is to get the bulk of the modeling work done. I am aware that some of the models are not exactly perfect at the moment, but I plan to address these issues in the future. For now I just want to get the hard parts done, then go back and fine tune.

Known Issues

Some of the models currently have issues with their hands, both in third and first person. I'll try and address this eventually.

There are also some other issues with the geometry of some models, like the Corprus Stalker pelvis deforming during some animations. I also plan to address these at some point.

If you discover any issues that are not related to the model's geometry, please let me know. (e.g. missing textures/models/sounds or anything that gives a warning popup)

Compatibility issues

As far as I am aware there are no potential compatibility issues with any other mods. If you discover any I would appreciate it if you let me know.

Plans for the Future


At some point I want to make all the races modular, giving each one it's own file so you don't have to download the whole thing if you only want a couple of them. For now It'll all be one package until I have more work completed.