Morrowind

File information

Last updated

Original upload

Created by

Vladxn

Uploaded by

vladxn

Virus scan

Safe to use

About this mod

UPDATE!!!
This is an a few hours long, heavily text based questline in which you -not the Nerevarine- join the Sixth House and help Dagoth Ur accomplish his goals, and ultimately win.

Requirements
Permissions and credits
(UPDATE!!!) + THIS MOD ALSO REQUIRES THE "DIYJK" MOD, NOT FOUND ON THE NEXUS.

--------------ABOUT--------------------------------

"My Sixth House Headcanon" is an almost scriptless, heavily text based questline I created. It does not fit in with the established lore, so I call it my headcanon.


You are a Buoyant Armiger at Ghostgate. You wake up one day with a letter on in your room. Your task is to travel to a manor in Ald-Ruhn and clear it of the hideous Corpse beasts that inhabited it. There, a most unfortunate fate awaits you. You have contacted Corprus Disease. At night, after having returned to Ghostgate, Dagoth Ur speaks to you in your sleep and commands you to come to him, in person. Do it. From there on, you will be the author of Morrowind's new story.

--------------TIPS & HOW TO PLAY IT--------------

-It is a very very linear questline, since the quests are scriptless. If you want a flawless experience, read everything very carefully, follow the plans you will receive and do not do a lot more than that. Of course, you are still free to go wherever you please and do whatever you want, but you may come across some immersion breaking sightings.

-Read the Readme file!!!

*

*

*

--------------PART 2 MAJOR SPOILERS (This will soon be the next chapter of the mod, once it's finished)--------------

Dagoth Ur the Sharmat, tool of the Aggregate, took over all of Tamriel using the Akulakhan and the Blight. All of it, except for the island of Solstheim, where another Sharmat is plotting. Miraak, the First Dragonborn.

Become an Ash Vampire  -a living symbol of diplomacy and leadership within the Great House Dagoth- and travel to the island of Solstheim. Persuade some of the highest ranking associates of Miraak and ultimately meet him inside the realm of Hermaeus Mora.

Your goal is, -through diplomacy- to show Miraak and Dagoth Ur -Sharmats, and two sides of the same coin- that they are one and the same and ultimately help them aid the one true entity they serve: The Aggregate.