I still have this error message with the version 9.0. [EDIT] I have similar error messages when entering caves and caverns. I love your mod but I am trying to have a clean modded Morrowind version without any bug. I take any advise to make this mod works properly.
Light-rays and particules effects appear correctly now. Thanks a lot for this new version. However, there is a weird effect with the "splash" of the waterfalls with water. Don't know if it's normal.
I finally checked all the places listed in the read-me. All error messages are listed above, and the affected locations below. I use Mod Organizer 2. I have Tribunal and Bloodmoon activated. No other mines and caverns mods activated.
Affected locations :
Corprusarium
Corprusarium Bowels
Dagoth Ur, Facility Cavern
Gnisis Eggmine
Ilunibi Soul's Rattle
Kogoruhn Bleeding Heart
Maelkashishi Shrine Forgotten Galleries
Mamaea Sanctum Of Awakening
Solstheim Chamber Of Song
Yesamsi
Hope this help to clean this beautiful mod. I tried to clean the .esp file with TES3cmd but it didn't remove the messages.
[EDIT] I had to use the "Repair Refs" option from the "Wrye Mash"application to remove the messages.
The description feels a bit vague. By dungeons you mean actual dungeons or various caves, shrines, tombs etc with enemies in them? if its for all base combat zones rather than just places tagged as dungeons does it cover all, most, or some? The pictures look spectacular either way so im gonna snag this and try it out. just curious as to what exactly this mod upgrades.
Light rays in caves do not work. I'm on OpenMW 0.47 and the log shows:
[16:26:56.501 W] Base texture is in use but empty on shape "Tri In_Lava_Blacksquare" in meshes/i/in_sky_square.nif [16:26:56.501 E] Failed to load image: Resource 'textures/lou/lightray01.dds' not found [16:26:56.501 E] Failed to open image: Resource 'textures/lou/smokeparticle01.dds' not found [16:26:56.501 E] Failed to open image: Resource 'textures/lou/lightray11.dds' not found
is something in the newest released messed up, because smoke particles are missing or is it an issue with OpenMW?
EDIT: only the light rays do not work and are without texture
Can confirm there is an issue. The meshes are referencing texture files that do not seem to exist. This ought to be fixed in the next version. Downgrade in the meantime?
edit: Well, nevermind then. Latest archived version (5.5) isn't available anymore. Guess it's broken then.
All the light rays that were made with vanilla smoke particles before are actual light rays now. An a good amount of new dungeons have been added with detail like raven rock mine, akulakhan's chamber, corprusarium.
for some reason the light rays are'nt working properly. everytime i load into a dungeon some prompts come up saying some lightray files are missing or something. everything is okay with your mod except for the light rays look blocky and break immersion.
Commenting from the distant year of 2020 to say thanks! This mod really adds a lot of life to the caves of Morrowind, making them closer to the vibrant dungeons of Skyrim, with flora, fauna, water features like rivers and waterfalls etc. Some of the caves are a bit busy but I haven't found anything too out of left field. Endorsed, thanks!!
Good day, all. Eldermaster28, thank you for your mod. Sadly, you don't list the locations altered and that stops me using it. As I'm unable to figure out potential conflicts with other mods, that is. Would you: (1) List the locations modified and (2) Make your mod per-location modular. BTW, is it compatible with 'OAAB - Tombs and Towers'?
Your welcome, an newest update should list all the changed locations now. An as for QAAB - Tombs an towers i don't think it should conflict but might have to test it out.
65 comments
29 September 2023
"Object reference "dagoth elam" missing in master file.
Current file "Detailed Dungeons.ESP
Cell "Kogoruhn, Bleeding Heart"
Continue loading ?"
Do you know where does it come from ?
Thanks for your answer anyway 😊
[EDIT] I have similar error messages when entering caves and caverns. I love your mod but I am trying to have a clean modded Morrowind version without any bug. I take any advise to make this mod works properly.
Thanks anyway !
[EDIT] It's normal.
See you !
"Object reference "in_lava_rock_06" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Kogoruhn, Bleeding Heart"
Continue loading ?"
"Object reference "light_ray05" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Kogoruhn, Bleeding Heart"
Continue loading ?"
Do you know if there is a solution ?
Thanks a lot !
"Object reference "in_mud_rock_16" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Dagoth Ur, Facility Cavern"
Continue loading ?"
"Object reference "in_mudcave_stal40" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Dagoth Ur, Facility Cavern"
Continue loading ?"
"Object reference "in_mud_rock_17" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Dagoth Ur, Facility Cavern"
Continue loading ?"
"Object reference "flora_bc_vine_02" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Corprusarium"
Continue loading ?"
"Object reference "in_py_rock_07" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Corprusarium Bowels"
Continue loading ?"
"Object reference "in_mold_rock_13" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Gnisis Eggmine"
Continue loading ?"
"Object reference "flora_bc_vine_01" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Gnisis Eggmine"
Continue loading ?"
"Object reference "light_ray05" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Ilunibi Soul's Rattle"
Continue loading ?"
"Object reference "in_mudcave_stal10" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Mamaea Sanctum Of Awakening"
Continue loading ?"
"Object reference "in_BM_cave_04" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Solstheim Chamber Of Song"
Continue loading ?"
"Object reference "in_mold_rock_17" missing in master file.
Current file "Detailed Dungeons.ESP"
Cell "Yesamsi"
Continue loading ?"
Affected locations :
Hope this help to clean this beautiful mod. I tried to clean the .esp file with TES3cmd but it didn't remove the messages.
[EDIT] I had to use the "Repair Refs" option from the "Wrye Mash"application to remove the messages.
[16:26:56.501 W] Base texture is in use but empty on shape "Tri In_Lava_Blacksquare" in meshes/i/in_sky_square.nif
[16:26:56.501 E] Failed to load image: Resource 'textures/lou/lightray01.dds' not found
[16:26:56.501 E] Failed to open image: Resource 'textures/lou/smokeparticle01.dds' not found
[16:26:56.501 E] Failed to open image: Resource 'textures/lou/lightray11.dds' not found
is something in the newest released messed up, because smoke particles are missing or is it an issue with OpenMW?
EDIT: only the light rays do not work and are without texture
edit: Well, nevermind then. Latest archived version (5.5) isn't available anymore. Guess it's broken then.
Eldermaster28, thank you for your mod.
Sadly, you don't list the locations altered and that stops me using it. As I'm unable to figure out potential conflicts with other mods, that is.
Would you: (1) List the locations modified and (2) Make your mod per-location modular.
BTW, is it compatible with 'OAAB - Tombs and Towers'?