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Eldermaster28

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Eldermaster28

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65 comments

  1. Dolsebela
    Dolsebela
    • member
    • 0 kudos
    Hey man, when this is fixed up and clean i'll be happy to download it, until then i wait in anticipation...
    1. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      Sorry it took me so long but issues should be resolved now
    2. bill8875
      bill8875
      • member
      • 10 kudos
      Last updated
      29 September 2023
  2. Reno77
    Reno77
    • member
    • 1 kudos
    When I launch Morrowind, I have this message with "Detailed Dungeons" activated :

    "Object reference "dagoth elam" missing in master file.

    Current file "Detailed Dungeons.ESP
    Cell "Kogoruhn, Bleeding Heart"

    Continue loading ?"

    Do you know where does it come from ?
    1. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      Do you have bloodmoon an tribunal activated? Cause it requires all the expansions this could cause that if they're not activated.
    2. Reno77
      Reno77
      • member
      • 1 kudos
      Yes, I have the GOTYE version with Tribunal and Bloodmoon, activated. 

      Thanks for your answer anyway 😊
    3. Reno77
      Reno77
      • member
      • 1 kudos
      I still have this error message with the version 9.0.
      [EDIT] I have similar error messages when entering caves and caverns. I love your mod but I am trying to have a clean modded Morrowind version without any bug. I take any advise to make this mod works properly.

      Thanks anyway !
    4. Reno77
      Reno77
      • member
      • 1 kudos
      Light-rays and particules effects appear correctly now. Thanks a lot for this new version. However, there is a weird effect with the "splash" of the waterfalls with water. Don't know if it's normal.

      [EDIT] It's normal.

      See you !
    5. Reno77
      Reno77
      • member
      • 1 kudos
      So I went to "Kogoruhn, Bleeding Heart", to see what is happening there. I have 2 messages when I enter this area :

      "Object reference "in_lava_rock_06" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Kogoruhn, Bleeding Heart"

      Continue loading ?"

      "Object reference "light_ray05" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Kogoruhn, Bleeding Heart"

      Continue loading ?"

      Do you know if there is a solution ?

      Thanks a lot !
    6. Reno77
      Reno77
      • member
      • 1 kudos
      I also went to "Dagoth Ur, Facility Cavern" with the following messages :

      "Object reference "in_mud_rock_16" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Dagoth Ur, Facility Cavern"

      Continue loading ?"

      "Object reference "in_mudcave_stal40" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Dagoth Ur, Facility Cavern"

      Continue loading ?"

      "Object reference "in_mud_rock_17" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Dagoth Ur, Facility Cavern"

      Continue loading ?"
    7. Reno77
      Reno77
      • member
      • 1 kudos
      One message in "Corprusarium" :

      "Object reference "flora_bc_vine_02" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Corprusarium"

      Continue loading ?"
    8. Reno77
      Reno77
      • member
      • 1 kudos
      One message in "Corprusarium Bowels" :

      "Object reference "in_py_rock_07" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Corprusarium Bowels"

      Continue loading ?"
    9. Reno77
      Reno77
      • member
      • 1 kudos
      Two messages in "Gnisis Eggmine" :

      "Object reference "in_mold_rock_13" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Gnisis Eggmine"

      Continue loading ?"

      "Object reference "flora_bc_vine_01" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Gnisis Eggmine"

      Continue loading ?"
    10. Reno77
      Reno77
      • member
      • 1 kudos
      One message in "Ilunibi Soul's Rattle" :

      "Object reference "light_ray05" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Ilunibi Soul's Rattle"

      Continue loading ?"
    11. Reno77
      Reno77
      • member
      • 1 kudos
      One message in "Mamaea Sanctum Of Awakening" :

      "Object reference "in_mudcave_stal10" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Mamaea Sanctum Of Awakening"

      Continue loading ?"
    12. Reno77
      Reno77
      • member
      • 1 kudos
      One message in "Solstheim Chamber Of Song" :

      "Object reference "in_BM_cave_04" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Solstheim Chamber Of Song"

      Continue loading ?"
    13. Reno77
      Reno77
      • member
      • 1 kudos
      One message in "Yesamsi" :

      "Object reference "in_mold_rock_17" missing in master file.
      Current file "Detailed Dungeons.ESP"
      Cell "Yesamsi"

      Continue loading ?"
    14. Reno77
      Reno77
      • member
      • 1 kudos
      I finally checked all the places listed in the read-me. All error messages are listed above, and the affected locations below. I use Mod Organizer 2. I have Tribunal and Bloodmoon activated. No other mines and caverns mods activated.

      Affected locations :

      • Corprusarium
      • Corprusarium Bowels
      • Dagoth Ur, Facility Cavern
      • Gnisis Eggmine
      • Ilunibi Soul's Rattle
      • Kogoruhn Bleeding Heart
      • Maelkashishi Shrine Forgotten Galleries
      • Mamaea Sanctum Of Awakening
      • Solstheim Chamber Of Song
      • Yesamsi

      Hope this help to clean this beautiful mod. I tried to clean the .esp file with TES3cmd but it didn't remove the messages.

      [EDIT] I had to use the "Repair Refs" option from the "Wrye Mash"application to remove the messages.
  3. xion1177
    xion1177
    • member
    • 0 kudos
    The description feels a bit vague. By dungeons you mean actual dungeons or various caves, shrines, tombs etc with enemies in them? if its for all base combat zones rather than just places tagged as dungeons does it cover all, most, or some? The pictures look spectacular either way so im gonna snag this and try it out. just curious as to what exactly this mod upgrades.
    1. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      It affects caves, tombs, dwemer n daedric ruins, shrines, yes mostly anything with enemies in them. An covers bloodmoon an tribunal's dungeons also.
    2. Reno77
      Reno77
      • member
      • 1 kudos
      Thanks for the list in the read me file. Much appreciated.
  4. MikuJess
    MikuJess
    • member
    • 0 kudos
    "Light rays" are huge, opaque white prisms.
    1. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      Should be fixed now with new update
    2. Reno77
      Reno77
      • member
      • 1 kudos
      I confirm that the fix works. Thanks !
  5. Reno77
    Reno77
    • member
    • 1 kudos
    Thanks a lot for the update! I will test that as soon as I can. 
  6. Kojuma04
    Kojuma04
    • member
    • 0 kudos
    Light rays in caves do not work. I'm on OpenMW 0.47 and the log shows:

    [16:26:56.501 W] Base texture is in use but empty on shape "Tri In_Lava_Blacksquare" in meshes/i/in_sky_square.nif
    [16:26:56.501 E] Failed to load image: Resource 'textures/lou/lightray01.dds' not found
    [16:26:56.501 E] Failed to open image: Resource 'textures/lou/smokeparticle01.dds' not found
    [16:26:56.501 E] Failed to open image: Resource 'textures/lou/lightray11.dds' not found

    is something in the newest released messed up, because smoke particles are missing or is it an issue with OpenMW?

    EDIT: only the light rays do not work and are without texture
    1. Gyaradosnow
      Gyaradosnow
      • supporter
      • 0 kudos
      Can confirm there is an issue. The meshes are referencing texture files that do not seem to exist. This ought to be fixed in the next version. Downgrade in the meantime?

      edit: Well, nevermind then. Latest archived version (5.5) isn't available anymore. Guess it's broken then.
    2. Reno77
      Reno77
      • member
      • 1 kudos
      +1. Same problem.
    3. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      Issue should be fixed with new update.
  7. Damius
    Damius
    • premium
    • 117 kudos
    Anything new of note in this surprise new version?
    1. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      All the light rays that were made with vanilla smoke particles before are actual light rays now. An a good amount of new dungeons have been added with detail like raven rock mine, akulakhan's chamber, corprusarium.
    2. justinian256
      justinian256
      • member
      • 0 kudos
      for some reason the light rays are'nt working properly. everytime i load into a dungeon some prompts come up saying some lightray files are missing or something. everything is okay with your mod except for the light rays look blocky and break immersion.
  8. MassiveJuice
    MassiveJuice
    • supporter
    • 17 kudos
    Does anyone know if this mod's dungeon edits for Solthstheim conflict with Tomb of the Snow Prince?
    1. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      I have never used tomb of snow prince, i will have a look into testing it out.
    2. MassiveJuice
      MassiveJuice
      • supporter
      • 17 kudos
      Thanks for the response!
  9. aldersounds
    aldersounds
    • member
    • 0 kudos
    Commenting from the distant year of 2020 to say thanks! This mod really adds a lot of life to the caves of Morrowind, making them closer to the vibrant dungeons of Skyrim, with flora, fauna, water features like rivers and waterfalls etc. Some of the caves are a bit busy but I haven't found anything too out of left field. Endorsed, thanks!!
    1. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      Your welcome thank u for commenting. An that was the plan to modernized them a bit without going overboard.
  10. JosephRivers
    JosephRivers
    • member
    • 1 kudos
    Good day, all.
    Eldermaster28, thank you for your mod.
    Sadly, you don't list the locations altered and that stops me using it. As I'm unable to figure out potential conflicts with other mods, that is.
    Would you: (1) List the locations modified and (2) Make your mod per-location modular.
    BTW, is it compatible with 'OAAB - Tombs and Towers'?
    1. Eldermaster28
      Eldermaster28
      • supporter
      • 47 kudos
      Your welcome, an newest update should list all the changed locations now. An as for QAAB - Tombs an towers i don't think it should conflict but might have to test it out.